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Getting horror and adventure to play together nicely

Started by Nomadic, February 09, 2011, 05:24:29 AM

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Nomadic

Quote from: Phoenix
Quote from: NomadicI may perhaps have to change my draft for the ME no-stats theater I'm planning to be a bit more horror minded, a good chance to test that theory.
No-stats sounds ideal for theory, to me. It would be all about roleplaying, and thus the mindset of beating the crap out of your fears shouldn't crop up at all.

Yep and I do recall several situations where terror truly showed up in no-stats games. For example Steerpike's tempter had me running in terror from an arch angel. There were no stats, us dieing or not was a totally arbitrary decision up to Steerpike and yet here I was scared stiff sprinting like mad away from this being because of how SP portrayed him.

Weave

Quote from: NomadicThe issue has been more of how do you smoothly transition between two highly contrasting game styles. In some ways it can be easy...
Haha, I read this and was like: "Oh crap, I spent that whole time typing that out and it wasn't what he was looking for. Dammit!"

I might not have made it too apparent, but I was trying to illustrate more that I don't think there necessarily needs to be a transitioning between the two and that some level of coexistence can be achieved. I clearly overemphasized the horror aspect of the adventure, but I meant to include that yes, while they were scared at times, they still got to have plenty of awesome heroic action and adventure (most exclusively in battle) while still feeling a little freaked out. It's possible we're thinking of different kinds of "adventure," though.

Nomadic

Quote from: The_Weave05
Quote from: NomadicThe issue has been more of how do you smoothly transition between two highly contrasting game styles. In some ways it can be easy...
Haha, I read this and was like: "Oh crap, I spent that whole time typing that out and it wasn't what he was looking for. Dammit!"

I might not have made it too apparent, but I was trying to illustrate more that I don't think there necessarily needs to be a transitioning between the two and that some level of coexistence can be achieved. I clearly overemphasized the horror aspect of the adventure, but I meant to include that yes, while they were scared at times, they still got to have plenty of awesome heroic action and adventure (most exclusively in battle).

I did get that from your post and I liked seeing how you made the two play together nicely at the same time, something I hadn't really considered at the time. Still it would be cool to see if anybody had managed to make a smooth shift from adventure to horror or vice versa.