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Messages - Kalontas

#1
Meta (Archived) / Re: Impromptu Poll: Power Lists
December 11, 2011, 07:09:16 AM
Quote from: SeƱor Leetz
List one for players, list two for game-masters

That's probably a very decent solution.
#2
Meta (Archived) / Re: Impromptu Poll: Power Lists
December 09, 2011, 06:02:43 PM
I definitely like version 2.
#3
News (Archived) / Re: New User Titles
December 09, 2011, 01:52:04 PM
Mr. I-will-suck-your-life-out-through-the-butthole is stronger than a siren? :D
#4
Campaign Elements and Design (Archived) / Re: Elementals
December 09, 2011, 12:28:09 PM
Yeah, those ideas were probably done more often than we think or notice (for one, I think I recall a Draugr being composed of similar stuff in Witcher 2). Also, "wound" doesn't sound very evocative of that image.
#5
The Dragon's Den (Archived) / Re: Magic Vending Machine
December 09, 2011, 06:31:19 AM
Receives: the D&D movie on DVD

Inserts: a six-sided die
#6
Granted - a genie went to all your finals for you, but as soon as people realised it wasn't you, you get booted.

I wish people answered my threads when I finish with a question.
#7
Campaign Elements and Design (Archived) / Re: Elementals
December 09, 2011, 06:19:40 AM
On an idea similar to the flotsam guy: battlefield "elemental" - an animated creature composed of broken shields, weapons and pieces of armor or battlements, and occasionally bones and pieces of flesh of the fallen soldiers.
#8
Meta (Archived) / Re: When Is Enough?
December 09, 2011, 06:17:00 AM
We're creating worlds. I don't think we can truly safely say they're complete until we have named every nook and cranny and wrote biography for its every inhabitant. Worlds are one of the few things that are never finished - we may finish books about them, or get them to the state of being good enough for publication, but they are never truly complete.
#9
Quote from: NomadicSounds a little bit freemason, I like it. So have you thought of any cool traditions or customs that they (or the other religions) might practice?

The ancient Greek mysteries are where the basic practices of freemasonry started.
#10
The Dragon's Den (Archived) / Re: Magic Vending Machine
December 08, 2011, 06:26:19 PM
Receives: bucket of purple paint (who said it has to NEVER make sense?)

Inserts: complete Lord of the Rings trilogy (the books)
#11
I think you'd sooner find truly wild people in Amazon rainforest than in Africa. It's a common misconception - Africa is very much accustomed to modern technology pretty much everywhere - at least guns, even if some people may have not seen a white guy more than twice in their life. Comparably, in Amazon there are still new tribes being found.
#12
Couldn't just them knowing special spells taught only on certain level of rites make them clerics mechanics-wise? As in, on higher levels of the mysteries, they're taught spells that for all intents and purposes work like cleric spells.
Of course, if that's your intention to specifically not have any clerics, that's fine.
#13
There are no clerics? Then who's in charge of mysteries? There's ought to be some "caste" who got to the highest level and are guiding the freshly initiated people - which would make them technically clerics.
#14
So I try my hardest to concentrate on specific parts and came up with a write-up for an Ultramarine city. Anything to add/remove in a city description?

Name: Dawnsbreak
Location: eastern coastline of Ultramar island, at the mouth of Tears of Joy river.
Architectural style: romanesque
Population: 2,000 registered citizens of Ultramar (95% Aasimar, 2% Deva, 2.5% Quetzin), approx. 1,500 traders and visitors at peak months of the year (50% Nephilim, 20% Human, 10% Gnome)
Patron deity: the Sun Queen
Dominating alignment: good (neutral good) (90%), unaligned (true neutral) (9%)
Workforce distribution: trade (50%), manufacturing (35%), fishery (10%)
Brief history: Dawnsbreak was founded 557 years ago and was the original landing of the Holy Father's ships, at the mouth of river called Tears of Joy (legend states, he shed tears of joy upon finding a 'promised land'). While originally considered as future capital, ultimately purchase of the whole island from natives assured emigration deeper inside, founding Prima Capita. The settlement later became Dawnsbreak, a port town that mainly serves as the entrance to the realm.
120 years ago the New Docks were set on fire by a Nephilim 'godslayer' who sought to sabotage the Holy Kingdom. The criminal has been caught, but fire destroyed much of southern parts of the city, which has been since rebuilt.
Places of interest:
- the Dawn's Break Docks - main and oldest docks in the city, with a shrine marking original landing of the Holy Father. On a tiny, rocky island near the entrance to the docks a giant statue of the Sun Queen has been erected, reminding everyone entering Ultramar of her radiance. It's usually the first place anyone coming to all of Ultramar sees.
- Mariner's Chapel - small, but prominent chapel located near Dawn's Break Docks.
- The Radiant Scene - theater and restaurant in the northern part of the city, main place of socialisation in Dawnsbreak.
- market - main city market, located in the southern part, near the trade docks and craftsmen's district.
- The New Docks - city's main trade docks. Most authorities advise avoiding the place because of "shady people" - which means unscrupulous Nephilim merchants, not crime.
#15
The Dragon's Den (Archived) / Re: Magic Vending Machine
December 08, 2011, 01:12:43 PM
Receives: a 10 ft. pole... made of bacon.

Inserts: bone meal.