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Messages - Benicus

#1
The Dragon's Den (Archived) / Video Game Reviews
January 26, 2007, 12:00:01 AM
HL2 is freaking awsome, I played through it within three weeks of summer vacation almost nonstop it was so sweet. That and Counter Strike Source are God's gift to man. :)

Dead Rising:
Who doesn't love killing zombies in a mall with chainsaws? I mean, honestly? The plot is good, though could be better, the graphics are nice, the controls could have a little work but the real thing that hits home with this is just the sheer fun of it. I spent hours playing this sucker just to beat it and discover [spoiler spoiler].

You have to play it :). 9.5/10.
#2
The Dragon's Den (Archived) / World of Warcrack
January 24, 2007, 11:06:07 PM
Just restarted my account yesterday :).

On Draenor:
9 Orc Warrior

On Shadow Council:
1 Human Paladin
#3
Homebrews (Archived) / Lorn Realms (Iron Heroes)
January 14, 2007, 12:02:02 AM
Oh dang, knew I had some spelling error's in there somewhere >.<.

And thanks for the comments about the goblins, I love the freaky guyes :).

And I would think that since the elves would have only gone through two generations since the first persecutions they would be generally classified into two groups: The Older Group which wants to try and coexist with humanity and the other races, taking a Civil Rights movement in the city (to little avail yet), and the Young Group who wants to forge out their old ancestral kingdoms in the woods of the world. This younger group is gaining more support than the older group and is sort of becoming a partisan group performing minor terrorist acts on people who have wronged their ancestors in various cities. Though they can never truely be as powerful as the older group as the civil rights of the elves leaders won't teach the younger group any powerful magic (nothing higher than maybe a fourth level spell) which provides great anomosity between the two groups.

And I think that the longevity of the elves would provide more reasons for persecution. This would bring in the question of family conflicts between generations of humans and maybe one or two generations of elves. I can see a type of elf hating KKK like group coming into power from these. Hmmm, I think I'll wait to give more details out until I finish with religion though.

And thanks for the comments with the Gozor religion :). I've always liked making up intricate religions with cool dogma's and such but a big major religion never seemed to fit in with my standard D&D worlds so I took it to Iron Heroes and my ideas sort of flowed out of it. Thanks for your comments Tybalt :)!
#4
Homebrews (Archived) / Lorn Realms (Iron Heroes)
January 13, 2007, 12:49:38 AM
Alright let's get back into it:
[ic=Religion][spoiler=Gozor]
Gozor is the highest god, and his churches the most powerful, of all of the Inner Realms. Gozor has three main churches. The first largest and founded being the Orthodox Church of Gozor, which was founded at year 1 and began the Calander of the Church, or the Devarnian Calander (named after the High Vicar of Gozor at the time). The second largest is the People's Church of Gozor, founded in the year 357 with the Schism of Peter the Pious. The smallest denomination of the Church of Gozor is the Lineage of Rediach, or the Restoration of Rediach. The Restoration is a church based around the principle that Rediach of Gozorgate had, by revalation and prophecy, become Gozor and is now going to lead the peoples of Carcer into the gates of Heaven.
[note=Creation Myth]
 In the begining was Gozor, Gozor was all. But Gozor desired companionship, so he made man in his beauty. Gozor was pleased with man, but man was too curious. He looked about the House of Gozor, which was called Heaven and saw all that was within. Gozor cursed man for his curiousity and made man a home and he called it Carcer. Gozor provided man with everything he desired including woman, fruit, and flock, but he took from man his memory of Heaven. One day man grew curious once more and went with one of his many daughters and sons up onto the highest reaches of Carcer to look once more opon Gozor. And man saw Gozor, and he saw that he was good and looked like him, but Gozor, wrathful once more, cursed man and the daughter and son who had come to look opon him to be ugly, wrathful, and cruel for all time. Gozor declared he would never allow man the chance to see him again and that he would only return if man was ready for him.
-The Writings of the Prophet Alasi, Book of Gozor, Chapter 1:1-10.

