• Welcome to The Campaign Builder's Guild.
 

So Many Ideas, So Little Time!

Started by So-Keher, July 11, 2007, 06:25:16 PM

Previous topic - Next topic

So-Keher

Many times in the past (and present) I have found myself conflicted with way too many rpg-related ideas at one time. Then, I end up swapping back and forth between them and get almost nothing solidified until I eventually abandon all the current projects and start fresh. I am positive this is a frustration to players, reviewers etc.

Has anyone else ever encountered this and how did you get yourself to focus/settle down on one idea?
My Setting:
Tiabela - Linky!

Elven Doritos

A dart board.

No, seriously, my best suggestion would be to at least write basic sketches of all your ideas and keep them in one place- be it a notebook, a folder on your hard drive, whatever. From time to time, you may get bored with whatever you're working on-- the boards are littered with the carcasses of my previous projects-- and decide that you want to work on something else. There's nothing wrong with working on multiple projects, and even going back and forth between them, as the whole point of this all is for fun.

Just my five cents (two cents, adjusted for inflation).
Oh, how we danced and we swallowed the night
For it was all ripe for dreaming
Oh, how we danced away all of the lights
We've always been out of our minds
-Tom Waits, Rain Dogs

So-Keher

That's certainly worth a try, I just feel bad putting a lot of time int oa project only to dump it for another. But, using your logic, I guess dumping is more like...storing. Like putting a piece of art away for a while before looking at it again for revisions.
My Setting:
Tiabela - Linky!

Elven Doritos

Quote from: So-KeherThat's certainly worth a try, I just feel bad putting a lot of time int oa project only to dump it for another. But, using your logic, I guess dumping is more like...storing. Like putting a piece of art away for a while before looking at it again for revisions.

Indeed. It's always hard to give some projects priorities over others, but if your goal is to complete, or at least get substantial work, on some, then the best method might be to keep a running log of your other ideas, while focusing your main  attention on the current project.
Oh, how we danced and we swallowed the night
For it was all ripe for dreaming
Oh, how we danced away all of the lights
We've always been out of our minds
-Tom Waits, Rain Dogs

SA

My solution has been to assimilate.  All of my "abandoned" settings have resurfaced in Dystopia in some way or another, so I don't have to feel the pain of abandonment.

sparkletwist

I'm not sure if this is the same as assimiliation, but merging them together can give you structure and a sense of relationship between two projects that would otherwise not have any-- Perhaps one setting is another setting's ancient history, or some parallel reality, or both planets in the same star system, or... well, however you want to link them!

Matt Larkin (author)

QuoteHas anyone else ever encountered this and how did you get yourself to focus/settle down on one idea?
All the time.  All the time.  I make notes on each (like ElDo says), and see which catches my interest the most.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

LordVreeg

Quote from: Incubus RampantMy solution has been to assimilate.  All of my "abandoned" settings have resurfaced in Dystopia in some way or another, so I don't have to feel the pain of abandonment.

Hah.  I'm not alone, then.  Almost all my older campaings were transmogrified (*Boink*) and ended up somewhere in the Celtrician world or mythos.
You can do this with settings but not mechanics as much.
I have a continent that is now only populated by Undead, since the players actually lost.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg