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A Thousand Worlds - Community Project

Started by Steerpike, December 04, 2010, 05:35:40 PM

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SA

@ Conundrum:

The Canter Belt is tantalising. Are you planning to detail Ironeye or is s/he free for the taking?

Superfluous Crow

@Paraebola: He's up for grabs! I'd like to see your take on him.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Mason

[ic=Hekeratoi Ships]
Hekeratoi are a now deceased race of giant space wurms that are supposed to have abandoned their homeworld shortly before its destruction by unknown forces. The ships used to escape are massive creations of slime, goo and raw minerals roughly spherical in shape. As many as 4 ships have been sighted within close proximity of each other. The ships seem to wander aimlessly about the universe.
   How the Hekeratoi created such structures without appendages is unknown-but they most likely had help from another advanced species. The ships are now devoid of Hekeratoi except for the skeletons of the creatures thus providing evidence for their serpentine origin.
   Another theory is that the Hekeratoi are not the wurm creature skeletons found on board but another species that had contact with the space wurms-but no evidence exists as to what this species motives or nature may have been.  
[/ic]
 
 [ic=Cult of the Odolvwom]
The Odolvwom cult exists aboard the aforementioned 'goo' ships in the form of any number of species-organic or not. Castaways,vagabonds, miscreants and any number of societal rejects can be found aboard these ships-where they live off of ageless food stores aboard the vessels. The Odolvwom is centered around the 'engines' of the massive ships. The technology is some sort of crystalline energy conduit-but any attempted study of the engines are met with fierce resistance by the cult. The engines emit a pale blue-sometimes green light that changes color depending on what part of the universe the ship is in. The sound it makes is a soft-almost whimperish ahhhh-duuuuuuhhhhhlllll-vvvvvwwwww-oohhhhm hence the moniker Odolvwom. The cultists return this sound-which can be heard anywhere in the ship.
[/ic]

[ooc]
   The problem with a lot of these threads is that there is no central theme or mythology to keep it all related. Should their be a general aesthetic to this universe or common theme? Should this just be a thread for random ideas? Any thoughts?
[/ooc]

Steerpike

[ooc]Sorry I've been slow to update the master-list, I've been quite busy the last few days.

With regards to Sarisa's comment, I think the best way is to keep themes informal, but we could try and identify some that already seem to be emergent, perhaps?[/ooc]

SA

#34
IRONEYE
He and his crew settle in the town of Charity on the dark side of Challen's Meteor. He has such bounty at his feet as to test the temperance of any pirate, and on all the walls around are stood such cannons as to test their mettle. Eighteen years he sits there in his gloomy hall, growing fat and sotted and foolish, and maybe he grows to thinking all the worthy pirates of his time are given up to the dark.

But there is one remaining, maybe the only one who matters, and she comes swooping down of her lonesome unseen by all his ordnance. So she's standing there in that crowded street. Got that Castellan Single-shot all agitated by her waist and you can imagine all sorts of hate burning in those beautiful green eyes. He catches word of it. He stumbles out of his sweltering cantina. Drunker than a fish, he can't even squint to see her, and she doesn't wait for him to steady. Angry as she is, though, her fabled aim isn't quite perfect. Or maybe there is something to be said of family ties. The beam sears wide. Its edge catches his half-turned head and boils away his eye. But such reflexes as he has, even through the shock and agony: he whips out his Chesterton on hot reflex alone and blows out her ribcage.

It would be easy enough to swallow this story on its face. He readies to kill himself, but his people stay his trigger finger. Soon they're locking him up to keep him from his misery. But in him brooding so long there's time for word to come by way of traders that his little girl has died more than a year ago. It doesn't take him a moment to understand the game that is afoot, nor to know its players. He fixes himself a new eye, gleaming madly, and sets adrift.