WARMANTLE-LORD HERON.
Character design for, Warmantle.
Character design for, Warmantle.
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Show posts MenuQuoteI actually have to admit, Seraphine, you're talking points as you see them, seem clear and concise. You talk about me being less involved in the community which as moderator is your right. I take nothing away from any campaign in this group and community, there are fantastic campaigns all worth reading, and being a part of the cbg for five years I've been a part of this group. If memory serves I did share ideas, about other campaigns monster and such. Again sue me for working, having a family and, plus dealing with real life in that I can't be as active as I once was or as polished as some other settings. Or as I was trying to be recently by entering the monthly contests.
QuoteWhen I first joined, The CBG it was a place to share ideas, a few in the group gave great advice and asked great questions about my campaign, and I always welcome the advice and always thought to make the game better. Never once did I think that I was just writing my campaign for just myself. What I was trying to do was show a window into the world and game which I had been running as a DM for a long time. I wanted to showcase this world like so many others do.
You think I'm being self indulgent by just writing about my world, then again there is a motto out there that says write what you know. Sure I can write something for someone else campaign, but I believe many of our peers on this site have a great handle on what they want their world to be, or how they wish to communicate that world to me or you. I'm along for the ride reading and enjoying what they are creating. If I felt I had something to add, I would be more than happy to be involved and share. If they wished me to write something for their campaign, I would be more than happy to add or write something.
Again we see thing differently, I don't begrudge you your opinion but I also didn't join The CBG to be told about spelling, punctuation, or the way the material is being presented for you, this isn't high school, and I finished college ages ago. If you were an Editor, and I was publishing a piece and getting paid you would have every right to come across and bitch and moan about it. That why we all have our own sections in the forum to produce our work. You don't see me coming over and telling you about your layout.
By the way, I have been using some of the tags most recently, again sorry if I'm slow in catching up, and how I place my text make your head explode. Would it have been murder for you to just give me time as I was getting reacquainted with what you have here. Perhaps I'm not as fast as some other people when comes to this Interface yet.
QuoteI told you before the work here is unfiltered, right off the presses. This is something I do for fun. Yes I understand sometime it is difficult to sift through because of the formatting, but ask yourself this... not all art is nice and pretty.... Not all writing is nice pretty, or tidy... I'm putting my ideas out for our peers to come back with real questions and real advice.
It not that I can't take criticism, I'm artist as well as a writer, I've been grilled by some who would make you piss in your pants. What your criticizing, is not about the material, its the format. It always been the format, and to me that seems like your nit picking. Your need to run over the way the material looks, shows you don't have the patience to really read the material as presented to make a better Critique. I would never not have picked up Dracula, Jack Kerouac, or T.H.White just because of their formatting type. That like saying I can't read macbeth becasue he writes in a stilted medieval style and poetic language. Not every piece of material will be presented for you and for your taste. You said yourself you just skim over some of it.
A critique I can get with is if somebody is talking about the crunch of some posted material. Perhaps a dagger is a little high powered, or this kingdom should be larger, or a question like how many soldiers does this keep have.
Your only critique is that the world is self-indulgent and pretentious, and cliché. Have you really looked at the games people are playing out there. RPG in their nature are clichéd due to the length of time fantasy has been around. We are all working under the umbrella of the fantasy writers before us. Tolkien, Howard, Jordan, and Pratchet to name a few. Elves, dwarves, dark elves, all cliché, It doesn't mean people like them any less. Is the Forgotten Realms, really any different than Ebberon, or Greyhawk. Superficial yes but really pretty much the same in terms of how you are going to run your game.
You use a sample of my writing to illustrate that how weird a small paragraph was written.
Quote(I believe I was skimming , I saw a mention of how weird this makes Belfor sound, which is a valid point but for me it is drowned out by the fact that the point he is trying to make to a interplanetary visitor is obviously bullshit from the point of view of anyone who has seen at least one other fantasy setting)
Excuse me! Pretty presumptuous to assume everybody know what a campaign setting is. It was an introduction; it might fail between those who know what a campaign is. But is succeeds in filling in this new traveler who has come to the world about the world. It was more of an advertisement, when I was selling my D20 book under Legendary Arcanum. Advertisement does this every time . That interplanetary person could be a new player who has never seen a fantasy roleplaying game or even played one. I don't know how young you are, but I remember back in the days, reading Dungeons and Dragons Ads inthe back of marvel comics that were simliar. So I'm not that off. Could the copy have been better, of course, but I was letting who to write for a RPG on the spot.
QuoteAgain you took this small passage was from very early in the campaign in 2005 when I was just getting my legs under the writing and feeling out writing the text. I don't write text books which campaigns books are very much akin to. Now it 2012, and I've listened to the advise that was given in 07, and I have dialed it back from writing exposition of this type of nature. If you ever read a caption block from a comic, the writing from 2005 was very similar to it.
QuoteI also don't write this world just as a written down set of information. The Grand Realm, is a living Campaign, one that is constantly being played and is in constants change. The writing material, the lore, definitely heads toward epic fantasy, but the game itself is classic Dungeons and Dragons, and the short stories and finished novel are sword and sorcery, so its a mix of several genres in it's different presentation.
QuoteI could go on all day about this, but I won't. We are simply at different spectrum of this argument. You are welcome to your opinion, and as a moderator I would hope you had greater flexibility. I will say this, you lit a fire under my ass lol. You got the blood up. I was going to leave, but you know what that would be the easy way out. I'm not in this for you. I will find my own way or presenting this campaign in my own way here. I will keep writing in the hopes people enjoy it, and also, my door is open to anyone on the site, that has questions about my campaign, or would like me to write something about their own world. If you have valid opinions and advice, just let me know.
Quote
PS to answer you question about the Color of the Blue Jinn. When she appears on Chalice being a elemental from the pocket of air, she took on a blue color, thus she was known as Blue JInn by the people of Alhakazan. her daughter the Cerulean queen was born blue, and Alhakazan is slightly placed within the elemental pocket of air, which composed of the color blue in my world. Adventurers that travel to the elemental pocket of air, see almost everything in blue. This is why the motif, just doesn't relate to just a theme, Alhakazan is a bridge to the elemental pocket of air. My group actually played this.
QuoteAs for the Imortalis Gods are not Omnipotent and can be killed off, besides helping give rise to the races, creatures, and various other life on the planet, they are the guardians against threats that would destroy the world of Chalice. The Gods have their own enemies, that seek a strangle hold upon the world. Their are other beings from other dimensions, multiple parallel worlds, and their on world that constantly stretch them to their limits.Bill Cosby
QuoteI believe while skimming, I saw someone mention how weird this makes Belafor sound, which is a valid point, but for me it is drowned out by the fact that the point he is trying to make to the interplanetary visitors (I guess) is obviously bullshit from the point of view of anyone who has seen at least one other fantasy setting.
QuoteBlister Beast Level 4
Medium Beast (Beast ) XP 175
Initiative +3
Attacks +3 Senses Perception +3
Spd-+2 Spd Factor_0
HP 32; Bloodied 16
AC 13; Fortitude 1, Reflex 1, Will 1
Vulnerable +5 vs FIre
Speed 8
Action Points 1
Trait-Scent/+4
Feat-Monster Multiattack (Standard)
The Blister beast can attack with targets within 5' feet of its threatened area with all it attacks.
Technique-Bite (Move)
On a move action the Blister beast attacks with a furious bite, The Blister beats can do this at will
Combat- Multiple claw (Standard)
The Blister Beast attacks all in it field of attack, striking out with all of it multiple attacks.
a Spell-Blister Blast (recharge 456)
The Blister Beast can unleashes a freezing torrent of sleet from its maw freezing it prey.
QuoteAlignment Unaligned Languages
Skills STEALTH +4
Str 15 (+3) Dex 14 (+2) Wis 9 (-1)
Con 12 (+1) Int 9 (-1) Cha 9 (-1)
Equipment Natural
QuoteBlister Beast Lore
A character knows the following information with a successful [Skill] check.
