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Messages - destrieth

#1
Meta (Archived) / Starcraft: Saga Edition
May 20, 2008, 09:11:32 AM
Well, it's one thing to offer suggestion and comments and another to launch into a tangential debate about 4e and infested Terran statblocks and calling each other fanboys.

Also, you seemed to have taken my exaggeration a little too seriously. There has been no conflict with the fluff that the rules are absolutely incapable of handling. I was simply using a little hyperbole to say that a fun, streamlined experience is Saga's design goal, and not something I am going to compromise for anything. I seriously doubt it's going to come to a situation where the rules are holding the fluff at gunpoint suggesting "It's him or me man, HIM OR ME!" :)

As for looking for input, when we want input we want it on game balance and consistency issues, not comments in the vein of 'this is how I would do it better.'
#2
Meta (Archived) / Starcraft: Saga Edition
May 19, 2008, 10:40:32 PM
Troll mentioned he posted a thread here to get some critiques and my curiosity got the best of me so I decided to make an account so I can reply face-to-face...

First of all, I appreciate your... how to put this... 'zeal' in contributions and discussing... however, we don't need/want your contributions, as some of the posts have already demonstrated a distinct lack of understanding of Saga's design philosophy. Not to name a specific example, but per/day powers are gone.

Secondly, my philosophy with this project is to stay as true to the Saga rule set as closely as possible. If it isn't broke, don't fix it, and if there's a conflict between the rules and the Starcraft fluff... the fluff is getting rewritten or omitted.

Thirdly, the Zerg. There are perfectly good Beast rules in the back which will handle 95% of all Zerg out there. The remaining 5% (infested) will probably be handled through some special rules, as Templates are a sticky thing and aren't terribly present in the Saga rule set as of yet (save for Starships of the Galaxy). My aim with this is to give a playable game for the 'basic' assumption of fighting the Zerg, so they will be made as antagonists, and special cases can be handled on a per-GM basis.

And finally... the Protoss. Several people in fact have argued for Large sized protoss. This is inimical to Saga's design philosophy of streamlined play. Making a PC race large size means you have to tweak their modifiers for the size, and if you want to maintain their feel as PCs, limit their range. This is pointless and easier solved by just making them Medium size like every other PC race in the Star Wars book and leaving it at that. One square is roughly equivalent to a two meter / 5 foot space, and 25 square feet is a pretty big space to occupy and does not stretch my imagination to think that even a larger creature like a Protoss can fight comfortably in this space. And, since I am doing the work... my interpretation stands. Feel free to create your own, though.