Quote from: LordVreegOkay, so you need a ist of baseline 'effects', a basic mana cost and the DC that goes with it.
then you need to have a list of upgrades (damage, time, range, creatures affected, etc), the mana cost and DC add on.
and then lastly, a combination upgrade, the mana cost, and DC add on.
And I'd recommend having a few different types of mana, as well.
Wont that be hard to do? Wont it nullify a d20?
+0 for close range
+5 for medium range
+10 for far range
+0 for small affect
+5 for medium effect
+10 for high effect
+25 for maximized dice effect
+0 for easy resist roll
+5 for medium resist roll
+10 for difficult resist roll
+15 for very difficult resist roll
So say we have a medium range (+5), high effect (+10), medium save resist (+5). so... 20.
Now you have a 1 in 20 chances of accomplishing this, with an unmodified roll. In d20, if this is a skill, you could have a +4 in this starting, possibly a +7.
But what about when you're level 10, and you get a +14. What about level 18, and your modifiers automatically succeed, without even having to roll?
Ideas?