Sorry for the late reply. I've been very busy lately. I've only had time to read the replies and not make one myself. I'll start with Stargate525 first, and I'll get to the rest of you all at a later time. Anyway, thanks for the criticisms and comments, it is always useful.
I got a lot of inspiration from the FR book and the negative year count is one of them. I might change it later using BCE (Before Closed Eye), but it's not that important at the moment.
Good points, I'll make note of those. To answer your question, the Sealing made all things psionics lose their powers.
It's a bit hard to remove psionics when it's central to my world. I wanted to have a few beings that resisted the sealing, mainly because they're powerful. Gods and deity-like powers were not effected. Think of it as if they succeeded on their Will save. And yes it was an excuse for me to allow psionics in the game. When I first got the psionics handbook I wanted to introduce the new material in a cool way. I didn't want to cop out and say "it was always there, you just didn't notice until now." That's how psionics first got introduced into my campaign, and it grew from there into a whole world for me to design.
The unread population is noted in the population entry. And servant doesn't mean slave, if that's what you're implying, so they could be citizens as well. The undead are mindless, a few note worthy ones are skilled craftsmen who have their skill and intelligence intact so they can continue their trade. The undead do get killed off. Each citizens must serve as an undead for the amount of time they lived as a citizen in life. Once their term is over they are put to rest.
The king is a very nice man, perhaps too nice. The orcs were cornered inside the city with the large army of undead that stands outside their walls. Even though the army would make quick work on the orcs, the king didn't want to slaughter them and that's why he gave them mercy.
The vampires are only a small group. They raid civilizations covertly in the same way as a spy infiltrates a country for intelligence.
I don't see how there could be confusion with the two nations be similar. One is a group of slave refugees and the other is a highly trained army. Rags version Armor, essentially. With Rumai absorbing Kanea, the Kaneans are outfitted with 'Japanese' style weaponry and armor.
Yes, I meant empire, I will change that when I get the chance. And you're right about the inhabitable error, it should be uninhabitable. I'll change the Gnoll Stronghold error as well. Thanks for pointing that out.
The mining operations are carried out by the two nations because they have the necessary resources. Shelimbar lives relatively close the mountain and they have an abundance of water. Kanea is supported by the Empire Rumai with all the necessary supplies. I'll think more on the specifics later. Rumai hasn't been fleshed out as Cerbrai has and most of the stuff mentioning them are subject to change since nothing is set in stone just yet.
Most of the population entries are random. I just pick a number that sounds good. The Lunar Mist is a light mist, I'll change the entry to make note of that. About the lycans, yes they have banded together. A whole city, Wraith Haven, is mentioned in the region entry. Most of the lycans are evil, a few, notably the werbears are good.
About the years thing, I'll change that when I get the chance. The random bit about the mist is what lycanthrope type the player gets if he fails his DC 20 save (it should be fortitude, I'll have to insert that).
The dragons don't explode when they die. I think as the blood as radiation, it slowly alters things. Despite my world being heavily influenced by dragons, I didn't want every ascpet to be. I just wanted to change the classes source of power, not their typical archetype into something different. Psionics was never lost, just repressed. I'll make it more clear to avoid confusion in the future.
About the alcohol mistakes, I don't drink. So any mistakes are because of my lack of experience. Edible gold is not that much different from real gold. One is specially prepared for consumption. That's really the only difference.
Quote from: Stargate525The first thing that hit me is that you have a negative year count. That's just odd. Usually the years count downward or count upward, not negative. That's a bit jarring, although it's really your choice.
I got a lot of inspiration from the FR book and the negative year count is one of them. I might change it later using BCE (Before Closed Eye), but it's not that important at the moment.
Quote from: Stargate525'the people agreed with to seal psionics, which would later be known as the Sealing' sounds really bad. I would replace the first sealing with something else, as right now you're giving us a rather obvious truism (two is two, killing someone shall be known as killing, etc.) I like the thematics provided by a week-long battle, but unless the two sides agreed to pull back and sleep every night, which I don't see the illithids doing, this is terribly unrealistic. 'be it psionic items, people, creatures, and so on' Remove the so on, it's not neccesarry. Also, by sealing off, do you mean that the items lost their powers, or were literally sealed off, making them all simply vanish?
Good points, I'll make note of those. To answer your question, the Sealing made all things psionics lose their powers.
Quote from: Stargate525And either remove psyionics completely, or not at all. Having a few survive defeats the purpose, and seems to me to be a rather obvious gimmick to allow psyionics back in, as an excuse for DMs.
It's a bit hard to remove psionics when it's central to my world. I wanted to have a few beings that resisted the sealing, mainly because they're powerful. Gods and deity-like powers were not effected. Think of it as if they succeeded on their Will save. And yes it was an excuse for me to allow psionics in the game. When I first got the psionics handbook I wanted to introduce the new material in a cool way. I didn't want to cop out and say "it was always there, you just didn't notice until now." That's how psionics first got introduced into my campaign, and it grew from there into a whole world for me to design.
Quote from: Stargate525First question, does the total population include the undead or no?
the first paragraph is confusing. You seem to be flipflopping between 'they're servants' and 'they're full citizens.' Pick one, it'll go much cleaner.
