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Races of "Three Worlds" Discussion Thread

Started by Xeviat, January 10, 2007, 05:45:10 AM

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Xeviat

Thanks. My philosophy on race design is that no races should be cannonfodder. Even in the regions where a race is considered a "bad guy" race (and each race gets its time in the sun to be a bad guy), they still will have a developed culture. I use animals and little monsters as cannon fodder.
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~Kalin~

Quote from: XeviatHeh, my race/culture system will be OGL, so steal away. I'm not sure what you mean by the "place of birth" and the cultural traits together ... I think that knowing about the culture you're choosing is necessary before you can make a choice.

Stonecunning ended up being a racial trait primarily because my dwarves were created by the God of Earth, and thus have a native sense for stone.

Its not just the culture system, ive been thinking about how to incorperate having five legendary swords in my world then i came across your races and noticed you already have the same thing.

In regards it the place of birth thing, i was refering to the varying places from which you can choose your cultural traits from, as having alot of places considerably increases the length of information that a player has to read for each race, it might me a little overwhelming for an inexperienced player, and i was wondering if it would not be easier to have a seperate chapter after races where you could detail your various cultures, it will not decrease the information but i might make it might make it easier to follow.

It just a thought ive been having, i suppose there are many pros and cons about formatting depending on what you prefer. im kinda stuck on how to format cultural traits for my own campaign so im on the look out for different ways to format them.

EDIT: I finally got my second blue world, which brings up the question, whats a Red-eared Slider?
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Xeviat

Now that you put it that way, I might want to not introduce cultures too quickly. Either I can use a "generic" racial culture in the Race chapter, and introduce cultures in the geography chapter, or I can just not discuss the option of choosing different cultures until the geography chapter.

Either way, the goblins are up, and I'll probably get the Orcs and the Elves up soon (as they're almost written, all I have to do is write one culture for each to introduce them). I'm shooting to get the orcs and elves up this week, and the halflings soon after, so I can move on to finishing up the other cultures.

PS: I updated posts above which overview the ideas behind the races for each setting. Take a look at the Avalon and Sylphenhest entries.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Numinous

Quote from: XeviatCurrently, I'm trying to decide if I want my traditional Reptilian Humanoids (kobolds: lizards; lizardfolk: crocodiles; naga: snakes; draconians: dragons) to exist here, or if I'm going to use them for Sylphenhest (which has no traditional mammalian life).
Popping in real quick to suggest that since you do have three worlds, I think it would really be much more effective to leave the reptilian critters out of Terran.  Just my opinion.

Oh, and I love Avalon, I'll check back another day soon and give you some suggestions for it.  for now, I recommend tapping the might of Wikipedia for greek mythological creatures, as that's the flavor I get from what was in his thread, at least...
Previously: Natural 20, Critical Threat, Rose of Montague
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Xeviat

I'm slowly building my cast for Avalon, and I've once again rewelcomed the Anthros back onto Terran. Thanks for all the replies everyone.

Oh, and by the way, I put up the Elves yesterday, and I'll get the Orcs up tonight or tomorrow night. Check them out.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Xeviat

Posted the Orcs. Halflings should come soon, then I'll finish up the other 4 player demihuman cultures (the other of the dwarf, elf, goblin, and orc cultures I skipped) before getting started on the humans (the hard ones).

Anyone else reading this?
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.