[/note]
[spoiler=The Orthodox Church of Gozor]
The Orthodox Church of Gozor; Major Religion; Approximately 144,900 Followers;
The Orthodox Church of Gozor has existed since the recording of history, in fact they began the only still used calander in existance the Calander of the Church or the Devarnian Calander. The Church of Gozor, as it is sometimes referred by, is head by a powerful clergyman called the High Vicar of Gozor. The High Vicar of Gozor is chosen by vote from the Twelve High Apostles of Gozor and then is confirmed by a checking of the Book of Gozor and the Soothsayer of Gozor. The Twelve, or the Twelve High Apostles, are the chosen Archbishops of the twelve metropolises that have a cathedral of Gozor in them. These Archbishops are chosen by previous High Apostles once they take office. Under the Archbishops are Bishops who man the ordinary churches, under bishops are Deacons who help the Bishop in his duties, under Deacons are Priests who tend to the duties of mantaining the peace, spreading the word of Gozor, and giving blessings, under Priests are typical followers.

The Soothsayer of Gozor is a special person indeed, she is taken from birth from the family of the previous Soothsayer and is embued with powers that no mortal human will ever know. She is granted the only exception to the Edict of Deviltry and is taught the magical arts from the last standing arcane elven library hidden deep in the Mon Montis Mountains of the Inner Realms. Soothsayers are then embued with an ancient ritual that allows the Soothsayer to predict portions of the future, but only as long as she is a virgin. To keep this powerful ally away from harm the Orthodox Church of Gozor keeps her hidden away at the arcane library, calling on her only when necessary. When she has grown to age fourty three she makes one last prediction, the predicition of the next High Vicar of Gozor, after that she is banished from the Inner Realms for the Crime of Witchcraft which is punishable by death. She is given a man from a barbarian tribe to be her keeper and is continually watched until she gives birth to a female child which is then taken for the next Soothsayer.

The Clergy of the Church of Gozor all wear long flowing white robes and have individual crests made indicating their status in the church. Priests wear a crest on the sleeve of their right arm that is a purple shield with a mountain in front of a rising sun depicted on it. Deacons wear a golden shield on their right arm with a open book on it, they also wear a black draping scarf worn untied and draping to their knees. Bishops wear the same scarf as Deacons but also wear a large golden crest on their chest depicting their favorite scene in the book of Gozor. Archbishops wear the same scarf but it has gold and purple lining the edges, they also wear a ring giving an insignia of which city they belong to and a crest of blood red on their right arm bearing a golden sword. High Apostles wear the same as Archbishops but they add a gold belt. The High Vicar of Gozor wears the same as the Apostles but adds a large mitre.

The Orthodox Church of Gozor is founded on the Five Treatises of Faith, these are:
1)Piety to Gozor;There can be no God but Gozor.
2)Devotion to the High Vicar;The High Vicar is the Chosen of Gozor.
3)Devotion to the father; Your father is one of the High Vicar's servants.
4)Servitude to Gozor;Serving Gozor is the ulitmate blessing.
5)Faith in the Book of Gozor; The Book is the word of Gozor to man throughout time.

The Orthodox Church of Gozor's holy book is the Book of Gozor, this is what they believe to be the words of Gozor given to man throughout the ages since The Departure. The Book of Gozor gives three emotions as the Cardinal Sins of Gozor, these are:
1)Anger;Anger leads to pain.
2)Fear;Gozor gives you light, do not fear because fear is showing no faith in Gozor.
3)Jealousy;Jealousy leads to Anger.
[/spoiler]
[spoiler=Peoples Church of Gozor]
The Peoples Church of Gozor; Approximately 97,890 followers;
The Peoples Church of Gozor was founded by the King of the Realms Peter III, also known as Peter The Pious, in the year 357 by the Schism of Peter the Pious. Peter was not an unintelligent ruler but he wasn't the most learned man of the Inner Realms by any account. It has been said that when he was excommunicated by Galardir V that he gathered up his most learned advisors for counsel. His many advisor's and cheif priests, who also were excomunicated, suggested that he steal the Soothsayer of Gozor and use her consul. Peter went on a quest to do so, but he did it in the biggest scheme of suberterfuge and secrecy that the realms may have ever known. He created the 'Knights of the Veil' to do this mission. The Knights worked tirelessly for their king but could not find the Soothsayer's secret location, but they did find an ancient Goblin burial ground in the Outer Realms. This burial ground held secrets of the long forgotten goblin religion and it's holy books, Peter III took this as inspiration for his new-found religion and based many teachings off of those books. This obviously is a highly kept secret at the heart of many intricate layers of lies and webs of deception to keep the masses happy that their religion is absolutely not based on the goblins paganistic rituals of witchcraft.

The clergy of the Peoples Church of Gozor is based more on equality than a strict higherarchy. The leader of the religion is the King of the Realms who is descended from Peter III, who is called a Petarin, but other than that most of the clergy is equal in status. There are Altarkin, who tend to the janitorial work around cathedral's and churches, Kingsfellow's, who do missionary work, Lightbearers, who help with the poor, sick, and dying, Tythemen, who collect Tithes, and Priests, who give sermons.

All the clergy of the Peoples Church of Gozor wear earth toned robes, typically brown, made of wool. The Petarin also wears a serimonial crown.

People's Church brings several things back from the old Orthodox religion but makes a lot of bold changes. One change is the reformation of the Treatises of Faith, adding four more, taking out one and rearranging several. The People's Church of Gozors' Eight Treatises of Faith are:
1)Faith in the King; The king is the chozen of Gozor who will lead you to Gozor's Glory.
2)Faith in Gozor; Gozor will lead you back to him for you are his chosen people.
3)Devotion to the Father; your father is a servant of Gozor.
4)Servitude to the King; Serving the King will help guarantee you a spot in Heaven.
5)Servitude to Gozor;Serving Gozor is the ulitmate blessing.
6)Faith in the Book of Gozor; The Book is the word of Gozor to man throughout time.
7)Tithe to the Church of Gozor; Tithe is a sacrifice that will please Gozor to give you a remission of sins.
8)Baptism by Servitude;Serve Gozor in one of his many endeavors and he will free you of your sins up to that point.

The People's Church of Gozor puts a special importance in the fact that they believe that the King of the Realms is a descendant of Gozor since the time of Peter the Pious. They include a lesson in every sermon restating this fact giving a substantial ammount of fact behind it that would please the iliterate serf's.

To help gain money for the Church, and in turn the state, the People's Church came up with a way that they could extract more tithes out of people. They employed a person, usually a priest, to go around the village once a month and pick one person who had been unfaithful and to take him out of his house and give him a public flogging saying that he had not confessed his sins, paid his tithes, or given service when called. They also made the clergy an unpaid service and required tithes of everyone if they sinned. The People's Church considers the following sins as according to the ancient goblin manuscripts stating negative actions to the tribe:
1)The Most Heinous Sin of Treason
2)The Most Corrupt Sin of Blasphemy
3)The Most Destructive Sin of Murder
4)The Most Depraved Sin of Rape
5)The Most Fraudulant Sin of Theft

After these major sins are many minor sins as outlined by the Saint Jeremiah in the Writings of the Attrocities circa 438. The Writings of the Attrocities outlined 433 minor sins that one can commit and lists the cost of the tithe to be forgiven for each sin ranging from 1 Soverign to 800 Drake's (Platinum).
[/spoiler]
[spoiler=Lineage of Rediach]
The Lineage of Rediach; Major Religion; Approximately 60,000 followers;
The Lineage of Rediach is based off of the teachings of the man Rediach of Gozorgate, who was born in the year 1190 in the city of Gozorgate. Rediach is an elf, though he has extensively grizzled features due to his time spent in the eastern deserts, and many scars due to his military service in some of the Wildfang Conflicts, he also has a very long white beard. Most people would never think of him as being an elf, let alone a sorcerror of great power. Rediach is almost two hundred years old now, most people have never seen him or actually read his teachings enough to bother with this small fact but those who believe him to be the chosen of Gozor follow him fanatically.

In 1211 after the Culling of the Merchants of 1210, Rediach took time to stop how he was running his life and look opon the world. He was a merchant of some great renown in Gozorgate at this time, but he packed up shop and left for the eastern deserts, speaking of the prophecy of the return of Gozor. He hated all the current religions for their hypocricy and destruction and vowed to have his revenge for the death of his parents at the hands of Gozor Edict followers. After wandering the desert for three years Rediach came opon a revelation. It is said that the voice of Gozor came opon him and told him to open his scripture, he did so and found the Prophecy of the Return which said that when man was ready Gozor would let man return to heaven. It is said that after seeing this Rediach knew that he was Gozor incarnate and that he would lead man to heaven.
This is what the religion publicly says, but this is far from the truth. Rediach spent three years in the desert planing his revenge and learning the ancient sorcerer's powers of the east. When he returned to civilization a man saw Rediach practicing magic in an alleyway and declared him to be Gozor incarnate. Rediach, needing the attention to help in his plan to destroy all Gozor worshippers, embraced the title and grew in attention and status in the east. Eventually he became Baron of the East Desert, crowned by the King of the Realms himself.

Rediach never stopped learning the arts of sorcerery, and as his power grew he told his disciples that since he was spending more time on Carcer his powers of Gozor would come back to him steadily, and when man was fully ready he would have all his powers and lead man to Heaven. The facade worked and his religion grew.

Right now Rediach has enough power to probablly level a large city, but he must keep his powers channeled in several Ollandra Stones. The Ollandra Stones keep his powers from building up inside of him from disuse, a side affect of his type of magic, and eventually killing him. The Ollandra Stones are hidden in several monastaries throughout the Inner Realms, the monks claiming them to be "Shards of Heaven" since their magical properties bring prosperity and peace to the land around them.

Recently Rediach has been calling for some of his followers to go on crusade against certain barons of the Inner Realms. These are usually the most loyal barons to either the Orthodox Church of Gozor or the People's Church of Gozor, but the knights and serf's don't ask questions to their god.

The main teachings of the Lineage of Rediach is that; 1)Rediach is Gozor Incarnate, 2)The Word of Rediach is Gozor's Word, 3)The Crusan Knights are the enforcers of Rediachs word.

The Crusan Knights were some of the most loyal followers in life to Rediach, and in death they serve him just as loyally. They were created to destroy anyone who got too close to anything Rediach considered threatening to him, such as the Soothsayer of Gozor. The Knights are a group composed of six undead black knights, once Rediach told them the truth they threatened to kill the mage but he overpowered them into mindless slaves. Rediach now positions one of each of the Crusan Knights at a monastery in the Inner Realms.

Rediach also composed a work to supplement the Book of Gozor as the holy word of the church. This book is called the Latter Word of Gozor, which bends the book of Gozor in subtle ways to make each fanatic his slave. The main word in the Latter Word of Gozor is the importance of Servitude to Gozor, especially now that he is in a weakened state in the mortal world.
[/spoiler]
[/spoiler]
[spoiler=Ancient Goblin Pantheon]
[/spoiler]
[spoiler=Ancient Orc Pantheon]
[/spoiler]
[spoiler=Elven Religions]
[spoiler=Ancient Elven Pantheon]
[/spoiler]
[spoiler=The Lightbringers]
[/spoiler]
[/spoiler]
[/ic]
#5
Homebrews (Archived) / Lorn Realms (Iron Heroes)
January 12, 2007, 11:48:43 PM
Here's a short little thing for the Trait and Extra Race decision:
[spoiler=Races and Traits]
If you are going to play an alternate race other than humans in the Lorn Realms at the DM's discretion you may use this system. This system allows the players to choose an alternate race other than human but still use the trait system of Iron Heroes. The alternate race makes the character have one trait chosen for them already and they get one more to choose from the trait list. The traits are as follows:
Goblin (You may choose this if you want the generic Goblin trait or you may choose one of the more specific Goblin types traits)-Short
Orc-Strong or Tough as Iron
Elf-Bewitching or Charismatic
Tinker Goblin-Intelligent
Longfang Goblin-Savage Appearance
Spiritwatch Goblin-Wise
[/spoiler]

Oh and Half-orc's do exist as well as half-elves, I'll put spots in for them in the main race post later on.
#6
Homebrews (Archived) / Lorn Realms (Iron Heroes)
January 12, 2007, 11:42:16 PM
Well what I've been thinking is for now I'll only allow the PC's to be Human but I might work out some sort of trait system for the other races as well a little later down the line. But since most of the other races aren't really accepted in human society it probablly wouldn't really matter because if you adventure and can't return to the city to resuply it'll be a short campaign.

What I might do is have a base trait that one race has (humans don't have one of course) like for Goblins it would be 'Short' and then they get another trait to choose. That might work, it would encourage people to be Human for obvious RP reasons and for more trait selection but you still have the flexibility to choose the other races.
#7
Homebrews (Archived) / Lorn Realms (Iron Heroes)
January 12, 2007, 07:14:43 PM
This will be the thread for a new world I am cooking up called the Lorn Realms, the planet it is based on is called Carcer. This world will be based in the low-magic rules of Iron Heroes, which basically say that you can do cool combat manuevers and that magic is not consequence free. This will be a work in progress but feel free to post comments if you want.

