Quote from: Vreeg's Barolohave severe doubts that most people have enough intelligence to come in out of the rain...
Yeah, that. The questions made a lot of assumptions about situations that are way beyond "multiple choice" complexity.
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Show posts MenuQuote from: Vreeg's Barolohave severe doubts that most people have enough intelligence to come in out of the rain...
Quote from: SteerpikeI'm wondering if level is determined by the age bracket...
Quotedo something unique with the world that they havent seen before
Quoteim wanting a bbeg to pull something roughly moonsized towards earth and the good guy im wanting to move our moon in the way stopping the other one and then the two would be stuck pretty close together with alot of debris floating around it. How would this affect our tides, and by this i mean roughly 2/3rds of one moon and 1/2 the other floating around the planet?
Quote from: Elemental_ElfSo you, as a DM, give a story to your players? I do the opposite (well sort of), I prefer to give my players a template on which they can create their own stories. I don't restrict myself to what I want to do, rather I bring forth a world and people in it so that my players can do and see what they want.
Quote from: Vreeg's Coachwhip.Celtricia for 25 years. (3 of my players have been part of it for the full quarter century)
GMing for 30 years.
PLaying 32 years, starting with melee/wizards-Tunnels and Trolls-original D&D.
And the longer I go, the more I respect the story, and everything else is a vessel for that.
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