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Messages - limetom

#1
Homebrews (Archived) / Re: Celtricia
May 23, 2014, 10:54:37 PM
I was more interested in how they were adjucated.
#2
What are the stats for the dagger Vee found? I think you said it's a rondel dagger?
#3
Homebrews (Archived) / Re: Celtricia
May 22, 2014, 10:40:18 PM
So a mechanics question:

How do CCs work mechanically? I assume they're a roll-under like most everything else, but what do the CC numbers on your character sheet actually mean? Are they a bonus? The number you have to roll under? Something else?
#4
The owlbear.

As with a lot of people, I'm fond of the undead. When played right, especially intelligent undead offer a very real sense of history to a world. Non-corporeal undead as well are also particularly frightening, as you could at least pretend like you could defend yourself against a zombie (or a vampire), but unless you're Ash Williams, you're not going to punch a ghost.

I also like shape-changing creatures. I know a lot of people are attached to lycanthropes due to their attraction to the relevant animals, but for me, again, it's the potential for manipulation--and the rooting in many of the world's cultures' mythologies--that is the attraction. That con-man trickster bastard that your players hate? What if he was really a raven? Or what about that foxy lady? She's literally a fox.
#5
I've been blowing up sending Kerbals to other worlds for a while now.

There are a number of things to keep in mind when docking.

The first is a fairly obvious one: you need to get the ships to the same place at the same time. Doing this means, by and in large, remembering how the period of an orbit is related to the size of an orbit. Lower orbits--that is, orbits closer to the parent body--are always faster than higher orbits. So let's say you've gotten two spacecraft (A and B) up into roughly circular orbits at about the same height, but spacecraft A is some distance behind spacecraft B. What you would want to do is raise the orbit of spacecraft B. This allows for spacecraft A to catch up, because spacecraft B starts moving slower, while spacecraft A starts moving faster.

When you start getting close, you don't have to pay quite as much attention to this. Instead, you want to start looking at your relative velocities. Luckily, the navball has a target mode, once you set the object you want to dock with as your target. Using what are usually the prograde and retrograde markers, you get to see markers of your relative velocity towards the target. The key here is to kill your relative velocity by burning towards the "retrograde" marker, and then burning towards the target. You may, depending on how close you were to begin with, and how well you've killed your relative velocity, may have to perform this maneuver several times. Generally this will be done with your main engines, but as you get closer, you'll eventually want to switch over to RCS.

Note that when you get really close, you can target not only individual craft, but individual docking ports. It's no help if you want to dock to a specific docking port if the indicator is pointing towards the center of mass of the craft. You can do this by right-clicking on the desired docking port. You may also, depending on the shape of your craft, need to control from a particular docking port on it. This can come in handy if you want a large, multi-piece interplanetary craft, as it is much safer to pull than push due to the part physics in KSP.

Scott Manley recently updated his tutorial series. There are two episodes especially relevant here. The first is on rendezvous, and the second is on docking proper.

And one last thing: practice makes perfect. It took me a long time to get good at docking.
#6
Spring Break for me here, so any time that works for you works for me.
#7
Today (Sunday) and Monday are really the only days that work for me.
#8
Hey Vreeg, I'm probably going to be a little late to this week's session. Got a meeting with a professor just before game time.

Also, more as a reminder to myself, this weekend it's Daylight Savings. Or it isn't. I dunnno. One or the other. Doesn't affect me, which means I'm now an hour more away from the mainland.
#11
Up for an intermezzo on Saturday or Sunday? Either works for me.
#12
Homebrews (Archived) / Re: Celtricia
January 28, 2014, 08:15:39 PM
Unless they're uploaded and I just can't find them, yes.

If you have any suggestions for a busy-work project on the wiki for after this, I may be open to suggestions, because it looks like I'll be finished the spell list very soon.
#13
It's all good. Not much Vee can do unconscious anyway. :)
#14
Vreeg, you up for an intermezzo on Sunday (the 26th) at our usual time?
#15
Homebrews (Archived) / Re: Celtricia
January 23, 2014, 09:55:01 PM
Still working on cleaning up the spellcasting stuff on the wiki. Just finished with the necromancy costs, save two spells, which apparently don't have wiki pages. First is mask the flow, second is zombie servant, red zombie. Should eventually get all of these done. Maybe I'll just bang it out this weekend.