[spoiler=Into]
So now I've taken an Ancient World Civilizations(sp?) class and I've come to think, D&D Worlds (Towns especially) are  very bright and shiny places to live in. So then I take alook at the Swordlands from Iron Heroes, it's less shiny to live in but shiny none-the-less (IMO). So then I think "What if I just took historical examples and made an Iron Heroes world?" Most people have already probablly taken this as common sense, well back off man I'm slow! ;)
[/spoiler]

The following will be standard humans in a European like setting that we'll call the 'Inner Realms'.
[ic=Humans]
[spoiler=Serf's]
Peasents(sp?)/Serf's/Pleb's (depending on location): Strangleholded to the land that they work Serf's don't adventure much. They, by law, can't in most instances and the only time they get much action is when they're conscripted by their lords to fight for a set time of the year. This isn't necessarily a bad thing, an average Serf (both male and female) cannot read or write and is about 5'2" tall and might weigh up to 145lbs. for males, for females you might be 4'11" and 120lbs. Your life is short and brutal if your a serf, especially in cities. You might live to your late 30's but the plague, the Black Culling, would probablly take you well before then.
[/spoiler]

[spoiler=Nobles/Lords]
Inner Realms Nobles/Lords:
Since there is a real shortage of a middle class in the Inner Realms due to the nobles controlling the Merchantile guilds which in turn control commerce and trade, and nobles also controlling alot of the craftsman guilds as well which control creation of basic things, the nobles and lords are extremely wealthy. They are so wealthy in fact that if they wanted to they could easily race enough money to wage war to seize any ammount of land in the Inner Realms, plus with the Serf's owing them alliegance and military service they could, in theory, raise a sisable army without any money backing it. Nobles owe alliagence to a higher power though, usually claiming to be descended from Gozor, The King-Father[the god of most of the Inner Realms and the only one tolerated in most states], the King of the Realms is a powerful man indeed. The King of the Realms, even if the claim to divinity is false, is one of the most powerful men in all the Realms. He is usually the most wealthy in his domain and always has the largest army, if someone tries to amass forces that equal him it usually ends in rebellion and destruction. Nobles and Lords are typical humans in size and stature due to their increased diets, with men being larger than women. Nobles tend to live into their late 50's.
[/spoiler]

[spoiler=Merchants]
Merchants/Craftsmen:
Born of a special class the merchants and craftsmen of the Inner Realms are a lucky people. Other than the fact that they have to live in the disgusting cities, merchants typically have a good lot in life. They are some of the only men to get paid for their services, they usually own a home or live in their lords manor, and they get fed well. The first merchants were just peasents who took the land they worked on and used the fruits of their labor to gain a profit (without their lords consent or knowledge of course). This expanded into large merchant colleges being constructed in some of the larger cities, such as Gozorgate and Crownheath. As the merchant class grew they expanded the merchant colleges to include sections for learning trades of crafts. Craftsmen are still treated as a lesser people by most merchants. When merchants got too powerful some tried to take nobelity(sp?), which resulted in several disastorous revolts such as the Crownheath Slaughters and the Culling of 1210. Merchants are standard human sized and tend to live into their late 40's. Merchants are also mainly male as most people in the Inner Realms treat women as a second class barely above Serf's, some might even consider the treatment of women like property.
[/spoiler]

