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Worldgate Campaign Setting -- Mechanics

Started by Ra-Tiel, December 16, 2006, 06:04:39 AM

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Tangential

I really like the aesthetic of the sheet. It appears that it may have a few practical difficulties though. For instance Senses and Speed are in an obscure place and with Comments/Notes only being large enough to put a sentence in, that doesn't really justify their exsistance.

Overall, good work.
Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme

Ra-Tiel

Quote from: Raskolnikov On The StairsI really like the aesthetic of the sheet.
Thanks. :D

Quote from: Raskolnikov On The StairsIt appears that it may have a few practical difficulties though. For instance Senses and Speed are in an obscure place and with Comments/Notes only being large enough to put a sentence in, that doesn't really justify their exsistance.
I see. However, the "Senses" entry under racial traits is just to notice special things like nightvision/darkvision and its respective range, and possible bonuses to perception checks. The actual awareness is noted under the Wisdom based "Perceive" skill on the first page. I think for that purpose one line is enough. I am open for suggestions, however. ;)

Same thing for speed. Most races have only a landbased movement rate, with the exception of tshy who have a tunneling speed ("burrow"). Here also, the one line should be enough to put in like "ground: 10m" or such.

Anyways, if you've got any suggestions on how to make the sheet better, let me know. :)

Quote from: Raskolnikov On The StairsOverall, good work.
Again, thanks. :cool: