The Iid-horrors of the Cantari Void
[ic=Oppza Ikret, Siciian Fishing Captain]'˜Blast! Aryn, if you weren't my niece, you'd have been food for Iid by now.'[/ic]
Among navies and private fishing companies, tales of misadventures along the troubled equator abound. Besides the Maelstrom of the Saints or the foreboding Acw Peaks, one of the most common topics is of the Cantari Void.
The Cantari Void is a band, centered along the equator, which stretches for nearly five hundred miles. It is known for its thick and unstable magics, and is almost never traversed on purpose. One of the most feared things about the Cantari Void is the terrifying creatures that lurk within, and they are known to venture out a hundred miles or more.
They are known as the Iid-horrors, named for the biggest specimen observed yet. Iid itself is a six-legged monstrosity, composed of dozens of ancient and rusting battleships melding into tough, scarred scales. It is named after the ship that makes up the forward half of its head, which was recognized as the ancient flagship '˜Iid', only because the markings have mysteriously remained intact after more than 10,000 years.
There are an innumerable number of smaller creatures, a majority of which are theorized to be no bigger than 10 feet in height, and echo Iid's magical fusion of animal and metal. These smaller creatures are composed of the many parts of the ancient battleships, aircraft and weapons platforms, and right down to the seating arrangements of eating halls on board the larger ships.
Reports by ship crews show that the creatures are uniformly short-tempered, and vicious when fighting in defense, or over food. They typically fight each other for the fish and other sea creatures that wander into the Void, and a good many will eat other Horrors. Some have become accustomed to consuming metal, and most ships traveling nearby are tantalizing targets.
Pirate bands are rife throughout Ifpherion, and the area south of the Cantari Void is no exception. A few enterprising bands from the nearest nations have begun to try to exploit the Iid-horrors, especially the bigger ones, or the specimens whose weapons have not yet rusted away. However, due to the natural magical instability and short temper of the creatures, all they have succeeded in doing is expanding the range of the Iid-horrors.
History
More than 10,000 years ago, Ifpherion was embroiled in a global war, in which steel and chemicals were pitted against magic, fragile idealism against draconian authoritative regimes. This war, now called the '˜Great Descension', lasted for nearly three centuries, and produced a lot of physical and magical instability in several regions, one of which as the equatorial belt, where a majority of the battles took place. It is the detritus of this war that makes up the food and components of most of the Iid-horrors.
Over time, most of the turbulence has calmed along the equator, except for a region known as the Cantari Void. It has been a place to avoid for nearly six millennia, when most of the equator opened up. Right from the beginning, there were observations of '˜terrible creatures made of the nightmares of eons past', or so the historical logs mention.
Adaptations
While Ifpherion has an advanced state of technology, the Iid-horrors can be adapted to lower levels of tech. For example, they may haunt an old and/or busy port, inhabiting and fusing with the sunken ships and smaller items; old and rusted timepieces would make perfect bodies for clockwork horror-inspired Iid-horrors.
The Iid-horrors are also not limited to metal or other advanced materials. Due to the unstable magics in the area, they could feed on and fuse with wood just as well.
Meta-Relation to It's Parent Setting
Ifpherion is a very advanced and metropolitan world, where settlements are growing even on other planets. I'm putting this in the setting to show players and readers that there are still places of untamed wildness and danger, right on the surface of the planet.
[ic=Oppza Ikret, Siciian Fishing Captain]'˜Blast! Aryn, if you weren't my niece, you'd have been food for Iid by now.'[/ic]
Among navies and private fishing companies, tales of misadventures along the troubled equator abound. Besides the Maelstrom of the Saints or the foreboding Acw Peaks, one of the most common topics is of the Cantari Void.
The Cantari Void is a band, centered along the equator, which stretches for nearly five hundred miles. It is known for its thick and unstable magics, and is almost never traversed on purpose. One of the most feared things about the Cantari Void is the terrifying creatures that lurk within, and they are known to venture out a hundred miles or more.
They are known as the Iid-horrors, named for the biggest specimen observed yet. Iid itself is a six-legged monstrosity, composed of dozens of ancient and rusting battleships melding into tough, scarred scales. It is named after the ship that makes up the forward half of its head, which was recognized as the ancient flagship '˜Iid', only because the markings have mysteriously remained intact after more than 10,000 years.
There are an innumerable number of smaller creatures, a majority of which are theorized to be no bigger than 10 feet in height, and echo Iid's magical fusion of animal and metal. These smaller creatures are composed of the many parts of the ancient battleships, aircraft and weapons platforms, and right down to the seating arrangements of eating halls on board the larger ships.
Reports by ship crews show that the creatures are uniformly short-tempered, and vicious when fighting in defense, or over food. They typically fight each other for the fish and other sea creatures that wander into the Void, and a good many will eat other Horrors. Some have become accustomed to consuming metal, and most ships traveling nearby are tantalizing targets.
Pirate bands are rife throughout Ifpherion, and the area south of the Cantari Void is no exception. A few enterprising bands from the nearest nations have begun to try to exploit the Iid-horrors, especially the bigger ones, or the specimens whose weapons have not yet rusted away. However, due to the natural magical instability and short temper of the creatures, all they have succeeded in doing is expanding the range of the Iid-horrors.
History
More than 10,000 years ago, Ifpherion was embroiled in a global war, in which steel and chemicals were pitted against magic, fragile idealism against draconian authoritative regimes. This war, now called the '˜Great Descension', lasted for nearly three centuries, and produced a lot of physical and magical instability in several regions, one of which as the equatorial belt, where a majority of the battles took place. It is the detritus of this war that makes up the food and components of most of the Iid-horrors.
Over time, most of the turbulence has calmed along the equator, except for a region known as the Cantari Void. It has been a place to avoid for nearly six millennia, when most of the equator opened up. Right from the beginning, there were observations of '˜terrible creatures made of the nightmares of eons past', or so the historical logs mention.
Adaptations
While Ifpherion has an advanced state of technology, the Iid-horrors can be adapted to lower levels of tech. For example, they may haunt an old and/or busy port, inhabiting and fusing with the sunken ships and smaller items; old and rusted timepieces would make perfect bodies for clockwork horror-inspired Iid-horrors.
The Iid-horrors are also not limited to metal or other advanced materials. Due to the unstable magics in the area, they could feed on and fuse with wood just as well.
Meta-Relation to It's Parent Setting
Ifpherion is a very advanced and metropolitan world, where settlements are growing even on other planets. I'm putting this in the setting to show players and readers that there are still places of untamed wildness and danger, right on the surface of the planet.