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Messages - Pyrandon

#1
Homebrews (Archived) / Westaven
May 13, 2007, 11:14:25 AM
Ravenspath, thank you for your kind appraisal--especially of my religion page write-up, into which I put much thought.  Religion being one of my passions (and one of my BAs), I took great care to write up the rites and beliefs of the historical pagans--not just of my or others' fantasy worlds.  This notion  feeds one of the premises of Westaven:  what if the Middle Ages in Europe had onset without the rise of Christianity?  Along with my players I thematically explore this avenue--along with others--continually.  I have never enjoyed the way most RPG worlds (including my own, in the past) offhandedly introduce a tremendous number of divinities and then expect medieval "business" go on as usual.  Religion comprises the most important thing to most people throughout most of the ages;  changing it would completely change the world, just as a landscape seen through a stained glass window looks differently than through a dirty window, a cracked window, a ripple window, a telescopic lens, a mirror... Hence, I'm trying to honestly and critically assess a pagan Middle Ages.  Odd, but I enjoy that kind of thing.  Color me wacko!  :)

I appreciate hearing more comments & suggestions from everyone here at the CBG!  Thank you so much.
#2
Homebrews (Archived) / Westaven
May 13, 2007, 01:19:48 AM
Hello, friends:  
This is my first post on this wonderful site.

My campaign is called Westaven, and that name also graces the principal continent whereupon the action takes place.  The campaign's site is  here, and below is the general description of the setting:  

"Pollexia, one of six medieval countries comprising the greater continent of Westaven, is an aggressive nation currently attempting to recreate the ancient, imperial greatness of its heritage. As such she is constantly at war with her neighbors, and hence she is divided into a number of strongholds, each with a lord to muster troop and coin. Will Pollexia succeed? Is she right to even try? Can any one person--or group of persons--impact her future?..."  

This is a low power, "low-fantasy" GURPS campaign, meaning very little magic, sword & sorcery action, or dungeon crawling.  After almost 2 years of weekly OpenRPG play the characters have run into no non-human races (although there is 1 minority ethnicity), and they have been attacked by one  tree & a scad of skeletal guards;  that's it.  We're much more about character drama and realism.

Another peculiarity of my campaign (at least, I think it is unusual) is that I have the "plot" for national events already laid out, and characters will either participate in these events or experience their effects.  Mainly I like to face PCs with morally ambiguous situations and let them sift their way into action.  Dilemmas range from religious to social to ethical.

Take care, and thanks again for this great site!