The Rise of the Immortals
Beings came to exist in this new cosmology, and unsurprisingly, the origins of these are thoroughly debated subjects. As mentioned previously, a school of thought among the Wheel teaches that sentience is everywhere; this goes on to reason that if you have sentience, you have the existence of a being, so if this state hasnâ,¬,,¢t changed since the beginning of the multiverse, perhaps it always has held beings, living or otherwise? Many lesser scholars of the Material Planes teach that all existent beings hold within them a spark of either positive or negative energy inherent in their very essence (which for mortals translates into their soul). They go on to say that the Positive and Negative Energy Planes are the fountains of life and unlife, respectively, from which all beings can claim the source of their existence. While agreeing on the metaphorical representation of the Energy Planes, planar scholars laugh at this simplicity; innumerous creatures on other worlds exist, seemingly without connections to positive or negative energy, and many exhibit unquestionable sentience. The essence of a being can take many forms, including some that bear no resemblance to mortal existence.
However you define a being, they eventually appeared along the Wheel. At this point, the representation of the multiverse as a Wheel would be ill chosen: planes shifted in their relative positioning and borders were vague at best â,¬' the multiverse was not yet stable, to put it in a way. Of course, for those who credit the creation of the Wheel to the Old Ones, these entities are counted among the first. Regardless of whether or not they exist, all agree that the aligned forces also were among the early ones to manifest themselves as beings, though yet again philosophical entities along the Law-Chaos axis is often credited to being older in origin than those stemming from Good and Evil.
While present gods often are spoken of as being present all around, this is untrue: they are located somewhere, namely in their godly realms (for the most part). This was not the case with the ancient planar entities, as they only gradually became truly manifested beings. They had no â,¬Å"formâ,¬Â as such before they started extending their influence. A trip back to the Beginning would leave you witnessing nothing but newborn worlds devoid of civilizations, yet as planar forces became more and more manifest, you would see traits such as the landscape seemingly changing to reflect the influence of present forces â,¬' signs of the planar beings slowly and silently influencing their environment, leaving things symmetrical and organized in the wake of Law, and wild and unpredictable by the touch of Chaos.
Eventually, creatures, in a way closer to how we understand them now, emerged. Beings who more directly affected their environment, through physical means, through magical means and through the power of belief â,¬' while clerics, druids and so forth take power in their faith to further their ends, the power of belief in the sense used here is a trait not found on most Material worlds. Unlike the later Material Plane natives they were immortal: death was not an inevitable consequence of existence.
These immortal beings included the exemplars, the fully manifested creatures of the aligned forces â,¬' powers tied to moral and ethical philosophy. Sustained and defined by this philosophy, they interacted with the planes and made their influence present. Eventually, opposing exemplars met and saw in each other, all that they where not. The work of their counterparts brought about all that they held in contempt, all that they despised. But worse yet, as the influence of their counterparts grew, so faltered their own. For exemplars it is not merely a matter of what to think â,¬' it is of what to be, a matter of identity, a matter of existence. Conflict ensued. While the nature of these conflicts varies, in all cases war is not a strong enough word to encompass what they entail.
Thus began the ancient war between Law and Chaos, a war that further shaped and defined the Wheel into what it is today. The forces of Law brought forth a being commonly referred to as the Twin Serpents of Law, who succeeded in establishing a set of universal principles in an attempt to further the interests of Law. While the Serpents were separated and changed forevermore due to their internal conflict on one of the principles, they partially succeeded. By the principle of the Unity of Rings the Wheel became a true ring, and the Outer Planes were defined through the planes positioning in relation to the aligned forces. The ring was the perfect shape, unifying and binding, a symbol held in the highest esteem by servants of Law. By the principle of the Rule of Threes, a dominating pattern emerged across the Wheel: Events happened in trios, categorizations became three-fold. This principle brought predictability with it, a trait that suited servants of Law just fine. That principle also determined that there be a third principle: The Center of All, the defining center of the multiverse. The Serpents struggled among themselves, one wanting to place it at Celestia, the Lawful Good heavens, while the other wanted Baator, the Lawful Evil hells. They struggled, separated and sought out their desired planes, leaving the center undefined.
Okay, so I didnâ,¬,,¢t get to Material (Prime) worlds this time, that will have to wait for next time. By the way, do you think this representation of the myth on the Serpents is too close to violating intellectual property in relation to Guide to Hell?
Comments are not expected, they are demanded!
