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Messages - False Epiphany

#1
[ooc]As endlessly entertaining as I'm sure two successive 1s would be for you to narrate... spending my remaining 1 XP on a reroll.

This dice roll has been tampered with!
Rolled 1d6-1 : 3 - 1, total 2

Pools: Might 0/8 (0), Agility 1/11 (1), Intellect 5/17 (1)[/ooc]
#2
[ic]Alisandre hisses, jerking an arm across her face to avoid being blinded by the chymical shower. But the worst was surely still to come...[/ic]

[ooc]Agility:

[blockquote]Rolled 1d6-1 : 1 - 1, total 0[/blockquote]

Might:

[blockquote]Rolled 1d6-1 : 4 - 1, total 3[/blockquote][/ooc]
#3
As someone currently playing an impaired PC hoping to make a dramatic comeback (and who's rolled a bevy of 5s and 6s), I do have to admit some degree of bias...

...but having something special happen when you roll a 5 or 6 is fun, and having that happen less often is less fun. On a broader tangent, I also think it's preferable for game mechanics to add new twists and turns to the narrative than it is to take them away. So, in keeping with the rule's original spirit that "things don't go your way when you're hurt," I might suggest having 2s introduce minor new complications when you're impaired. Kinda the way 5s already introduce minor benefits, but karmically reversed.
#4
The following:

QuoteIn addition to taking damage from their Might, Agility, or Intellect Pool, PCs also have a damage track. The
damage track has four states (from best to worst): hale, impaired, debilitated, and dead. When one of the PCʼs stat
Pools reaches 0, she moves one step down the damage track. Thus, if she is hale, she becomes impaired. If she is
already impaired, she becomes debilitated. If she is already debilitated, she becomes dead.

...

IMPAIRED: Impaired is a wounded or injured state. When an impaired character applies Grit, it costs 1 extra
point per level applied. For example, applying one level of Grit costs 3 points instead of 2, and applying two levels of
Grit cost 6 points instead of 4. An impaired character ignores minor and major effect results on his rolls. When an
impaired PC takes enough damage to reduce one of his stat Pools to 0, he becomes debilitated.
#5
[ic]"Then we must... clear a path before they arrive," Alisandre hisses, her breath hoarse, ragged, and partly choked with relief over her now-extinguished state. Smoke rises from her scorched and blackened garments, and her flesh is in little better condition. The nigromancer wills her fading vision into focus as she calls,

"Target that thing's limbs!"

With several rapid Morbic intonations and forceful gestures, Alisandre sends a spout of black flames, greasy and foul-smelling as corpse-ichor, flying towards the construct's still-functional limbs. A faint, soft hiss sounds as the hex streaks towards its target, like gas released from a rotting cadaver.[/ic]

[ooc]Targeting the limbs with grave's call per our earlier discussion: [blockquote]Rolled 1d6-1 : 1 - 1, total 0[/blockquote]

Zombie 1 footing roll: [blockquote]Rolled 1d6 : 6, total 6[/blockquote]

Zombie 1 grapple roll: [blockquote]Rolled 1d6 : 6, total 6[/blockquote]

Zombie 2 footing roll: [blockquote]Rolled 1d6 : 2, total 2[/blockquote]

Zombie 2 grapple roll: [blockquote]Rolled 1d6 : 1, total 1[/blockquote]

Pools: Might 0/8 (0), Agility 1/11 (1), Intellect 5/17 (1)

Looking over the health rules, should Alisandre have had a beneficial effect occur with her last 6 (being as she was/still is impaired)?[/ooc]
#6
[ooc]Perception check:

[blockquote]Rolled 1d6 : 3, total 3[/blockquote][/ooc]
#7
[ic]The agony of Alisandre's cooking flesh is no less terrible than the first time, the flames' kiss no less cruel--but the fires of her hatred burn hotter still. The necromancer snarls an invocation through blistered lips, and a swarm of buzzing flies and squirming spectral maggot hurtles towards the necromechanoid, their probosci veritably twitching with delight over so copious a supply of flesh to gorge themselves upon.

No sooner is her hex uttered than Alisandre barks out commands in Morbis for her necrotic servants to bring her sister-in-law to her--alive. The zombies squeeze themselves under the legs of the faulty construct that remains oblivious to their presence, and descend upon Lenora in a mindless flail of chymical-slick arms.[/ic]

[ooc]Grave's call on the necromechanoid, 4 dmg if I hit: [blockquote]Rolled 1d6-1 : 6 - 1, total 5[/blockquote]

Zombie 1 footing roll: [blockquote]Rolled 1d6 : 6, total 6[/blockquote]

Zombie 1 grapple roll: [blockquote]Rolled 1d6 : 2, total 2[/blockquote]

Zombie 2 footing roll: [blockquote]Rolled 1d6 : 5, total 5[/blockquote]

Zombie 2 footing roll: [blockquote]Rolled 1d6 : 6, total 6[/blockquote]

If zombie #1 succeeds on the grapple roll, zombie #2 attacks Lenora instead. 2 points of dmg if it hits, with the intent to knock her out.

