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Messages - Red

#1
Meta (Archived) / Baldur's Gate, Mods and Patches
March 23, 2009, 02:47:08 AM
There are plenty of mods that offer new, fully voiced NPC's, new stories, etc.  

Some mods alter game rules a bit.

I highly recommend "Unfinished Business" which is a mod that ties up a lot of the loose ends in some quests and other things that were coded into the game but never included.  Including Minsc's quest to find *shock* his lost Boo.  

As for game mods, "Ease of Use" mod is a must.  It does a whole slew of things that you can turn individually on to suit your preference.  My personal favorite was removing the limit on item stacking, as well as removing the race requirement for romances.  

I think that is included in the "baldurdash" fixpack, which (you guessed it) fixes a number of bugs and other things.  

Finally, there is also "BG Tutu", which converts BG1 to use the BG2 engine, so you can play through the first game with all classes, kits, spells, etc, as well as being able to play on a higher resolution.  
#2
Interesting.  It certainly isnt your standard "I cast fireball" magic system/theory/thing.  

You say that the fire spirit would be able to ignite something, the storm spirit able to produce lightning.  

Is there anything humans can do special?  Or maybe not special, but does their internal magic offer anything not available to other spirits?
#3
H'okay.

So, I think I can grasp it as a whole, but I think the best thing to do is to provide an example of it in action.  

Let's say I wanted to set a log of wood on fire.  What processes are taking place?  I'm guessing from the reading that I could not do this with internal magic?  Just a quick run down on a magical interaction would improve my understanding greatly.