DC 15: The Blister Beast is a cunning snow hunter that can be found near the wild Tundra's of Winter Heart or Baelfrost, they are hairy creature nad resemble a badger with four black intellect reflecting eyes, four large wooly legs ending in hook claws, and a down coat of white fur. Dagger like teeth descend from it muzzle, ready to rend it nearest prey. The beast is a trickster when it come to hunting it prey, lying in wait, using it course white coat to obscure it form vision until it pounce from the snow with jaws, claws and freezing breath.
DC 20: The Blister Beast has variety of abilities that make it an ardent foe.
The Blister Beast has a natural ability to hide in its environment, gaining a +2 bonus to its stealth proficiencies.
Trait-The Blister Beast has a highly functional olfactory gland that gives it an increased scent range. +4 perception checks
Feat Monster multi-attack.
Technique-Bite
Combat-Mulitclaw Rend
Spell (Recharge) Blister Blast
QuoteCombat: The Blepharitis is a powerful foe in combat. The creature can hover above the ground at least 40 feet.
Powers
Eye Charm- It great eye cast a magical beam that cause any to look at it to be charmed. Thaco rules- on a successful attack the target is charmed. At the end of the combat turn the target can use his or her end save.
Tentacle Crush- The Eye-blade can use it tentacles to grapples and squeeze the life out of its foe. Every round the crush of the tentacle does 2d6 points of Damage. Thaco Rule- Target is allowed an end save to release itself from the The Blepharitis.
Bite- If the Eye-blade succeeds with it tentacle crush attack, it then draw you to it maw and take a bite of the target.
Spells- the Blepharitis cast it spells through its eyestalks on its tentacles. Each of the six tentacles has it own spell.
Roll 1d6 to see which spell us used.
1. Sleep
2. Fireball
3. Melf acid arrow
4. Lightening
5. Monster Summoning 4
6. Inflict serious wounds.
Quote@ Eliathen, I will try to upload the pics again for you and everybody who wants them. I hope you enjoy the content, hopefully you don't mind.
the misspellings. The info is freshly squeezed from my brain when I post up. I'm sharing this stuff for the site, which would normally go in a book. Eliathen hit the url for the face book page
i have maps and actual drawing there, and hit like to join :)
Quote@Sparkletwist, eagle eyed as ever. It took down the calendar, because of a spelling mistake, as well as the amount of time i had the calendar up. As for the content it had in it, the art was pretty cool at least.
let me just say this. I love writing rpgs. I am not the best editor in the world, that not what i'm here for. My thought here is to give everybody a cool campaign world to play or use in their own games. So i'm not really looking to be perfect in my spelling. Nor do i have the time to be perfect. I'm doing this for fun, not work. So again forgive my spelling failures.
As the morn war raged across the universe, the gods and the progenitors battled each other for supremacy of the cosmos. The world of Chalice was one such place. Of all the bodies of the heavens of all the besieged worlds in the universe the gods loved Chalice best and it was here the war threatened to ravage the pearl of the universe. As the progenitors sought to destroy the world the gods fearing the progenitors victory fashioned a pocket of time and space where the memory of Chalice would remain. Three gods where chosen to be the caretakers of this new plane and close the pocket dimensions from the view of the progenitors. As the final battle of the imortalis gods and the progenitors raged. The imortalis gods Ishtari mistress of knowledge and light, Mitra lord of good, valour and war,and Mordansan the lord of evil tyranny sealed the plane forever. Once the planes was sealed the three gods used their celestrial powers to fill the world. The three merged their powers and from their will came forth the laws of the universe. From the peices of chalice that were taken, the gods forged new lands of gray and brown wet deep seas of cold and green and the brightly lit skies of lapis blue and white clouds. Upon the firmament life grew as their power washed over the sphere. The imortalis gods created seven helpers of divine power. These immortals did the will of the gods seeding the world and nurishing it powers. The god having wrought the world with spiritual Hammer and divine fire turned to their greatest creations yet. Unlike the immortals that were fashioned from the minds divine magic of the gods. These new creations would be of the gods very essence. First amongst the new races was man, fashioned in the fires of divine spirit. Next