So are these undead special, not being mindless? and do they ever get released from this? As it currently stands, unless you've got somehting killing off lots of undead, you'll soon run out of living space, not to mention the fertility of the land.
I like that you treat orcs as mildly intelligent, but why didn't the king simply finish the job when he had the chance, or simply raise up an army of undead from the presumably slaughtered citizens within their walls?
You've got a clan of vampires that raids entire CIVILIZATIONS? for SPORT? WHY are these guys not in control of at least a whole country?
The unread population is noted in the population entry. And servant doesn't mean slave, if that's what you're implying, so they could be citizens as well. The undead are mindless, a few note worthy ones are skilled craftsmen who have their skill and intelligence intact so they can continue their trade. The undead do get killed off. Each citizens must serve as an undead for the amount of time they lived as a citizen in life. Once their term is over they are put to rest.
The king is a very nice man, perhaps too nice. The orcs were cornered inside the city with the large army of undead that stands outside their walls. Even though the army would make quick work on the orcs, the king didn't want to slaughter them and that's why he gave them mercy.
The vampires are only a small group. They raid civilizations covertly in the same way as a spy infiltrates a country for intelligence.
Quote from: Stargate525My first question is why people are fighting over a desert, but I recon I'll get to that soon enough. My other question is why two nations that are so alike I will likely get confused would be fighting each other in the first place?
'The continent Rumai owns Kanea.' I'm confused. By continent, do you mean continent-stretching empire?
'Most of the land is inhabitable because of the lack of water and the frequent attacks from monsters.' I could be wrong, but I think you meant 'uninhabitable.'
All logic aside, if the peaks are as uninhabitable as the desert, which you seem to assert, HOW are extensive mining operations carried out there without massive supply lines?
'The Gnoll Stronghold lies within the Shardian Mountains. It was once a place controlled by gnolls.' The only thing I could think of when seeing this was literally 'no s**t Sherlock.' It seems to be a recurring pattern in your prose style, but if the name gives a clear indication of something, PLEASe don't restate it later on. It makes it sound like you're playing to an audience of idiots.
I don't see how there could be confusion with the two nations be similar. One is a group of slave refugees and the other is a highly trained army. Rags version Armor, essentially. With Rumai absorbing Kanea, the Kaneans are outfitted with 'Japanese' style weaponry and armor.
Yes, I meant empire, I will change that when I get the chance. And you're right about the inhabitable error, it should be uninhabitable. I'll change the Gnoll Stronghold error as well. Thanks for pointing that out.
The mining operations are carried out by the two nations because they have the necessary resources. Shelimbar lives relatively close the mountain and they have an abundance of water. Kanea is supported by the Empire Rumai with all the necessary supplies. I'll think more on the specifics later. Rumai hasn't been fleshed out as Cerbrai has and most of the stuff mentioning them are subject to change since nothing is set in stone just yet.
Quote from: Stargate525I've got to say, I really like your regions textblock. Gives some good information right away. One question, how did you calculate the population, or did you just put it in randomly?
I like the concept of the mist quite a lot. I'm eager to see what the cause of it is. How thick is it? A light mist? Pea soup? Why haven't the lycanthropes joined together, since the mist gives them complete control? Or are all lycanthropes in your setting evil?
Small note, then giving years, you always put 'about' in front of it. Just give the number and be certain about it.
I'm a bit concerned about the 'randomly chosen by Dm' thing for the mist. I'd suggest making it a low percentage per hour (10-15%), then the save.
Most of the population entries are random. I just pick a number that sounds good. The Lunar Mist is a light mist, I'll change the entry to make note of that. About the lycans, yes they have banded together. A whole city, Wraith Haven, is mentioned in the region entry. Most of the lycans are evil, a few, notably the werbears are good.
About the years thing, I'll change that when I get the chance. The random bit about the mist is what lycanthrope type the player gets if he fails his DC 20 save (it should be fortitude, I'll have to insert that).
Quote from: Stargate525I love the fluff text, tying dragons directly into the energies of magic. Just curious, does a dragon dying violently create a 'nova' of magical energy as all of his blood is poured out at once?
Your classes section seems a bit ho-hum. I would have liked to see more tie-in with the dragons, as you had a good thing going there. your divine magic seems exactly the same as standard PHB. Pity.
Psionics and Incarnum I have no experience with, but I need to say it here again. Was the Sealing a banishment of all psionic energy, or simply a repression? Make it more clear please, and don't say all psionics was lost and then a sentence later say how it affects the world today.
The dragons don't explode when they die. I think as the blood as radiation, it slowly alters things. Despite my world being heavily influenced by dragons, I didn't want every ascpet to be. I just wanted to change the classes source of power, not their typical archetype into something different. Psionics was never lost, just repressed. I'll make it more clear to avoid confusion in the future.
Quote from: Stargate525<Snip on the Beer comments>
in golden ale, what's the difference between edible gold and regular?
About the alcohol mistakes, I don't drink. So any mistakes are because of my lack of experience. Edible gold is not that much different from real gold. One is specially prepared for consumption. That's really the only difference.