Sorcere
The Realm of wild Magic
Arcanix Campaign SettingThe Realm of wild Magic
Nestled on the outskirts of the eight mighty wizard nations are two smaller realms: Olsetnus, the home of tolerance, and Sorcere, the nomadic tribal nation founded in ancient times by giants, dragons, and otherworldly powers. This supplement aims to define the latter of these.
In modern times, the descendents of the mighty beings who founded Sorcere have mated with the humans of Arcanix and created a complex tribal structure within Sorcere. The Twelve Great Clans of Sorcere are the Tigereye Clan, the Blackwing Clan, the Redclaw Clan, the Silverfeather Clan, the Dragonfang Clan, the Firespear Clan, the Trollsblood Clan, the Arrowwind Clan, the Forestrider Clan, the Stormclimber Clan, the Bullhorn Clan, and the Moutainheart Clan.
Remember that wizardry training is unavailable in Sorcere, although some tribe members from Sorcere natives study in other nations.
Tigereye Clan
The Tigereye Clan was originally founded by a group of fiends called rakshasas, and the pureblooded descendents of those rakshasas rule the tribe to this day. Most members of the tribe have some degree of rakshasian blood within them, although the amount may not be readily apparent. Members of the Tigereye Clan are often openly deceitful and manipulative, favoring their spells over direct combat. That being said, the typical Tigereye is a terror to behold in melee.
Members of the Tigereye Clan favor heavily the abilities of a sorcerer than any other type of mage. Tigereye bards and wu jen are almost unknown, and a Tigereye wizard would be one-of-a-kind. Tigereyes often become barbarians (Tigereye sorcerer-barbarians are called â,¬Å"brutesâ,¬Â) or rogues (Tigereye sorcerer-rogues are known as â,¬Å"fringersâ,¬Â), although fighters, rangers, and clerics (revering the Dendallus, the god of intrigue) are not unknown. An increasing number of Tigereyes have began taking up the dark practice of the warlock since its introduction to the Sorcere region.
Blackwing Clan
The Blackwing Clan is descended from the mating between a family of black dragons and a tribe of cloud giants. The humanoid descendents of these two powerful creatures now primarily consist of elves, humans, and halflings. The tribeâ,¬,,¢s leaders are from seven great half-dragon dysnasties that still exist to this day. Members of the Blackwing Clan are often willing to observe his companions and do as little as possible, conserving his energy for a test that truly deserves his prowess.
Members of the Blackwing Clan are almost always sorcerers, although arcanists (sorcerer-wizards) and elementalists (sorcerer-wu jen) can be found in great number. Fighters, rangers, rogues, clerics (revering Kershekdusvendaruu, the god of black dragons), and barbarians are common choices for members of the Blackwing Clan. The path of the warlock has been all but prohibited by the half-dragon rulers of the Blackwing Clan, though those harboring discontent for their superiors are often inclined to pursue it.
Redclaw Clan
The Redclaw Clan is descended from the contact between human and demon. The half-demon rule of the Redclaw Clan was deposed long ago, though frequent summoning and mating has kept the Redclaw Clanâ,¬,,¢s half-demon population alarmingly high. The humanoid descendents of the Redclaw Clan include elves, humans, feyâ,¬,,¢ri, half-demons, tieflings, and halflings. The current rulers of the Redclaw Clan are a coalition of thirty or so tieflings, though they have ruled for barely longer than a year and could quite possibly be deposed. There is only one rule in the Redclaw Clan: look out for yourself first, for the community second.
Members of the Redclaw Clan are often sorcerers, although there is very little other frequency in their specialization. As a very loose tribe both sociologically and governmentally, it is difficult to label the tribe as a whole.
Silverfeather Clan
The Silverfeather Clan is one of the very few tribes of Sorcere descended from the interaction between good-aligned creatures and humanoids. The angelic warriors sent to protect Arcanix from the fiends and dragons concentrated in the Sorcere region eventually settled and created their own tribe with humanoids. These descendants of the union between angel and mortal include humans, aasimar, elves, and halflings. Very rarely, a concentration of angelic blood can be so strong it produces a half-celestial. The Council of Stars within the Silverfeather Clan maintains a loose but altruistic rule. Members of the Silverfeather Clan have a disdain for other tribes of Sorcere, though they are usually open-minded enough to give an individual the benefit of the doubt. The mortals foes of the Silverfeather Clan are the members of the Redclaw Clan. Silverfeather Clan members generally do what they can to assist others.
