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Discussion: Classes

Started by Túrin, March 30, 2006, 08:45:20 AM

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daggerhart

Quote from: nastynateIshy said the exact same thing I already suggested about "Iconic roles, with certain individual exceptions." It's in the poll options I proposed as well. It seems the two of us see eye to eye on many ideas so far. I still say we put this to a vote though.

i think that will be my vote.  i honestly dont mind a few exceptions..  i just dont want anyone to try to re-work then entire class structure, making it more difficult than it needs to be.
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brainface

Quote from: xeviatThe problem with the Paladin, Ranger, Cleric, and Druid is that they are divine classes and draw their power, some of it at least, from a divine source. Ranger's aren't just scouts (you can build a fair scout with a Rogue as long as you give them survival as a class skill), Rangers are hunters who emulate nature, and through this close association they gain magical power.

that's the default dnd flavor, though. (Or really, more like forgotten realms flavor.)

We could easily say that Paladins draw their magic from their intense, personal belief in justice, and that rangers have just spent so much time in the wild that they learn how to work the innate magic present in the wilderness (or SOMETHING like that.) We could COMPLETELY take deities out of the equation for those classes, just like they're out of the equation for sorcerers and bards.

So we could say the imperials have a group, that believes heavily in justice. they gain divine powers from that, not from the saints (though they could follow a saint as well). A paladin could exist in the city-states, but they have to believe in justice as a universal concept, not just as an extension of their totem.

You seem to be arguing for classes as representing organizations/cultural values--can we not handle that in prestige classes, rather than base? it seems like that would be less controversial, while still representing the two trains of thought here.
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Ishmayl-Retired

I definitely like the idea better that these so-called "pseudo-divine" classes benefit from natural sources that aren't deitific in nature.  The paladin's could be along the lines of the monk's supernatural abilities; after years of training and perfecting his body and soul, the paladin is able to tap into the mystical side of his spirit... or something along those lines.
!turtle Ishmayl, Overlord of the CBG

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Soup Nazi

Quote from: IshmaylI definitely like the idea better that these so-called "pseudo-divine" classes benefit from natural sources that aren't deitific in nature.  The paladin's could be along the lines of the monk's supernatural abilities; after years of training and perfecting his body and soul, the paladin is able to tap into the mystical side of his spirit... or something along those lines.
We've been going round and round with these ideas for a while now. We already discussed this option, and I not only agree, but whole-heartedly agree. Anyone seen Turin? We need to put the vote up, rather than spin our wheels talking about the same things over and over.

-Nasty-
The spoon is mightier than the sword


Wix of Bel-Air

Argh! What do we want?!

The monky kind of classes sound like a good idea for the totem classes or the variants for the totem people or the whatever the hell else was discussed.
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Calcine its clods and set my prisoners free."
[/spoiler]

Soup Nazi

Turin seems to have a life...damn him!

-Nasty-
The spoon is mightier than the sword


Túrin

Hehe sorry guys. You might have noticed by now that I'm mostly only on on Tuesdays, Wednesdays and Thursdays. As the discussion doesn't seem to progress much anymore, I'll put up the vote using the options as nastynate worded them.

Túrin
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My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Xeviat

Have we ultimately decided on the nature of the cleric and druid yet? Where they draw their power from, and all that? I really think there needs to be a religious division between these two classes.
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Ishmayl-Retired

I don't think we've really decided on anything magic-related yet... I think we should really put a little thought into the kind of role that magic plays in the world, and how it affects the classes and the masses.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Soup Nazi

Quote from: IshmaylI don't think we've really decided on anything magic-related yet... I think we should really put a little thought into the kind of role that magic plays in the world, and how it affects the classes and the masses.

Sounds like a good idea. I'll start a thread.

-Nasty-
The spoon is mightier than the sword