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Messages - samwise7

#1
Hey Llum,

I set up your own personal forum board, and I started 22 Threads that correspond to each letter of the Laws of Creation that you need to complete to be "finished."
Enjoy.  http://www.eonsreach.com/worldforum/index.php?board=29.0
#2
Hey Nomadic,

If life is too busy that's fine, I just wanted to check before I tried to flesh out your world a little to make it complete enough to be apart of the setting.


Hey Llum,

Recycling old campaign ideas is fine, as long as you try to make a unique whole idea in the end, or a mostly unique one, hehe.  Get yourself a forum name, and I will make you a board on the forum, with some threads to start you out with.  I may have 2 other new people joining as well.

If you can complete all of the God/Designer Letters in the Laws of Creation, than that would be excellent.  Most designers complete most of them and bail before finishing, hehe.  That leaves me to finish them.  :)  

As long as you post at least once a month, at this point I would think that was an excellent posting rate for this project, hehe.

Low Tech (we are going for a mythical fantasy world)
Magic can be low, mid, or high, that's up to you.
Most of the project is summed up in the Laws of Creation:
http://www.eonsreach.com/worldwiki/index.php?title=The_Laws_of_Creation

Get yourself a forum name, and I will see you on the forum.

Also, any suggestions are welcome on any of the old realms, as most of them are not complete yet.

So basically, you can make your own, and help with the rest if you so wish.

Tim
#3
I have been tinkering on some new realms for Enlil, and I put up some of the old information on a new website: http://enlil.bravehost.com/

Are Nomadic and Billvolk still hanging around these days?

Do you guys care to continue working on your hex?

Are there any new people that want to work on a 200-mile hex all their own?
#4
Do you ever get the feeling, that the only way something is going to get finished, is if you do it yourself?

Hehe.

Oh well, another dream dies a horrible death.  Put it on the pile.
#5
Meta (Archived) / Are Abilities Necessary?
July 08, 2008, 10:59:10 PM
I see no problem with having a larger list of specific skills (or a small list of vague skills) that have no basis on natural abilities or stats.  This would be easy to do as long as the mechanics work out for whatever dice or dice pool you are going to use.  The skills you have more ranks in define what your character is good at, as simple as that.

Leaving all the arguments for abilities or against them, it would be easy to make a rules lite system (or a heavy chunky one) completely ignoring stats.  

One might say that abilities are implied with characters that have a higher combat skill for instance, or that have a higher rank in jumping.  But they might also suck at climbing (because they put no ranks in it).  So be it.  

The bottom line, is who cares about reality.  Make the system you want, the way you want it to work.
#6
Meta (Archived) / Are Abilities Necessary?
July 08, 2008, 07:47:04 AM
I thought of doing something like this awhile back as well, but I never got around to it.  I think people accept the idea of stats/attributes because it seems more Real to them, but we are playing a game after all, and it only needs to be as real as we want it to be.  For purely mechanical reasons, having only skills, or skills + special abilities I think would work very well.

"You are only as good, as the ranks you put into skills.  You can be anything you like, all that limits you is where you put those ranks."
#7
Well, I'm a pretty down person by and large, so I'm used to it, hehe.  Most of the work is from the last run through anyway.  I don't know why I still have their name on what they made, as I made most of it to finish what they started.  hehe.

I really do have hopes for the new members.  Time will tell I guess.  I need to have patience.  

I have taken a break here and there (doing other geek things).  It's always a little disheartening, when I take a break and come back, and I was the last post.
#8
QuoteI will say that if this is about the thing going on with the hex based world. That I said up front I could guarantee nothing. This does not mean I have given it up. It is just that the flow has started for my ideas with my own campaign world. While I don't want to come across as snobbish, if I have to choose between working on a collaborative project off to the side or my primary creation I am going to choose my primary creation first. Once my creation is done or my train of thought has slowed I can return to the other, but I am going to be naturally prejudiced towards my own work.
On a more serious note, I've often found that the problem lies in the fact that worldbuilders (myself included) often have very specific creative tastes, and it's very easy for those tastes to conflict. When the design starts to head in a direction they don't agree with, it's kaput. I remember a project I started with Nasty Nate and Epic Meepo, which suffered far more because of our artistic differences than because of apathy.[/quote]

That could be a good point, I've never thought of.  In my project though each person's work is isolated for 5,000 years, so they have almost full reign on doing whatever they want.

