I just saw this thread, and I'm very intrigued. It reminds me a lot of Monster Rancher. Where, if you run out of cards in your deck to draw from you lose. However, what they did was have attack cards and defence cards, and at the beginning of your hand you would discard hands and those would count as "guts" (points that would be spent to use cards, stronger cards used more guts). The catch was that you always had to have 5 cards in your hand at the beginning of your turn. So, if I discarded 2 and used 1 defence card I would draw 3 cards at the beginning of my next turn.
Some Ideas
Some Questions
Some Ideas
- You could do something Monster Rancher, where they have to have a certain number of cards at the beginning of their turn, that way penalizing using multiple cards for an attack ("attacking quickly is taxing on your stamina" or something like that is a good reason).
- You could have each player have one defence and one attack ability and make some suits opposites. That way they gain a bonus for using that ability, but take a small negative for the opposite (an attack with the opposite suit could make them put discard 1/2 as many cards from their deck as normal). This would make choosing your opponent a little more important, but not vital.
- Have each player choose a suit to be their primary suit (and maybe even a secondary suit) and base more abilities off of that. [spoiler=example]
Some Questions
- When defending, do I get to look at my face down cards before I choose which one to defend with?