Members of the Silverfeather Clan often train as wizards or wu jen, seeking to better themselves through education. There are also a great number of Silverfeather sorcerers, however. Silverfeather paladins, clerics (worshipping any good-aligned deity), and druids are all very common, as are rangers. The path of the warlock is never undertaken by a member of the Silverfeather Clan.
Dragonfang Clan
The inhabitants of the ruined city of Feringsgard turned to the red dragon Keilarmderrakestinus after the Great Purge had ended as a source of power and leadership. The wyrm agreed, lauding the power within the Dragonfang Clan and establishing a rather impressive tribal empire. Keilarmderrakestinus still rules the tribe to this day, having grown even more powerful over the ages, although it is rumored that this very power is waning. His countless scores of half-dragon and full-blooded dragon scions are eager to take his position, knowing all too well that the tribe of humans, halflings, and lizardmen have more potential than Keilarmderrakestinus is willing to exploit. Dragonfang Clan members have a nasty reputation as domineering power-mongerers, taking out their frustrations with their insubordinance in their clan on others.
Members of the Dragonfang Clan are almost always sorcerers, with fire-specialist wu jen being a common exception. Keilarmderrakestinus has sent some of his most intelligent subjects (at least the ones he hasnâ,¬,,¢t felt are a threat to his position) to train as wizards. Dragonfang fighters, barbarians, rangers, clerics (worshiping Tiamat) and rogues are common. The path of the warlock has taken a strong holding among the members of the Dragonfang Clans.
Firespear Clan
During the Great Purge, the fire giants in present-day Eldorus crafted a spear named Vandernacht that contained the heat of a volcano. This weapon was used by the fire giant hero Dolstrom, who founded the Firespear Clan in the Sorcere region. Brandishing his spear, Dolstrom imposed order upon the tribe and successfully managed one of the most successful clans in the early days of Sorcere. In recent years, the Clanâ,¬,,¢s success has been shattered. After the disappearance of Vandernacht and the murder of several of the Clanâ,¬,,¢s leaders, the Firespear Clan has been experiencing major changes. The current faction poised for leadership of the Clan is led by a giant-blooded dwarf and his ogre allies. The Firespear Clan is home to fire giants, lesser giants, dwarves, humans, and halflings. Firespear Clan members are often rumored to be intellectuals, although their tough exteriors and harsh attitudes can often overshadow that.
Members of the Firespear Clan often become wu jen or sorcerers, although the Clan has a unique tradition of wizardry that has become all but lost in recent years. Firespear fighters, rangers, and barbarians are common, as are clerics (worshipping Surtur, god of fire giants). Firespear warlocks have recently become more common, those practicing the art hoping to take advantage of the tribeâ,¬,,¢s weakened condition.
Trollsblood Clan
Not actually descended from trolls, the Trollsblood Clan was responsible for the removal of the horrendous creatures from most of Arcanix. The Clanâ,¬,,¢s founder, a wizard from Symetrus, was forced to witness the death of his entire family by trolls in ancient times. Since that time, the Trollsblood Clan has hunted trolls to the point of extinction. The Trollsblood Clan only recently settled in Sorcere after roaming all of Arcanix for centuries. The Trollsblood Clan has always been ruled by a council of tribal elders, as well as a war council that would be summoned during more turbulent times. The Trollsblood Clan includes elves, dwarves, halflings, gnomes, and humans, among others. Trollsblood Clan members are said to have open minds and vast knowledge of the wilderness of Arcanix, although they can be somewhat sharp-tongued and even violent to those who support or are descended from giants.
Members of the Trollsblood Clan occasionally train as wizards, although many rely on their innate magical energy as sorcerers. Trollsblood rangers are extraordinarily common, with fighters, rogues, and barbarians being close seconds. Trollsblood clerics are actually fairly rare, as the tribe does not have a particularly strong faith. The Trollsblood Clan was the first to introduce the path of the warlock to the other tribes of Sorcere.
Arrowwind Clan
The Elves of the Arrowind Clan were regarded as master archers, imbuing their bows with magic more powerful than most in Eldorus. In recent years, however, the Arrowwind Clan has been attacked repeatedly by the advances of the Tigereye Clan. The Arrowwind Clan is nearly extinct, and the surviving members have taken refuge in Enthoria. Despite this fact, the Arrowwindâ,¬,,¢s influence can still be felt in Sorcere, and they remain often cross the Enthorian border to make swift strikes against their foes. There is no longer any semblance of a tribal government, and a single patriarch has taken command of the small tribe. The Arrowwind Clan consists of several humans, half-elves, and elves. Arrowwind Clan members are rumored to be expert archers with a bitter and cynical view since their tribeâ,¬,,¢s massacre at the Tigereye Clanâ,¬,,¢s hands.
