• Welcome to The Campaign Builder's Guild.
 

D&D 3E vs. 4E: An Essay

Started by Xeviat, July 15, 2013, 04:21:25 PM

Previous topic - Next topic

Elemental_Elf

I think you generate more paranoia and fear when only one player falls into the trap.

SA

Pit traps, collapsing floors/walls and the like are a great way to create organically branching paths. Now the PC(s) face challenges they otherwise wouldn't, and certain opportunities are closed off.