Quote from: Seraphine_HarmoniumI would normally be wary of having too much magical intervention when dealing with city problems, mostly I think from the idea of low-level characters being around powerful magic (since I'm used to thinking of low-level PCs for adventures, and them either having or fighting high level magic is never good) but seeing as it seems most of the inhabitants are in some way altered, it doesn't seem like this is a location for low-level adventures, so it's probably not a problem.It's designed for mid-level PCs, since the inhabitants average at about CR 12
Quote from: Seraphine_HarmoniumDoes the rest of the world know that Highfaeth (rather ironic name) is still down there? Do they know about Lizzy and Vex? I can imagine adventurers seeking to find magical & alchemical treasures from abandoned ruins to find that they are in fact, by no means abandoned.Lizzy Kerrigan is known for being a serial killer from Beldor, she would kill young women and skin them (To replace the flesh she lost during her transformation). Vex is also know, as the mysterious prisoner in the Locked Room in the basement of Larkhill Prison, arguably the most inescapable prison on the planet.
However, unless you were inside it, or got a little off on your directions to Paradigm, you'll never know of Highfaeth. This makes it all the better, really, because you find it only by accident, and then you're in this entire world you have no knowledge at all of, adding to the creepy feel of the city.
Quote from: Seraphine_HarmoniumOne thing I find strange: If they use wood for currency, I find public parks a strange idea. Do they keep Security Golems constantly alert defending the trees? Otherwise, why couldn't people just cut bits off the tree and use chips to make coins or whole branches as if they were gold ingots? I suppose (or would suggest if you haven't thought of this already) that money must have a stamp or seal of approval to show that it is issued by the city and in fact, legal tender.In order to make coins, they first need the wood. The wood is carved into shape and marked with Arcane Mark. Then, it goes through an alchemical permanency process that makes Ironwood cast on it permanent. Since only a tiny fraction of the population are Druids, and because the alchemical process is kept a government secret, the coins can't be illegally duplicated. Added to this issue of counterfeiting is the Arcane Mark, 6 characters long, and no-one on the production line ever sees what they read except the person putting them there. This means that even someone on the production line doesn't know the whole story.