Races Con't:
Gnome: Gnomes are among the more dangerous denizens of the realm in their city environments. Gnomes in this realm tend to be vicious thieves. The largest criminal organization is run by Gnomes, and they are often distrusted. They ue their small size to their advantage when working in the packed cities. Often times acting as "problem solvers", they will approach a target in a busy bazaar, strike swiftly and suddenly and then disappear into the throngs of the crowd before they can be apprehended. Due to these tactics, they are often in conflict with the Vaskari, who look on them as dishonorable vermin. The racial enmity between the two races has led to more than one riot.
For their part the Gnomes are also good at deflecting blame and talking their way out of trouble. Using their sizeable resources to bribe the needed party.
Halflings:
Halflings in this realm come from two stocks. The River Halflings, live mostly in the Elven cities. Theyare generally peaceful and take great pride in helping the elves to shepard what little nature remains of their lands. The Rivr halflings, tend to be taller and more slender, favoring light clothing and no shoes. They often work as fishermen, boat captains, and river guides. They are industrious and hard working.
Their cousins, who live nomadic lives among the dunes tend to be shorter, a bit on the pudgy side and favor light but durable coverings, and never go with out some sort of protectibe covering on their feet. They favor a more wild and dangerous lifestyle. Often raiding other tribes, caravans, and merchants. They are especially good at this task due to their ability to hide among the dunes in the dusty colored clothes they favor. They tend to fight with short bows, polearms, and often use traps to take down larger foes.
Humans: For the most part Humans are considered the most adaptable race. They thrive in situations where others fail. They are quick witted, and often form schools, colleges, and seminaries. They tend to be more prone to leaping before looking then the Elves, but often draw enmity from the Vaskari for their lack of patience. They hold a strange balance between the new and the old.
Humans tend to be more darkly complected, skin tones ranging from a dusty tan to a dark black, They tend to favor clothing that has less traditional meaning then the Elves, Dwarves and Halflings, and more flamboyant styles are the norm. Humans tend to be competant at any task they take up. They are dispursed rather well between the cities and the Dunes.
Kisreus: Before you stands a man not more than 4 feet tall. He is dark complected, wears hide armor of some fallen beast and carries a deadly looking scimitar. This is the image most well know of the Kisreus. They are fierce, deadly fighters. Foes often start a fight with Kisreus, believing that stature a weakness. However, it does not take long for them to find that these "Little Giants" truely are not to be toyed with.
Kisreus are strong, and favor slashing weapons. From birth they are seperated into two distinct groups. The Hunters and The Messengers. Hunters are taught great proficiency with their thrown weapons, they are relied upon for the survival of their clans. A typical hunter carries a scimitar, 3-5 thrown weapons, and little else. Often times they will also carry a longspear. Messengers tend to carry mush less. Generally only what they absolutely need for the task at hand. Messengers are the diplomatic arm of the race. They are relied upon to secure alliances, and deliver reports from the dunes to the underground cities of the Kisreus.
Vaskari:
There is a great battle brewing. Many men are slashing and lunging with all manner of weapons at hand. Then arrives the turning of the tide. A contingent of lizard like beings burst from the sands. They are a blur of movement, tail, fang and claw, all slashing and snapping. In but a moment the battle is done. The Scaled Warriors stand proud, licking the blood from their viscious talons and tail. These imposing beings are Viskari.
Viskari believe in honor above all else. They are trained from birth to be warriors. Such is the way of life on the Dunes. You fight to survive, or you fail to do so. Vaskari are iconic warriors. Proud. Fearless. Cunning.
Gnome: Gnomes are among the more dangerous denizens of the realm in their city environments. Gnomes in this realm tend to be vicious thieves. The largest criminal organization is run by Gnomes, and they are often distrusted. They ue their small size to their advantage when working in the packed cities. Often times acting as "problem solvers", they will approach a target in a busy bazaar, strike swiftly and suddenly and then disappear into the throngs of the crowd before they can be apprehended. Due to these tactics, they are often in conflict with the Vaskari, who look on them as dishonorable vermin. The racial enmity between the two races has led to more than one riot.
For their part the Gnomes are also good at deflecting blame and talking their way out of trouble. Using their sizeable resources to bribe the needed party.
Halflings:
Halflings in this realm come from two stocks. The River Halflings, live mostly in the Elven cities. Theyare generally peaceful and take great pride in helping the elves to shepard what little nature remains of their lands. The Rivr halflings, tend to be taller and more slender, favoring light clothing and no shoes. They often work as fishermen, boat captains, and river guides. They are industrious and hard working.
Their cousins, who live nomadic lives among the dunes tend to be shorter, a bit on the pudgy side and favor light but durable coverings, and never go with out some sort of protectibe covering on their feet. They favor a more wild and dangerous lifestyle. Often raiding other tribes, caravans, and merchants. They are especially good at this task due to their ability to hide among the dunes in the dusty colored clothes they favor. They tend to fight with short bows, polearms, and often use traps to take down larger foes.
Humans: For the most part Humans are considered the most adaptable race. They thrive in situations where others fail. They are quick witted, and often form schools, colleges, and seminaries. They tend to be more prone to leaping before looking then the Elves, but often draw enmity from the Vaskari for their lack of patience. They hold a strange balance between the new and the old.
Humans tend to be more darkly complected, skin tones ranging from a dusty tan to a dark black, They tend to favor clothing that has less traditional meaning then the Elves, Dwarves and Halflings, and more flamboyant styles are the norm. Humans tend to be competant at any task they take up. They are dispursed rather well between the cities and the Dunes.
Kisreus: Before you stands a man not more than 4 feet tall. He is dark complected, wears hide armor of some fallen beast and carries a deadly looking scimitar. This is the image most well know of the Kisreus. They are fierce, deadly fighters. Foes often start a fight with Kisreus, believing that stature a weakness. However, it does not take long for them to find that these "Little Giants" truely are not to be toyed with.
Kisreus are strong, and favor slashing weapons. From birth they are seperated into two distinct groups. The Hunters and The Messengers. Hunters are taught great proficiency with their thrown weapons, they are relied upon for the survival of their clans. A typical hunter carries a scimitar, 3-5 thrown weapons, and little else. Often times they will also carry a longspear. Messengers tend to carry mush less. Generally only what they absolutely need for the task at hand. Messengers are the diplomatic arm of the race. They are relied upon to secure alliances, and deliver reports from the dunes to the underground cities of the Kisreus.
Vaskari:
There is a great battle brewing. Many men are slashing and lunging with all manner of weapons at hand. Then arrives the turning of the tide. A contingent of lizard like beings burst from the sands. They are a blur of movement, tail, fang and claw, all slashing and snapping. In but a moment the battle is done. The Scaled Warriors stand proud, licking the blood from their viscious talons and tail. These imposing beings are Viskari.
Viskari believe in honor above all else. They are trained from birth to be warriors. Such is the way of life on the Dunes. You fight to survive, or you fail to do so. Vaskari are iconic warriors. Proud. Fearless. Cunning.