[spoiler=Knights]
Knights:
An elite group of warriors led by the Code of Chivalry, Knights are the servants of Gozor (and in some places, pagan gods). Potential Knights are taken from youth, typically from a merchant family or nobles, and trained as squires doing demanding work and training for years. Usually after their sixth year of squirehood, Knights are coronated in the High Temple of Gozor in Crownhearth. They are presented their own sword at the coronation by the King of the Realms himself. Knights are usually wealthy, living in luxiorious(sp?) manors and sprawling estates gained from spoils of war. Knights may have many of their own Serf's as well, tending to their land. Knights are only human males and are standard human size living to be in their 60's if battle doesn't take them first.
[/spoiler]
[/ic]
Now let's take a look at the other races in their relationships with humanity:
[ic=Other Humanoids]
[spoiler=Elves]
Elves:
The only wielders of 'true' magic, meaning the standard D&D magic but only the Arcane kinds, elves are the smallest in number of all the other humanoids in the Lorn Realms. Elves were discovered by a small intrepid band of knights called the 'Knights of Grencross', Grencross being the city they were based in, in the first century. Elves were pagans at the time and were fanatically devoted to their gods "Avinor Sunstar", "Kypho Darktree", "Selun Leaffall", "Undrius Autumnbreeze", and others but the Knights of Grencross converted the elves to the earliest church of Gozor, The Orthodox Church of Gozor. Elves were highly persecuted in the realms during the first through the fifth centuries because of their smaller frames, effeminate looks (for males), and control of magic. Eventually in the third century elves were forced to live in ghettos in all cities. These places were horrible to live in, typically they were where the sewage would run to (if the city had plumbing, most didn't) or the closest place to where barbarians would invade. In the fourth century King of the Realms Peter III, the Pious, would decree himself the leader of the Orthodox Church of Gozor (then known as the Church of Gozor), this would invoke the wrath of the true leader of the church the High Vicar of Gozor Galardir V, who promptly excomunicated Peter and all who followed him. Peter in retribution for this broke off and formed his own church of Gozor, the People's Church of Gozor, and the first act as leader of this church was the extermination of the elves with the Edict of Deviltry. The Edict, as it is most often refered to, commanded that all races and beings capable of using the vile godless science of magic be destroyed forth-with, this list included many peoples, most of which avoided persecution due either their longstanding relationships with humans or humans simply not caring about them. The Elves were not so fortunate. Thousands died over the course of several tenday's and the remaining elves fled to Gozorgate, the last standing bastion of Elf accepting society in the Inner Realms. The High Vicar of Gozor Galardir gave his blessings to the Elves from Peter III wrath and granted them a portion of his city in return for vassalship. For nine hundred years the elves lived in peace in Gozorgate until the beging of the Black Culling occured. As the horrible plague spread throughout the city and into neighboring countries people frantically looked for a cure and found one, destroying the Elves and their 'evil' magic curses opon them for it was obiviously them who had cursed them (/sarcasm). In the riots that followed over the course of the hundred years of the main bursts of the plague over fifty thousand elves died all throughout the Inner Realms, and much more of their culture such as literature and knowledge of magic was stolen by flames of destruction. In most cities now-a-days Elves live in a persecuted peace, still in the Ghetto.
[/spoiler]

[spoiler=Orc's]
Orc's:
Orc's (and to a lesser extent, Half-Orc's) have always been persecuted by humans. It has been said that when Gozor created the world he made man and woman in his own image but man, being curious as always, went to look opon the face of Gozor and incited the wrath of the god as Gozor cursed man to be ugly, brutish, and cruel for all his days, thus creating the first orc.

Man and orc lived together in peace for hundreds of years until the begining of the Black Culling. After the destruction of the Elves, all Orc's were placed into slavery in the Inner Realms. Most fled into the wilderness following an enigmatic orc named 'Wildfang'. The new Wildfang tribes were a powerful and unified presence in the Outer Realms Wilderness, and could rival many a smaller Inner Realm in size and strength. They fought hard and brave against the humans of the Inner Realms in a series of wars called the Wildfang Conflicts, but ended up defeated but not broken. Fleeing back into the Outer Realms the Wildfang tribes vowed to free their enslaved brothers but little of a free orc presence has been heard of in the Inner Realms in five years.
[/spoiler]

Next I think I'll do one of my favorite races, Goblins. I love Goblins, both D&D and folklore so I think I'll do three types of the little buggers. Since I don't like Gnomes much I'll have Goblins replace them, these goblins will be small intelligent 'Tinker' Goblins, they will be engineers of sorts and common Magewrights from Eberron (so they have a substantial control of magic in Carcer). After Tinker Goblins will come the barbaric Goblins, let's call these...Longfang Goblins, these guyes will represent the stereotypical goblins from the Monster Manuals. Last but not least will come the Fey-like Folklore Goblins, these guyes will be called...Spiritwatch Goblins. And now let's get to some detail!

