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Started by limetom, July 24, 2007, 06:26:08 AM

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limetom

Quote from: MiscellanyReserved.

LordVreeg

[blockquote=Limetom]Intrigue.
Not everything revolves around kicking doors down and slaying foul beasts, indeed, much of the world is far subtler, from courtly intrigue like the éminence grise or the queen's secret lover, to street-level politics among the various factions in a city.[/blockquote]
This I enjoy.  Firstly, becasue it speaks to why these PC-people are bashing down old tomb-doors and robbing the crypts of people.  I think this speaks to the game as a story, and a continuing story, at that.

The Kreshi are humans...what contact do they have with other races or other cultures?  They are ethno-individualistic, but did they come from here?  Has this been their place since the beginning of history?  What surrounds their lands?  Any enemies?  Do they have fighting or warrior training?

[blockquote=Limetom]Most Kreshi people worship the various deities as a whole, but some choose one they identify with the most as a personal patron. [/blockquote]  I like this.  Can they change dietites, or are certain holy days or life-circumstances the particular property of certain celstial beings?

The cuisine info, and the customs around food, were fantastic.  I liked the 2 pronged fork.  I also thought the use of Cheeses for special occasions was nice.  What kind of lifestock do they have?

I liked the shadow realm, and the The Eidolon.  This somehow struck me as the 'last outpost' for many mortals to every reach before going too far, like the limits of a 'Spirit Walk' that a dreamer takes his apprentices on.

So Aran Masurt is current"  A shame, his tone sounded like a well-quoted older authority on the divinities...

[blockquote=Limetom]'is there gonna be an evil pantheon?'

Not really[/blockquote]  Good.  Who the hell goes around worshipping evil?  I mean, no one...'evil deities' in history were normally either someone else's good deities that lost the war, or as in Salem, a fictional cult made up to blame bad events on...

I like the Iron Heroes classes better.  If you have to have classes, those seem more fitting.  The regular ones seem like youare fitting a round game onto a square setting.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

limetom

Quote from: LimetomIntrigue.
Not everything revolves around kicking doors down and slaying foul beasts, indeed, much of the world is far subtler, from courtly intrigue like the éminence grise or the queen's secret lover, to street-level politics among the various factions in a city.[/blockquote]
This I enjoy.  Firstly, becasue it speaks to why these PC-people are bashing down old tomb-doors and robbing the crypts of people.  I think this speaks to the game as a story, and a continuing story, at that.
want[/i] to kick down the door or punch somebody in the face.

Quote from: LordVreeg[blockquote=Limetom]Most Kreshi people worship the various deities as a whole, but some choose one they identify with the most as a personal patron. [/blockquote]  I like this.  Can they change dietites, or are certain holy days or life-circumstances the particular property of certain celstial beings?
I liked the shadow realm, and the The Eidolon.  This somehow struck me as the 'last outpost' for many mortals to every reach before going too far, like the limits of a 'Spirit Walk' that a dreamer takes his apprentices on.[/quote][blockquote=Limetom]
Quote from: LordVreegI like the Iron Heroes classes better.  If you have to have classes, those seem more fitting.  The regular ones seem like youare fitting a round game onto a square setting.
Iron Heroes[/i] is definitely more my style in terms of gaming and fantasy in general, which the setting both intentionally and unintentionally reflects.


I really need to work on this more...

LordVreeg

[blockquote=LimeTom]I'm currently working on the mythology and history of the Kreshi people, so a lot of these details are taking shape. I've been in a creative slump recently, but hopefully I'm finally coming out of it.[/blockquote]  Well, maybe these questions will help expedite the process.

[blockquote=LimeTom]Choosing a deity has much less consequences than in D&D (especially the Forgotten Realms; you can think of Threads as the Realms' polar opposite in this case), so ritual, especially as related to birth and marriage, has a much more important role in the Kreshi belief system. There are certain days associated with certain deities, but generally the rituals, especially those related to life events, stand by themselves. As above, I'm currently working on a lot of the mythology and history of the Kreshi people, [/blockquote] There is a similar fluidity (both in the deilogical mechanic and the setting culture) in what I do.  and I think it rings very True for the Kreshi.  You mention how some of the deities are presented in temples: what is the temple organization like?  What life to the priests live, and what roles do they play in Kreshi Society?

[blockquote=LimeTom]While there are no evil deities in the Kreshi pantheon, I once heard an interesting quote about the Inuit belief system: "We don't believe. We fear," refering to how their animistic/theistic belief system reflected the unforgiving environment they live in, meaning it does have some real world precedent.[/blockquote]  Mmm.  This feeds into the earlier comments about the temples.  I'm not decrying having the dielogical personification of the more fearsome aspects of daily lives; I merely point out that too many settings do have people regularly worshipping patrons of Woe nonsensically.  

[blockquote=Limetom]Iron Heroes is definitely more my style in terms of gaming and fantasy in general, which the setting both intentionally and unintentionally reflects.

I really need to work on this more...[/blockquote]

Yes, you do.  
I meant the 'round rules in square game' analogy.  Not just for your game, but for lots of them.  The D&D spells and spell system was a horrible fit for my cosmology, so i had to scrap the whole thing.  Classes would fit into the same dynamic.  Having classes that fit a feudal-european christian ideal would not fit what you have so far described with the Kreshi.  IN my humble opinion.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

limetom

An update, for once...
Quote from: The Spirit RealmSome say the Spirit Realm is filled with spirits of both nature and various abstractions. Others say it is the home of the Gods. Others say it is where dreams are real. The truth is all of these, and none of these. The Spirit Realm is a land, or more correctly a collection of lands, formed directly from belief. That it the most basic nature of the Spirit Realm. Each culture's '" if not each person's '" interaction with the Spirit Realm is different.

The Kreshi 'part' of the Spirit Realm, for example, is a veritable pastoral paradise, with rolling plains as far as the eye can see, populated by the spirits of the departed. The Kreshi deities can be found in realms that reflect their nature: Kaytsak, Mayr, Jiavari, Ver, Din and Ratyi are often found randomly among the spirits of the dead, and unless one knows to look for, they could simply be mistaken for their worshipers whom they dwell among. Saetheg and Kawa, on the other hand, are nearly impossible to find, unless they want to be found.

On the other hand, the Elven 'part' of the Spirit Realm appears as a vast arboreal land in perpetual twilight (or dawn, depending on who you ask). The two Elven deities make no physically appearance, fitting with Elven tradition.


Planar Traits:
All traits are the same as the Mortal Coil, except where noted below:

Flowing Time - For every one day that passes in the Spirit Realm, only one round passes in the Mortal Coil. Thus, spending a month in the Spirit Realm would mean coming back to a Mortal Coil where only 3 minutes have passed.

Divinely Morphic - Depending on the culture's concept of the Divine, spirits, deities, or similar beings have the ability to radically alter the plane.