were the elves who where formed from the gods breath. From the blood of the divine the Dwarves were created To be the life blood of the earth. And from the tears of the gods joys came forth the Tooks knowing both laughter and sorrow. From the word of the imortalis gods came forth then Kirin the walkers of knowledge. The gods continued on fashioning the world until they were spent and needed to rest. They charged the immortals to watch the world as they rested to Care for the races as they had been tasked by their own brothers. They themselves flew into the heavens and transformed into the three orbs in the skies. Ishtari begat the sun firey across the east and west Mitra by her side became the dawn moon that rode by her side from dawn to dusk and Mordansan became known as the lord of night, the pale rider, for his moon rode the night skies seperate from the others. The immortalis know charged with protecting the newly formed races, enslaved them instead. During the time of waking, they had grown jealous and spiteful. The immortals had all the attributes of the gods including evil from Mordensanan. with out knowing they had the power of free will and choose evil by enslaving the races. For thousand years the immortals enslaved he peoples until the humans cried out to their gods whose names still burned bright in their minds. They called forth to ishtari, Mitra,and Mordensanan for release. From their slumber the gods heard their pleas and from the five races they choose hearlds to represent them he gods forged thirteen rings of divine power and gave them to their emmissaries Thirteen ring hearlds were created to battle the immortals. The seven quailed before the might of the hearlds and their power broken by the their might. The seven immortals fled into the shadows their power weakened never to return. Under the ring heralds the world charkam thrived. More untold ages the races of charkram thrived until the ring hearld of peace was turned by the immortal of lust Shariss to be come the ring hearld of darkness. The ring herald sought the other thirteen ring slaying their owners and gathering them up for himself, until five remained to challenge him. Sol diadem the herald of strength and five of the remaining ring heralds challenged he ring herald and smote the land and himself brining about the Herald Cataclysim. The rings were all lost and for a time the races dwelled in a new world of peace, yet unfufilled was their faith and they turned to dark powers. In place of the herald great beast god became the religion of man. Magic both dark and menacing know walked the world. The evil that Mordensanan had blessed the world with had taken shape. The creature of the lower hells heard the call of races and found a footfall and took the shape of these beast lords becoming immortal unto itself. It would be the beastlords that forged and fashioned the one horned orcs of the world and the green skinned goblins that hunted the forest. The beast lords like those before where shattered when a ring hearld appeared. Endoverien Galdrin came forth and smashed their power to shambles leaving only their cults to survive. Once again the herald was lost as was his ring. Ages shifted and turned to memory and ages returned As did the the hearld of darkness. Who spread his evil upon the world. He sought once more to gain the thirteen rings. Heroes emerged to challenge him and recovered the divine rings, and once more his will was shattered and he was smote from the lands, locked in the ancient halls of the lower hells. His power was taken and he could never return. The thirteen healds had returned and took up the mantle of aspects. Through pacts thy would honor their oaths to the gods and watch over the races yet not interefer with them. They would be aspects of the gods and lend faith to them with their divine power the aspect and the rings ascended the heavens and became the stars in the night sky where they glitter their today. |
QuoteThe races worship the thirteen aspects as well as the Imortalis gods ishtari,mitra,mordensnan
Horoscope and names of months
Aqurin-water- january
Capriservus-change-febuary
Aradi-fire -july
Tarune- earth-march
Gemvius-air-june
Cantherus-moon-august
Leonid-savagery- september
Liberionus-balance-october
Verguin-renewal-november
Dracronis -betrayal december
Unicreius- Speed- may
Sargentus-strength- march
Magisora-Magic -april.
Aspects
Bel-thievery
Asura-war
Nergal-darkness
Canthos-hunting wilderness
Nyke- victory.
Althamus- knowledge
Falis- judgement
Dagon- water.
Hythantis- medicine.
Vaidar- murder.
Pan- trickery.
Ekadi-storms
Isis-love
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