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Quote from: XeviatOH! And in the last five years, there has been one huge change in my life: new name, new gender, same Xeviat.
Quote from: sparkletwist
Yes, that answers the question, thank you!
Saying a grid is pretty much essential is an interesting divergence, though. The game as presented didn't have one, and even D&D doesn't strictly need one although positioning and ranges and such can be trickier without one. It seems like it could be the sort of thing that slows the game down, which is, of course, not good. Fate uses "zones," which allow modeling distances abstractly, and also including certain areas that have various battlefield features or hazards. I wonder if using zones and then using the distance between zones to determine range wouldn't be a worthwhile compromise.
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