The problem I ran into when trying to come up with ideas for the Harrow setting was that no matter how big or how old I made the city, I was still constrained to just one city and that didn't sit well with my creative process. So, I scrapped the particulars, salvaged the macabre aesthetics and surreal cosmology, and managed to work them into a much more expansive sort of setting. So here for your critiques, Agents of Power:
[ic]Man may be the most prolific creature to walk upright upon the Known World, but Man does not rule it. That right is reserved for the Inhuman Powers, those beings who look upon the face of the World and see but a game board and who look upon the multitudes of mankind and see but a great many pieces.
It is the Inhuman Powers who rule the Known World, who make war and plot treacheries against one another. The Glorious Piscine Empire. The Sovereign Crustaceans. The Great Dragons. The Lords and Ladies of the Fey. The Nymph Kingdoms. The Polyp People. The Sphinxes. The Tribes of the Nephilim. The Arachnid Nobility. Monstrous and terrible are the Powers against the frail face of Man, and that is why Man's place in the World is as Vassal and Subject to the Inhuman Powers.
Man has his own lands at the edges of the Powers' domains: the prodigal Orphan Kingdoms, of which there are too many to count. Their independence comes at the cost of their strength, for not one is as strong as even the weakest Power's domain. But they are free all the same.
Man may infest every corner of the Known World, but his understanding of it is as that of a blind man in a garden of sand. No map or globe of the Known World has ever been made by the hand of Man, his understanding limited to the ground at his feet and the infinite horizon before him. The Known World is infinite to him, a world of terrifying size and marvelous beauty.
Man worships Heaven, but Heaven is no more a reflection of Man than the Powers who rule him. The Celestial Court of the Queen in Crimson is a pantheon of Goddesses and Gods, Saints and Demons, all both beautiful and awful in equal measure. The Mystery Cults that worship them are as numerous as the Stars in the night sky, but to invoke the capricious Heavens is to take ones Life and Soul into ones own hands.
If Man is as a naked and mewling infant to the Inhuman Powers, what use do they have for Man at all? Why not wipe clean the World of his kind and leave only Peers? It is because for his weakness and frailty, Man has his usefulness, and that which cripples him is also his greatest strength.
Inhuman Powers are potent beyond the ken of Man, but this power limits them in the Game they play against their Peers. Power against Power is as a duel between tidal waves, as the desert doing battle with the stars. Man, though, is subtle. Man is malleable. Man has that inscrutable quality of a Human Soul that gives the necessary spark to become something more.
So the Powers choose from among the multitudes of Man and Woman those who would be their Agents in the World. Like clay amphora, they are filled with a small modicum of Power. Like babes sucking at their Mother's teat, they are fed a portion of the Power's own Soul. They are imbued with Magics and Enchantments. They are gifted with a panoply of Artifacts and Relics. Their forms are altered with Grafts both Living and Mechanic. They become are not stripped of their Humanity, but they become something altogether Inhuman as well. They become Agents of Power.[/ic]
So there you go, a brief teaser of my fantasy setting. I couldn't think of a way to squeeze it in without murdering the flow, but magic exist side-by-side with technology both modern and archaic, though "modern" pretty much cuts off at around the Second World War.
The basic idea of being an Agent of Power is that you're somewhere between knight-errant and secret agent: James Bond with an invisibility cloak and a flaming sword, only M is a crab the size of a whale and instead of SMERSH, you're fighting dragons and giants and nymphs so powerful they're almost akin to Goddesses...except then again, so are you. Or at least part of you. You're simultaneously free and a slave, acting however you wish so long as it pleases the Power who made you, or at least works out in their favor. You used to be a pawn in the Game of Powers.
Now you're a Queen.
Any critiques, suggestions, assessments, etc?
[ic]Man may be the most prolific creature to walk upright upon the Known World, but Man does not rule it. That right is reserved for the Inhuman Powers, those beings who look upon the face of the World and see but a game board and who look upon the multitudes of mankind and see but a great many pieces.
It is the Inhuman Powers who rule the Known World, who make war and plot treacheries against one another. The Glorious Piscine Empire. The Sovereign Crustaceans. The Great Dragons. The Lords and Ladies of the Fey. The Nymph Kingdoms. The Polyp People. The Sphinxes. The Tribes of the Nephilim. The Arachnid Nobility. Monstrous and terrible are the Powers against the frail face of Man, and that is why Man's place in the World is as Vassal and Subject to the Inhuman Powers.
Man has his own lands at the edges of the Powers' domains: the prodigal Orphan Kingdoms, of which there are too many to count. Their independence comes at the cost of their strength, for not one is as strong as even the weakest Power's domain. But they are free all the same.
Man may infest every corner of the Known World, but his understanding of it is as that of a blind man in a garden of sand. No map or globe of the Known World has ever been made by the hand of Man, his understanding limited to the ground at his feet and the infinite horizon before him. The Known World is infinite to him, a world of terrifying size and marvelous beauty.
Man worships Heaven, but Heaven is no more a reflection of Man than the Powers who rule him. The Celestial Court of the Queen in Crimson is a pantheon of Goddesses and Gods, Saints and Demons, all both beautiful and awful in equal measure. The Mystery Cults that worship them are as numerous as the Stars in the night sky, but to invoke the capricious Heavens is to take ones Life and Soul into ones own hands.
If Man is as a naked and mewling infant to the Inhuman Powers, what use do they have for Man at all? Why not wipe clean the World of his kind and leave only Peers? It is because for his weakness and frailty, Man has his usefulness, and that which cripples him is also his greatest strength.
Inhuman Powers are potent beyond the ken of Man, but this power limits them in the Game they play against their Peers. Power against Power is as a duel between tidal waves, as the desert doing battle with the stars. Man, though, is subtle. Man is malleable. Man has that inscrutable quality of a Human Soul that gives the necessary spark to become something more.
So the Powers choose from among the multitudes of Man and Woman those who would be their Agents in the World. Like clay amphora, they are filled with a small modicum of Power. Like babes sucking at their Mother's teat, they are fed a portion of the Power's own Soul. They are imbued with Magics and Enchantments. They are gifted with a panoply of Artifacts and Relics. Their forms are altered with Grafts both Living and Mechanic. They become are not stripped of their Humanity, but they become something altogether Inhuman as well. They become Agents of Power.[/ic]
So there you go, a brief teaser of my fantasy setting. I couldn't think of a way to squeeze it in without murdering the flow, but magic exist side-by-side with technology both modern and archaic, though "modern" pretty much cuts off at around the Second World War.
The basic idea of being an Agent of Power is that you're somewhere between knight-errant and secret agent: James Bond with an invisibility cloak and a flaming sword, only M is a crab the size of a whale and instead of SMERSH, you're fighting dragons and giants and nymphs so powerful they're almost akin to Goddesses...except then again, so are you. Or at least part of you. You're simultaneously free and a slave, acting however you wish so long as it pleases the Power who made you, or at least works out in their favor. You used to be a pawn in the Game of Powers.
Now you're a Queen.
Any critiques, suggestions, assessments, etc?