The games that I run are very much DnD 3.5. We follow the rules closely and my games go over fairly well, but we keep combat to a minimum. We enjoy combat, don't get me wrong, but we play DnD for the role playing. Diplomacy is very rarely rolled, but we have an unspoken rule of requiring it on the sheet if you're going to play the character that does a lot of "diplomatic" things. For example, the barbarian who doesn't really talk and stuff, who has no points in diplomacy keeps his head out of the things better left to bard or paladin or other party leader because they will be met with awkward glances and the like.
A character with higher diplomacy has a better chance at succeeding in such things that require it, and we keep that in mind without actually rolling the dice.
Now, we have rolled it in rare occasions when it comes down to the wire.
A character with higher diplomacy has a better chance at succeeding in such things that require it, and we keep that in mind without actually rolling the dice.
Now, we have rolled it in rare occasions when it comes down to the wire.