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Primeval: Relaunch

Started by Magnus Pym, February 15, 2011, 05:12:39 PM

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Kindling

I realise I haven't commented on this setting yet, so... I am doing! :)

I have always liked, and still do like, the idea of a primitive/tribal setting, I think it has huge potential, and it seems like you're doing good work with it.
 
What you've written about magic so far seems really cool, and like it "makes sense" - at least as much as magic should make sense.

I'm interested in seeing how cohesive the peoples of the setting are. I know you mentioned that there are settlements, but beyond those, do people often travel? Do tribes gather at certain times? What is communication like? If something big happened in, say, Jamibi, how long would it take for people to hear about it in the Land of Whispers? Would they hear about it at all?

Also, how is agriculture doing in this setting? Does it exist at all, or are people more hunter-gatherers?
all hail the reapers of hope

Magnus Pym

It's true that there are a few settlements, however, the people are more hunter-gatherers. I haven't looked into it very much, but my guess is that there are some places where agriculture would be possible... that doesn't mean anyone does that though. I'll have to check it out more thoroughly.

About travel and communication/information; people in Primeval travel probably as much as people on Earth. The human is on a permanent quest for knowledge and adventure, so of course it leads them to travel to foreign lands, see different things and such. So i would say there is ALOT of travel. It's important to note that the bestial world of Primeval is very brutal though, and on travels, few are those who actually make it to the "next region" and even fewer return alive from long journeys. Primeval is a brutal and unforgiving world.

Some tribes gather together, be it for trade or simply festivities/competition, but others gather under a more dark theme; war.

If something big happens somewhere the chances that the tale is spread are medium I'd say, depends on the travelers and if they make it to another region. ALSO, another factor comes in; languages. Not everybody speak the same language, even though all people of the continent originate from the same place (the northern archipelago).

By the way, the Land of Whispers COULD be considered an abandonned land. The Eidolons have migrated elsewhere, be it inside the continent or far away, farther than the Sea into the world yet unknown. It's true that some of the Eidolons stayed there, but the majority left.

Some of these questions were pretty tough to answer, but I hope my response gives you a better idea.

P.S: There are as many exceptions in my world as there are in our real world... which is saying alot.

Magnus Pym

Oh... I said something interesting on which I'd like to "expand".
QuoteALSO, another factor comes in; languages. Not everybody speak the same language, even though all people of the continent originate from the same place (the northern archipelago).

It seems that ALL RPGs have a "common" language... that doesn't exist in Primeval. Just like in the real world, some languages might be more widespread (English, French, e.t.c) but that doesn't mean they're "common tongue" at all.