Pools: Might 0/8 (0), Agility 3/11 (1), Intellect 5/17 (1)[/ooc]
#8
[ooc]Intellect check vs. fire:

[blockquote]Rolled 1d6-1 : 5 - 1, total 4[/blockquote][/ooc]
#9
[ooc]Intellect check on the necromechanoid:

[blockquote]Rolled 1d6 : 3, total 3[/blockquote][/ooc]
#10
[ic]Alisandre cannot suppress a scream at the all-too familiar--and no less terrible--sensation of being roasted alive. Even as she franatically bats at her burning garments, she attempts to harness her pain, her fury, to direct it against this latest family member who would see her consigned to the flames.

The nigromancer hisses out a string of arcane syllables in Morbis and spectral demonic forms hungrily race towards the fallen diabolists, their grinning maws spread wide as if anticipating a savory meal. The corpses glow with fell red light, then abruptly lurch to their feet. The first one falls upon the necromechanoid, mindlessly kicking, biting, and battering at the construct with abandon that only a dead man could possess. Meanwhile, the second zombie jerkily ambles after Alisandre's sister-in-law, sizzling chunks of flesh still sloughing off from its blackened torso. Its arms are spread wide as if to embrace its mistress' kinswoman.[/ic]

[ooc]Spending 3 Intellect on the two zombies.

Zombie 1's attack vs. the necromechanoid, 2 dmg if it hits:

[blockquote]Rolled 1d6 : 6, total 6[/blockquote]

Zombie 2's grapple vs Lenora:

[blockquote]Rolled 1d6 : 2, total 2[/blockquote]

Pools: Might 0/8 (0), Agility 5/11 (1), Intellect 5/17 (1)[/ooc]
#11
[ic]Even as one crisis boils over into another, Alisandre cannot help but feel a surge of vindication--someone did not want her to see that egg's contents. Its knowledge was valuable. And it would be hers.[/ic]

[ooc]Initiative:

[blockquote]Rolled 1d6 : 3, total 3[/blockquote]

Defense:

[blockquote]Rolled 1d6 : 3, total 3[/blockquote]

Perception:

[blockquote]Rolled 1d6 : 6, total 6[/blockquote]

Pools: Might 4/8 (0), Agility 6/11 (1), Intellect 8/17 (1)[/ooc]
#12
[ic]...but madness or no, the alternative is far worse. Alisandre gags as the fungal spores enter her, yet she strains to remember that she is a Mei-Vourne, that she is a caretaker of the sacred dead, one ennobled through blood and duty alike, and more than this basest of opisthokonts...[/ic]

[ooc]Might save, spending 1 grit:

[blockquote]Rolled 1d6+1 : 4 + 1, total 5[/blockquote]

Perception check:

[blockquote]Rolled 1d6 : 2, total 2[/blockquote]

Pools: Pools: Might 4/8 (0), Agility 6/11 (1), Intellect 8/17 (1)[/ooc]
#13
[ic]Alisandre grits her teeth as the weight of the demon's sanity-rending presence crushes against her wards. Blood dribbles from her nose, pat-pat-pattering onto the grimoire's rapidly expanding fungus. Her visions blurs in and out of focus, such that she barely registers the Horned Enuch consuming its ghastly meal. As her fingers dart across the tome's squirming pages and her mind races with arcane formulae, she asks in a hard voice,

"What is the greatest weakness of Symos Mei-Vourne?"[/ic]

[ooc]Spending 1 grit. I also recall from our months-ago chat that questions motivated by envy/jealousy got a +2 bonus? Well, she's pretty dang envious of the dude.

[blockquote]Rolled 1d6+3 : 2 + 3, total 5[/blockquote]

Pools: Pools: Might 6/8 (0), Agility 6/11 (1), Intellect 8/17 (1)[/ooc]
#14
[ooc]Psych strain-weathering roll. Spending 1 grit.

[blockquote]Rolled 1d6+1 : 2 + 1, total 3[/blockquote]

Pools: Might 6/8 (0), Agility 6/11 (1), Intellect 15/17 (1)[/ooc]
#15
[ic]Alisandre furrows her brow, remembering back to her studies at the Collegia. The choice of these particular gas-grips, heliptypes, shears, keys, the orgy... a rite to summon Succorbenoth, chief eunuch of Hell, if she wasn't mistaken. The proffered sacrifice was most ironic. Did the participants have any idea what they really were?

Her eyes drift down towards the grimoire. The mighty demon was a source of much knowledge, but asking her own question was not without... dangers. Still, had she not learned within these very walls that no power came without price? She had few enough weapons against her remaining brothers, and she would not regain her rightful place without taking risks.

The nigrimancer wordlessly takes her indicated place among the six-pointed inscription and snaps the motley chain around her wrists. As the quivering, sweating mass of indistinct flesh reaches the climax of its rite below, Alisandre cracks open the tome and prepares to throw wide the gates of Hell.[/ic]

[ooc]Rolling in advance for whatever the summoning requires. Add or subtract any applicable bonuses/penalties.

This dice roll has been tampered with!
Rolled 1d6 : 3, total 3[/ooc]