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3 Worlds and Terran: Encouragement needed.

Started by Xeviat, November 05, 2006, 02:59:25 AM

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Raelifin

Well, lets do a breakdown.

Earth - Law
Air - Chaos
Fire - Chaos
Water - Usually Law

North Krellshah - Unknown
South Krellshah - Chaos
Blaircath - Chaos
Serian - Law

Based just on my stupid lineup:
Continent - Element (Ally&Ally-Enemy)
North Krellshah - Water (Goblins&Elves-Orcs)
South Krellshah - Fire (Orcs&Dwarves-Goblins)
Blaircath - Air (Elves&Orcs-Dwarves)
Serian - Earth (Dwarves&Goblins-Elves)

Of course, I have no good ideas here, but I hope my 2 + 2 thinking helped.

Matt Larkin (author)

I just want to say that in most ancient cultures (Hebrew, Babylonian, etc.), especially near/middle eastern ones, water represents Chaos.  The taming of primordial waters is the literal and symbolic act of bringing order to chaos.

I don't know whether this will help at all, but I thought it worth mentioning.
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Xeviat

I have water and earth as law, air and fire as chaotic. This stemmed also from my Yin/Yang, innactive/active ideas; earth is passively defensive (it is strong on it's own), water is passively agressive (it counters your action), air is actively defensive (it reacts), and fire is actively agressive. Activity is Chaos (change), inactivity is law (stability).

Interestingly enough, if you apply evil to agression and good to defense, you get: Fire is CE, Water is LE, Air is CG, and Earth is LG. These are the alignments primary alignments of the demihuman races as well (orc is CE, goblin is LE ...).
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Xeviat

Quote from: RaelifinContinent - Element (Ally&Ally-Enemy)
North Krellshah - Water (Goblins&Elves-Orcs)
South Krellshah - Fire (Orcs&Dwarves-Goblins)
Blaircath - Air (Elves&Orcs-Dwarves)
Serian - Earth (Dwarves&Goblins-Elves)

Of course, I have no good ideas here, but I hope my 2 + 2 thinking helped.

Your lineup wasn't stupid; the element: alignment was pretty spot on. My question is this: it seems you chose the "enemy" race to coincide with the elemental opposites, am I right? My issue is that this creates some oddities, with enemies like goblins and elves working together on north krellshah, or orcs and dwarves working together on south krellshah.

But you did get me thinking; the way to start it off is to pick from the two elements that fit in with each region alignment wise, and then see how each race might have diverged upon traveling. Give me some time and I'll post my thoughts.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.