[spoiler=Tinker Goblins]
Tinker Goblins:
Tinker Goblins have exisited since the founding of Gozorgate. Discovered sometime around the founding of the city by the Grencross Knights the Tinker Goblins were a pacifist community based around trust and friendshipt. The Grencross Knights had an easy time converting the Tinker Goblins to the Church of Gozor and enlisted their help (peaceably) to constructing the new city. Tinker Goblins controlled a magic similar to the elves, though far less powerful and only affecting building materials it was substantial none-the-less. With the help of the Tinker Goblins, Gozorgate was constructed in one-fourth the time it would take without their help. Due to this the Tinker Goblins were granted permanent citizenship for their efforts by High Vicar of Gozor Pleasant I, which would prove instrumental in their survival of The Edict and the Riots of the Black Culling. Tinker Goblins stand roughly at three and a half feet tall weighing up to ninety pounds and can live to fifty years of age.
[/spoiler]

[spoiler=Longfang Goblins]
Longfang Goblins:
Small, aggresive, and savage, Longfang Goblins are more of a nuisance than a true threat to society. They were discovered a few years after Tinker Goblins, the Tinker Goblins called them "Big Meanies," because of their size in comparision to the worker goblins. The first encounter with Longfang Goblins was by the Grencross Knights, they were exploring the Gozorwood outside of Gozorgate and found the goblins. Thinking they were just lost Tinker Goblins the kind hearted Knights expanded a hand of friendship which was soon biten off. Half of the party of exploritory knights were killed and the other half returned broken to Gozorgate. An inquisition of sorts then occured with the Tinker Goblins, a new band of Knights was created called the 'Knights of Erudition', who began the expansive investigation into the Tinker Goblins relationship with the Longfangs. The Knights came to the conclusion that the Tinkers and Lonfangs were seperate but that the Longfangs were indeed a threat. They attacked several Longfang tribal villages near Gozorgate destroying hundreds of years of ancestral Goblin homeland and forcing the Longfangs into the Outer Realms. The Longfangs did not venture into the Inner Realms again until the Orc's moved into the Outer Realms speaking tales of the Black Culling. Many goblin tribes of Longfangs took this as a sign from their many gods to attack the treacherous Tinker Goblins and the Humans who housed them. Goblin activity in the last year has been explosive.
[/spoiler]
[spoiler=Spiritwatch Goblins]
Spiritwatch Goblins are a nomadic tribe of druids and shamans, discovered by the mad wizard Alastor Longshadow. This type of goblin believes that all technology should be avoided or destroyed at all costs, but magic is the primal energy that will allow you to transcend existance and live with the gods. Since humans are unable to use the Spiritwatch magic they feel that the gods have marked the humans as weak and to be destroyed since they use technology more than magic. This comes as a problem since the Spiritwatch Goblins live and coexist with the Outer Realm barbarians. The goblins reason though that since the barbarians have forsaken technology in their eyes they are redeemed even though they cannot use magic. Spiritwatch Goblins for the most part don't fight wars against civilization though, they use their Longfang counterparts for that dirtywork. Spiritwatch Goblins mostly are waiting for a prophesized destruction of the human race, and now that the Black Culling has returned they believe that their hour is near.
[/spoiler]
[/ic]
[ic=Monstrous Races]
[spoiler=Monstrous Races]
Not many monstrous races can be found in the Inner Realms but there is always a cave or a rock to hide under. The races to be considered monsters as according to the Edict of Monstrosity published in 987 by the Orthodox Church of Gozor and agreed by the People's Church of Gozor, are; Ogres, Trolls, Duergar, Yuan-Ti, Azer, Assasin Vines, Bassilks, Bugbears, Centaurs, Chimeras, Any and All Demons and Devils, Dragons, Elves, Formians, Genie's, Giants, Hydra's, Kobolds, Lycanthropes, Sahuagin, And All Undead. All of these creatures have various wanted levels and if you bring proof of the death of one you may claim a small reward of a minimum of 7 Soverigns (Silver Pieces) and up to 80 Crowns (Gold Pieces).    
[/spoiler]
[/ic]
#8
The Dragon's Den (Archived) / Explain thy avatar!
September 22, 2006, 12:20:59 AM
Huzzah it has been done!!
#9
The Dragon's Den (Archived) / Explain thy avatar!
September 21, 2006, 08:48:34 PM
I have no avatar except for the cheap one that this site hosts.

I didn't know about imageshack back then so I may change my avatar to:
Cthulu (Mindflayer to you non HP.Lovecraft) Eating the World.
#10
The Dragon's Den (Archived) / Explain thy Screen name!
September 21, 2006, 08:46:27 PM
Name: Benicus

I had this one given to me by my big bro who's gaming handle was Shanicus. At first I didn't realize what the heck it was (except for being part of my name) but then I realized "Ben+Sparticus=Benicus".