Hehe, I guess I'm just being pessimistic about the project, but at the same time it's angered me in the past.

I'm hoping the new members will be different.  :)



#9
I think we all remember High School classes, where there was a "group project."  I always dreaded them, because it always meant that I did all the work for the slackers, so my grade didn't suffer.  Every now and then I would get stuck with a fairly productive group, but for the most part I got stuck with those that just didn't care.

So it is the same with Worldbuilding efforts with a group of people.  I had thought that people that said they would "enjoy worldbuilding", would be different (I mean we're geeks after all, hehe and should stick together), but lo and behold my hopes were crushed, and my anger boiled.

So guess what, I got stuck finishing everyone else's work for them.

I would like to be nicely surprised in the future, but history has shown me that group projects are for the birds, and the only way to get something done is to do it yourself, or find a select few rare people that will work as hard as you.

It's sad to say, but working on group worldbuilding projects has left a slight hatred for worldbuilding...
#10
I was thinking though, if you only want something like D&D with only one set of Hit Points (Endurance Hit Skill as normal) you can scrap the Life Points idea, and use just Endurance Hits rule of loosing 2 hits for every 5 points above zero.

Or if you are really inspired, you could make your own combat system. :)
#11
HARPLite doesn't have everything in it (since it's free).  I doubt the Life Points option is in there.  You can buy a PDF of the HARP book, and it is reasonably priced.  :)

Basically the Life Point system uses Endurance Hits like normal (Hit Points) and also Life Points (that take the place of all the bleeding, stuns, dying in x rounds, negatives to skills etc, but they are very much like Hit Points as well).

It looks like you would have a higher amount of Endurance Hits, than Life Points.  When you loose all of your Life Points you instantly die, but you loose them less frequently if that makes sense.

You have Life Points equal to your Constitution Bonus plus the number of RANKS (not bonus) in your Endurance Hits skill.  So if you had a +5 Co bonus, and had 12 ranks in Endurance, you would have 17 Life Points (and a lot more Endurance Hits as normal using the skill).

You look at no tables but instead you make your attack normally, subtracting the DB (Defense Bonus) of your target.  When you get your result with weapon sizes factored in, you round the result to the nearest multiple of 5.

Every 5 points above zero results in 2 points of Endurance Hit Damage done to the target.  Every 10 points above zero results in 1 point of damage to Life Points (so you loose them less frequently, but you also have less of them).  Both types of damage are applied at the same time.

That's a summary, there is also a section in the back of the book in the GM chapters, that say how you have to modify some of the healing spells with using Life Points.
#12
Homebrews (Archived) / Prometheus Project
June 28, 2008, 11:01:06 AM
I was a cannonball too, don't worry about it.  :)

Quote1. By this being your first or one of your first posts it makes it look like you're here just to recruit people for your project and not to be an active part of the community. That bothers me a little.

Huh, that doesn't sound very welcoming... I didn't see any rules saying you couldn't recruit for other world building projects.

I found this site by wondering around the internet.  I work a lot, but when I find time I peruse the worlds on here.
#13
Both of you have said that charts are bad, I like the charts personally, but to each his own.

For combat, I noticed (while preparing for my new HARP campaign) that the Life Points Combat Option is right in the HARP book.  Instead of rolling for combat and looking at a chart, there are no charts involved.  It is a less gritty system with only numbers and no descriptions.

I guess for me, being able to make exactly the kind of character I want to make shines very brightly.  I like making unique characters and HARP seems like a very good system for making them.  

I like the graphic violent combat descriptions in the combat charts.  I guess I'm a chart/table fan then, hehe.  :)
#14
I have a friend that likes that game I think.  I heard it was a D20 spin-off game.

It's good you have a RPG that works for you.  In the end that's all that matters.

I like to make weird characters as well.  :)  I like to take characters that sometimes have more negatives than positives, as it makes roleplaying him much more fun.  I played a Dwarf with one arm, just because I thought it would be fun.  It was.
#15
If anyone needs any help with certain aspects of world building on their hex, let me know, and I can help you out a bit.

I recommend picking a dead language with a fairly large lexicon (you can find them online) for use in naming things in your hex.  It makes a nice consistent sound to the names and places.

Let me know.