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Messages - Kirksmithicus

#1
I would say to start with what you have. If later you decide you need more, you can have civil wars and balkanization. you can change or add things during play by simply stating "this" is the known world, and let the players know it may expand during play or between campaigns.

My $.02
#2
Meta (Archived) / Conlangs and You
July 02, 2008, 11:08:20 PM
Thanks for the list guys, that'll be a great help.  Second, does the forum have some way to turn threads like this into articles that can be posted permanently? (this noob is still figuring the site out)
#3
Homebrews (Archived) / Prometheus Project
July 02, 2008, 11:35:24 AM
Forget about it.
#4
Meta (Archived) / Conlangs and You
July 02, 2008, 10:52:54 AM
One of the things that I think would help me, anyway.  Is a list of say 50-100 most common words in a language (or RPG language).  When ever I have tried to create a language the problem I encounter is that I don't know what I should include. So any advice in this area would be greatly appreciated.  
#5
Those are some really great maps, awesome work guys.

#6
Guinness all the way! *shakes fist at the sky and mumbles a curse at the universe because of his recent diagnosis of diabetes and new low carb, no sugar diet*  
#7
Thanks for the info. maybe someday I'll actually get off the fence and make up my mind.
#8
Meta (Archived) / RPG dislikes
June 28, 2008, 11:09:31 PM
1. Pointy eared races
2. Settings where magic is overly common
3. Settings where magic is for sale.  In my opinion magic items should be rare and totally unique.
4. Dungeons that hold anything other than a foul smell and prisoners.
#9
QuoteFor combat, I noticed (while preparing for my new HARP campaign) that the Life Points Combat Option is right in the HARP book. Instead of rolling for combat and looking at a chart, there are no charts involved. It is a less gritty system with only numbers and no descriptions.

I guess for me, being able to make exactly the kind of character I want to make shines very brightly. I like making unique characters and HARP seems like a very good system for making them.

I like the graphic violent combat descriptions in the combat charts. I guess I'm a chart/table fan then, hehe.

This might be an interesting option, I don't remember seeing the Life Points option in the lite version.  I'll read over it again later to see if its in there.  The combat critical charts are kind of cool, I've been in games where the GM adapted them for use in other games. So perhaps I may yet be convinced to add HARP to my collection.
#10
Homebrews (Archived) / Prometheus Project
June 28, 2008, 10:42:00 PM
....and even if I were here to just recruit people it's not like I'm running the Heaven's Gate cult or something.
#11
Homebrews (Archived) / Prometheus Project
June 27, 2008, 10:20:09 PM
No problem.  I just thought I would post up what I have been working on for a while as way for people to get to know what I'm working and what I'm interested in.  Meanwhile I've been trying to familiarize myself with everyone else's work, which is not easy task, there is a lot of great stuff here.  You're probably right though, I should have tested the water with my toe first instead of doing a cannonball into the middle of the crowded pool.
#12
Thanks for posting about HARP.I have been looking at it for some time and have downloaded HARP lite and for the most part liked what I saw, but I don't have a fondness for the charts, just like in the old Role-master game. I think I might look into some D20 games since I haven't played an RPG in a while.  
#13
In the early 5th century B.C. Athens had an estimated population of 45,000 citizens liable for military service (ages 18-61). If one included estimates for their families this would suggest a total of about 180,000.  There were also about 20,000 resident aliens who with their families might add another 80,000.  These figures do not include the number of slaves who it is estimated to be at least as high as the number of citizens and their families if not much higher.  A low ball estimate would put the total population of Athens and its hinterland (Attica) at a minimum of  460,000 people. Though this estimate is for Athens during the Iron age.  Estimates of population for Bronze Age cities depend on which part of the Bronze Age we're talking about.  Early Bronze Age cities are on average going to be smaller than the average city size at the end of the Bronze Age.  

This link has some data and charts on the sizes of cities though out history and their growth.  If you look at fig. 4 you can see that Rome in 100 A.D. (or C.E. the common era) has a population of 450,000, and this is the city itself and does not include the hinterland populations (I think). If you look real close at the figure you will notice that UR, a Bronze Age city has a population of around 100,000 give or take. However, this is the largest city of the time and it is definitely not the norm.  I think that population estimates for Neolithic cities are on average 3,000 - 5,000 while Çatalhöyük had a maximum population of 10,000 and more likely only about 5,000 - 8,000. So the question then becomes, what part of the Bronze Age is the setting in and are the population centers in the setting the main centers of civilization and therefore the largest or are they on the periphery and much smaller.  As a general rule I would double the cities population for the hinterland of a region if not triple it.
#14
Homebrews (Archived) / Prometheus Project
June 26, 2008, 10:19:31 PM
What led me here?  well I was wandering around the internet and I found this site and said to myself, "myself how cool is that!", an entire forum dedicated to creating campaigns. Perhaps there are some like minded people who enjoy the creative process and would be willing to share feedback and maybe, just maybe, want to add something of their own to my project. Who knows, it could happen.  I've already had four people from another forum add some material. As for CBG having done this already, that's awesome, is it still in progress or is it finished? I was unaware of its existence until you brought it up.  However, does the fact that CBG has done this before mean that I cannot try and do it again? If so I'll pack up and move along. I was simply trying to get people interested in my concept and at the same time assure them that they would receive proper credited for their submission and that they and their work would be greatly appreciated if they decided to put in the time and effort to contribute something. I have no motive but to help create an interesting RPG setting.

Thanks for the compliment on the map, I'm sure that count zero will be happy to hear that you liked it. I know I liked it.
#15
Homebrews (Archived) / Prometheus Project
June 26, 2008, 12:29:22 PM
The Prometheus Project is a collaborative world building project. The setting is centered around the emergence of city states in 9 different regions.  Each region shares a common cultural heritage but each city state in each region is unique in many aspects. The basic technology level is that of the Bronze Age. The setting is also a humans only and low to no magic, people are superstitious and magic and mythology exists in the minds of people.  Magic, if it exists, is subtle, wild over the top magic is the stuff of myths and legends, and there is not an out of work wizard on every street corner.
 
There is wide variety of material to be worked on.

Regions
City States (regional and independent)
Barbarian Hordes
Specialized Subjects

Anyway, take a look and if you see what you like and have something you want to add, post it up in here and I'll add it to the page Everyone gets credited for their creations of course, and I'll use your screen name unless you otherwise specify that I use your real name.  If you have any tips or general comments those are welcome too.