So there it is, I am Benicus. Master gladiator, rebel without a cause, and hard-working DM/Player.
#11
Meta (Archived) / A bad character build, in a good way!
September 07, 2006, 06:04:12 PM
Well yeah, but I also wanted to see if anyone liked/hated the concept I have here.
#12
Meta (Archived) / A bad character build, in a good way!
September 07, 2006, 05:34:00 PM
Check this out and give me a comment!


Character Name: Achiliene "Death Dancer" Odieon
Player Name: Benicus
Class: Scout-7/Dervish-10
Total ECL: 17
HP: 116 (7d8+10d10+34)
AC:34 [+9 Armor +9 Dex +3 Item +3 Dervish] (+1 Dodge would make it AC 35 against one target)
Initiative: +12 [+9 Dex +3 Class Features]
Speed: 55 Feet (30 Base, 25 Class Features)
Signature: Dancing Death Blades (Dervish Dance+Skirmish Damage)

Race: Human
Alignment: Chaotic Neutral
Deity: None, hates the gods
Size: Medium
Age: 23
Gender: Male
Height: 6'
Weight: 200lbs.
Eyes: Blue
Hair: Red
Skin: White

Abilities:
Strength: 12 (+1)
Dexterity: 28 [+6 Gloves, 22 normal, 18 buy+4 stat increases] (+9)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 8 (-1)
Charisma: 8 (-1)

Saving Throws:
Fort: 9 [+5 Base +2 Ability +1 Battle Fortitude +1 Item]
Ref: 22 [+12 Base +9 Ability +1 Item]
Will: 9 [+9 Base -1 Abilty +1 Item]

BAB: +15/+10/+5

Spell Resistance: 0

Grapple: +16 [+15 BAB +1 Str]

Attacks:
+4 Merciful Keen Scimitar +29/+25/+19 [+1 Weapon Focus, +4 Magical, +9 Dex, +15/+10/+5 Base] (1d6+1d6+5{if Dervish Dancing}+1 Str+4 Magic Nonlethal Damage, 16-20X2 Crit {+4 on Confirm Crit attempts})

+1 Shortbow with 20 Arrows +25/+20/+15 [+1 Magic, +9 Dex, +15/+10/+5 Base]

Feats:
Combat Expertise
Dodge
Mobility
Weapon Focus (Scimitar)
Spring Attack
Weapon Finesse
Elusive Target
Improved Disarm
Power Critical (Scimitar)

SA:
2 Bonus Feats
Dervish Dance 5/day Lasting 10 rounds each
A thousand cuts 1/day
Tireless Dance
Elaborate Parry
Dance of Death
Improved Reaction
Movement Mastery
Slashing Blades
Skirimish (+2d6 on all attacks made when moved 10ft. and +2AC)
Flawless Stride
Evasion
Trackless Step
Uncanny Dodge
Battle Fortitude +1
Trapfinding

Languages:
Common
Dwarven
Elven

Gear:
+4 Merciful Keen Scimitar
Shortbow w/ 20 arrows
+5 Mithral Chain
Gloves of Dexterity +6
Cloak of Resistance +1
Potion of Cure Moderate Wounds
Potions of Cure Light WoundsX4
100,000 GP in Reserve

Skills(191 Points, *=Class Skill):
*Balance (20 Ranks)
Bluff (10 Ranks)
*Climb(20 Ranks)
*Escape Artist (20 Ranks)
*Hide (11 Ranks)
*Perform Weapon Drill (20 Ranks)
*Perform Dance (20 Ranks)
*Sense Motive (20 Ranks)
*Tumble (20 Ranks)
*Swim (20 Ranks)
#13
Taken that is such an awsome idea, made me giggle. MUAHAHAH,

Ill try and get my friend to join and post his stuff for himself now, not sure how his computer access situation is though.
#14
My friend said the campaign would be about getting the gauntlet before some evil guy did or something like that. The thing I don't like though is that he made it so that its an infinte Wish spell type thing and my point is that "Why would whoever has it even let us try? Wouldn't they just poof us out of reality?" but thats about it.
#15
K from what I can tell my friends thinking in this is:

1. I think he just likes the other races
2. Same
3. All people are evil, or something like that
5. Not sure, I just think he doesn't like dragons...or hes trying to make it unique
6. Proboblly, Mexico anyone?
7. Proboblly

But thats what I can get from it, my variant explained a few of these (eg. One evil god, lotsa races cuz hes a sadist who loves to watch people kill each other, King makes gauntlet to kill evil god first kills gods manifistation on world the dragons, god kills king, etc.)