Members of the Arrowwind Clan uphold a unique tradition that blends the archery talents of a ranger with a special brand of wizardry. Due to this specialization, other tribes quickly learned to circumvent the Arrowwindâ,¬,,¢s strategies and magic, leading to the tribeâ,¬,,¢s current state. Other classes in the Arrowwind Clan are not unheard of, just unusual. There are no Arrowwind warlocks.
Forestrider Clan
Claiming the forests of Sorcere as their own, the faeries, centaurs, treants, and satyrs quietly made their home among the mighty redwoods and oaks. After the intrusion of the Great Purge and the strain it caused on the natural resources of Sorcere, the fey and their allies created their own clan of magically-imbued soldiers. Deriving its name for their famous dire wolf steeds, the Forestrider Clan has maintained a firm hold on the wilderness, even in recent years. The Forestriders are ruled by their faerie masters, who in turn hold court with the various druids and other forces of nature. The Forestrider Clan includes elves, fey of all kinds, humans, halflings, and gnomes. Members of the Forestrider Clan are said to have respect for any who in turn respects nature.
Members of the Forestrider Clan often become wu jen or sorcerers, focusing on the more primal elements of either class. Barbarians, rangers, and druids are common, as well. Forestrider wizards are not unheard of. The path of the warlock is actually seen by the Forestrider Clan as a gift from their faerie masters, so they embrace that, as well.
Stormclimber Clan
The Stormclimber Clanâ,¬,,¢s story begins before the Great Purge. It begins before the Awakening. It begins before humanityâ,¬,,¢s recorded existence, in fact. The Stormclimber Clan has its roots in an ancient order of storm giants whose reverence for their god, a primordial being named Prometheus, is the foundation for their civilization. Since the resettlement of Sorcere, the Stormclimber Clan has accepted members of nearly every race to spread the teachings of their deity. The eighth and ninth generations of these refugees are the current members of the tribe. Members of the Stormclimber Clan are rumored to be ardent in their attempts to convert others to the worship of their imprisoned god.
Members of the Stormclimber Clan often become sorcerers or wu jen, and Stormclimber bards are common, as well. Stormclimber wizards are rare. Stormclimber members often become fighters, rangers, rogues, and barbarians, although Stormclimber druids are not unheard of. The path of the warlock is considered blasphemy before Prometheus, so only the most irreverent Stormclimber pursues it.
Bullhorn Clan
Minotaurs were loathed even before the Great Purge as a race that was a grotesque perversion of the humanoid form. As such, the minotaurs that eventually migrated to Sorcere founded, along with their dwarven, human, halfling, and gnome allies, the Bullhorn Clan. The current members of the clan are the minotaur, dwarven, human, human, halfling, and half-minotaur descendants of these early pioneers. Members of the Bullhorn Clan often conceal their heritage when dealing with anyone of the Eight Kingdoms, as there is still a stigma related to their minotaur brethren.
Members of the Bullhorn Clan favor the art of sorcery and the earth- and metal-based paths of the wu jen. As the Bullhorn Clan has no wizardry tradition of their own nor a positive relationship with the wizardry colleges, there are relatively few Bullhorn wizards. Bullhorn barbarians, rangers, druids, fighters, and rogues are commonplace. The Bullhorn Clan has taken surprisingly quickly to the path of the warlock, beginning to use the power gained from it to finally stake their claim and fight against the prejudice that follows them.
Moutainheart Clan
The last of the Twelve Great Clans is the Moutainheart clan. Formed during the Great Purge as a refuge for the lesser races of giants, a surprising influx of human and dwarven refugees gave the Moutainheart Clan a wider variety of talents and capability. In recent years, the Moutainheart Clan has expanded to accommodate the drow, svirfneblin, and duergar pioneers who have recently discovered the surface world. The Moutainheart Clan consists of humans, giants, dwarves, gnomes, drow, svirfneblin, and duergar. Due to the wide variety of Moutainheart society and the relative obscurity the tribe enjoys, very few assumptions have been made of them.
Members of the Moutainheart Clan favor the paths of the sorcerer and wu jen over that of the wizard, although the newest additions to their population have introduced a new practice of wizardry to Moutaiheart society. Moutainheart fighters, rogues, and clerics (worshipping either Njord, god of giants, or a racial deity) are common, as are, surprisingly, an order of monks and paladins