Beings came to exist in this new cosmology, and unsurprisingly, the origins of these are thoroughly debated subjects. As mentioned previously, a school of thought among the Wheel teaches that sentience is everywhere; this goes on to reason that if you have sentience, you have the existence of a being, so if this state hasnâ,¬,,¢t changed since the beginning of the multiverse, perhaps it always has held beings, living or otherwise? Many lesser scholars of the Material Planes teach that all existent beings hold within them a spark of either positive or negative energy inherent in their very essence (which for mortals translates into their soul). They go on to say that the Positive and Negative Energy Planes are the fountains of life and unlife, respectively, from which all beings can claim the source of their existence. While agreeing on the metaphorical representation of the Energy Planes, planar scholars laugh at this simplicity; innumerous creatures on other worlds exist, seemingly without connections to positive or negative energy, and many exhibit unquestionable sentience. The essence of a being can take many forms, including some that bear no resemblance to mortal existence.
However you define a being, they eventually appeared along the Wheel. At this point, the representation of the multiverse as a Wheel would be ill chosen: planes shifted in their relative positioning and borders were vague at best â,¬' the multiverse was not yet stable, to put it in a way. Of course, for those who credit the creation of the Wheel to the Old Ones, these entities are counted among the first. Regardless of whether or not they exist, all agree that the aligned forces also were among the early ones to manifest themselves as beings, though yet again philosophical entities along the Law-Chaos axis is often credited to being older in origin than those stemming from Good and Evil.
While present gods often are spoken of as being present all around, this is untrue: they are located somewhere, namely in their godly realms (for the most part). This was not the case with the ancient planar entities, as they only gradually became truly manifested beings. They had no â,¬Å"formâ,¬Â as such before they started extending their influence. A trip back to the Beginning would leave you witnessing nothing but newborn worlds devoid of civilizations, yet as planar forces became more and more manifest, you would see traits such as the landscape seemingly changing to reflect the influence of present forces â,¬' signs of the planar beings slowly and silently influencing their environment, leaving things symmetrical and organized in the wake of Law, and wild and unpredictable by the touch of Chaos.
Eventually, creatures, in a way closer to how we understand them now, emerged. Beings who more directly affected their environment, through physical means, through magical means and through the power of belief â,¬' while clerics, druids and so forth take power in their faith to further their ends, the power of belief in the sense used here is a trait not found on most Material worlds. Unlike the later Material Plane natives they were immortal: death was not an inevitable consequence of existence.
These immortal beings included the exemplars, the fully manifested creatures of the aligned forces â,¬' powers tied to moral and ethical philosophy. Sustained and defined by this philosophy, they interacted with the planes and made their influence present. Eventually, opposing exemplars met and saw in each other, all that they where not. The work of their counterparts brought about all that they held in contempt, all that they despised. But worse yet, as the influence of their counterparts grew, so faltered their own. For exemplars it is not merely a matter of what to think â,¬' it is of what to be, a matter of identity, a matter of existence. Conflict ensued. While the nature of these conflicts varies, in all cases war is not a strong enough word to encompass what they entail.
Thus began the ancient war between Law and Chaos, a war that further shaped and defined the Wheel into what it is today. The forces of Law brought forth a being commonly referred to as the Twin Serpents of Law, who succeeded in establishing a set of universal principles in an attempt to further the interests of Law. While the Serpents were separated and changed forevermore due to their internal conflict on one of the principles, they partially succeeded. By the principle of the Unity of Rings the Wheel became a true ring, and the Outer Planes were defined through the planes positioning in relation to the aligned forces. The ring was the perfect shape, unifying and binding, a symbol held in the highest esteem by servants of Law. By the principle of the Rule of Threes, a dominating pattern emerged across the Wheel: Events happened in trios, categorizations became three-fold. This principle brought predictability with it, a trait that suited servants of Law just fine. That principle also determined that there be a third principle: The Center of All, the defining center of the multiverse. The Serpents struggled among themselves, one wanting to place it at Celestia, the Lawful Good heavens, while the other wanted Baator, the Lawful Evil hells. They struggled, separated and sought out their desired planes, leaving the center undefined.
Okay, so I didnâ,¬,,¢t get to Material (Prime) worlds this time, that will have to wait for next time. By the way, do you think this representation of the myth on the Serpents is too close to violating intellectual property in relation to Guide to Hell?
Comments are not expected, they are demanded!