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Random Magic Effect Tables?

Started by LoA, December 29, 2015, 02:21:22 AM

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LoA

So I had this idea while watching through Star Wars over Christmas break. I have committed a nerd sin and must confess. This is my first time seeing the Star Wars trilogy. The original one. And I saw all four other movies before watching A New Hope. And  I still need to watch the other two movies.....

So yeah, flog me with a wet noodle, but I had an idea from watching these movies. In my setting Panorah, I've been struggling with Magic. Then it hit me. Put Divine Magic and Arcane Magic on the alignment scale. Arcane magic is always either Chaotic or Lawful, while Divine magic is always Good or Evil.

Magic in Panorah is a force that runs through all of the Earth. It is immensily powerful and can perform miracles. But it is also extremely dangerous, and if you're not careful then you wind up casting unstable magic which can lead to fires, curses, etc, etc. Wizards cast magic in a very deliberate and careful manner which is why they have to prepare there spells and are highly disciplined hence Wizards are always "Lawful". Sorcerers cast magic willy nilly, and while try to be careful, don't really care to learn how to properly discipline there skills hence they are "Chaotic". Sorcery is outright outlawed due to the simple fact that no one can predict what will happen when a sorcerer casts a spell. Several tales abound of spells causing creeps fur to turn blue, crops being aged too rapidly into dust.... spontaneous combustion, etc, etc.

Necromancy is interesting in that it appears to be the only form of Arcana that falls into evil territory. However Wizards and Sorcerers produce very different undead. Lawful Necromancers produce High functioning undead. Soldiers capable of fighting for their master. Sorcerers produce undead that are unstable and unpredictable. Some are formed that burn anything they touch. Some randomly explode when hit, and if the PM (Pathmaster sounds awesome, I don't know how Paizo missed that one) wanted to be really awful, Rust effects....

So yeah, if I ever wanted a sorcerer to have an undead legion, I thought it would be really cool to have random magic effect tables to figure out weird magic effects at random.

Does anyone have any Random magic effect tables or resources for tables?

Weave

Quote from: Love of Awesome
So I had this idea while watching through Star Wars over Christmas break. I have committed a nerd sin and must confess. This is my first time seeing the Star Wars trilogy. The original one. And I saw all four other movies before watching A New Hope. And  I still need to watch the other two movies.....
It's ok. My best friend just the other day finished watching Episodes IV, V, and VI, which he had never seen before despite being an avid gamer. I've never seen the original Wizard of Oz, Rocky movies, or any of the Godfathers. I just can't roll with the cool kids I guess.

Quote
Does anyone have any Random magic effect tables or resources for tables?

I know that 5E has a perfectly PF-serviceable Wild Magic table for Sorcerers in the PHB, but it doesn't appear to be available online. However, I did find some of these. Some of them have wacky effects like enlarging the caster's head or spawning so many pink bunnies, so depending on how serious you want to keep things you might want to prune them to your liking.

Slight aside: Assuming you're using PF, I would wonder if maybe sorcerers wouldn't be so chaotically aligned given that they learn spells and have to stick with them. I would think maybe this would lead to more control over such a spell, whereas wizards wouldn't always dedicate themselves to a single spell and be better at dipping their toes into whatever magical reservoirs suits their mood. Just food for thought!

EDIT: Here's a 2.0 version of one of the aforementioned tables.

sparkletwist

I think the D&D style alignment system is kind of nonsense. It can be ok for putting your character in terms that are easy to understand, but I don't advocate giving it any more mechanical relevance. I agree with Weave's observations about law and chaos, which is not to say your view isn't valid in a way either... so, to me, that's just more evidence to not give alignment this much mechanical relevance. I'll throw in that I also think "always good" and "always evil" magic is not the greatest, because it really depends on what the spell is used for. In D&D 3.5, deathwatch was "evil," for example, which made not the most amount of sense... they changed this in Pathfinder, but some other spells still are "evil," and it often seems silly.

Lmns Crn

Quote from: WeaveI've never seen the original Wizard of Oz
Quote from: WeaveI've never seen the original Wizard of Oz
Quote from: Weavenever seen the original Wizard of Oz
Quote from: Weavenever seen Wizard of Oz

I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Weave

Quote from: Lmns Crn
Quote from: WeaveI've never seen the original Wizard of Oz
Quote from: WeaveI've never seen the original Wizard of Oz
Quote from: Weavenever seen the original Wizard of Oz
Quote from: Weavenever seen Wizard of Oz


I UNDERSTAND ALL THE POP CULTURE REFERENCES LEAVE ME ALONE


Lmns Crn

Quote from: Love of Awesome
http://centralia.aquest.com/downloads/NLRMEv2.pdf

This is like manna from heaven.
This sort of thing has never been my preference to use in an actual game, but I love looking over these lists for whatever reason. There are just a bunch of hidden "wait... what?" moments.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

sparkletwist

I agree. I wouldn't use this in a game (and probably not play in a game that used it too often) but reading it is funny.

Seraph

In a D&D sense, this is an interesting idea.  I'm not normally a big fan of the alignment system either, but it's the kind of thing I could have fun playing around with once in a while.  The Law-Chaos thing used to be bigger in D&D than Good-Evil.
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