Hello all.
Just joined up. I am in the process of turning my homebrew world into a wiki, after 21 years of keeping it primarily on paper in file boxes. The wiki has been a huge aid that has totally rejuvenated my interest in working on the world. Paper got so unwieldy after a time that getting anything done felt like work. Modern technology has made it fun again. The wiki is on-line at http://maragtorok.com/wiki/ and comments are always welcome.
Gaming systems you use
We pretty much stick to AD&D 1E and 2E - more 2E these days. I've never actually looked at any of the more modern products.
General gaming history
I've been gaming since I was something like 12. I started with the original D&D white box, moved to 1E AD&D, switched to 2E a couple years after it came out, and pretty much stuck there. Used to play a lot of Gamma World as well, but it has been a very long time since I last dusted it off. I'm lucky to be part of a gaming group that has been together for many years in which most people take duties as player and GM, with a variety of campaign worlds represented. I get more GM than player time these days, but enjoy both.
Personal likes and dislikes
I like to build the world and I like to game, but I don't like to spend a lot of time obsessing about rules.
Strengths and weaknesses in game design
Weaknesses - I have plenty. I am a terrible artist. Maps are such an important part of world design that can be a frustration. I'm also lazy. There is a great deal of information in my head that I would only need to sit down and type out, but the progress is still plodding. But, hey, it's a hobby.
Strengths - well I have encyclopedic knowledge of a fictional place. ;)
What published settings have you used/do you like?
I've never used one, but I read Blackmoor, the Judges Guild City State, and Greyhawk and found plenty to like in each of them. My very earliest campaign materials were modeled on the Judges Guild stuff.
Major influences on your world-building
Everything. The older I get, the easier world-building becomes. I ought to be able to put together a really awesome campaign if I live to be 80. Since world building is an all-encompassing endeavor with regard to human knowledge, almost every new thing I learn can be applied to the world.
Just joined up. I am in the process of turning my homebrew world into a wiki, after 21 years of keeping it primarily on paper in file boxes. The wiki has been a huge aid that has totally rejuvenated my interest in working on the world. Paper got so unwieldy after a time that getting anything done felt like work. Modern technology has made it fun again. The wiki is on-line at http://maragtorok.com/wiki/ and comments are always welcome.
Gaming systems you use
We pretty much stick to AD&D 1E and 2E - more 2E these days. I've never actually looked at any of the more modern products.
General gaming history
I've been gaming since I was something like 12. I started with the original D&D white box, moved to 1E AD&D, switched to 2E a couple years after it came out, and pretty much stuck there. Used to play a lot of Gamma World as well, but it has been a very long time since I last dusted it off. I'm lucky to be part of a gaming group that has been together for many years in which most people take duties as player and GM, with a variety of campaign worlds represented. I get more GM than player time these days, but enjoy both.
Personal likes and dislikes
I like to build the world and I like to game, but I don't like to spend a lot of time obsessing about rules.
Strengths and weaknesses in game design
Weaknesses - I have plenty. I am a terrible artist. Maps are such an important part of world design that can be a frustration. I'm also lazy. There is a great deal of information in my head that I would only need to sit down and type out, but the progress is still plodding. But, hey, it's a hobby.
Strengths - well I have encyclopedic knowledge of a fictional place. ;)
What published settings have you used/do you like?
I've never used one, but I read Blackmoor, the Judges Guild City State, and Greyhawk and found plenty to like in each of them. My very earliest campaign materials were modeled on the Judges Guild stuff.
Major influences on your world-building
Everything. The older I get, the easier world-building becomes. I ought to be able to put together a really awesome campaign if I live to be 80. Since world building is an all-encompassing endeavor with regard to human knowledge, almost every new thing I learn can be applied to the world.