A bit of a nutty idea I had the other day :) consider whether all magic-like effects could be explained in terms of manipulating time and space.
Take a fireball type spell for example: rather than having a ball of fire "just" magically appear on top of your target, instead you know of a location in the world that currently has a great deal of heat (forest fire, volcano, etc.). You then bend space briefly to have that heat source temporarily relocated to your target area. Or, if more "power" can be applied, you may recall such an event from the past and yank the heat source through time & space.
I'm thinking most spell like effects could be described in terms such as this. It might even create an interesting world the caster is required to have first-hand experience of a usable event before being able to draw on it (e.g. had to have visited that volcano at some point).
Any thoughts?
Take a fireball type spell for example: rather than having a ball of fire "just" magically appear on top of your target, instead you know of a location in the world that currently has a great deal of heat (forest fire, volcano, etc.). You then bend space briefly to have that heat source temporarily relocated to your target area. Or, if more "power" can be applied, you may recall such an event from the past and yank the heat source through time & space.
I'm thinking most spell like effects could be described in terms such as this. It might even create an interesting world the caster is required to have first-hand experience of a usable event before being able to draw on it (e.g. had to have visited that volcano at some point).
Any thoughts?