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psh, everybody knows the world is round...

Started by Superfluous Crow, August 12, 2007, 07:11:08 PM

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Superfluous Crow

Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Lmns Crn

It also gives the interesting visual of a moon that is always on or near the horizon, I believe.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Epic Meepo

Well now, that's just kinda cool. What would an ever-present moon do to infected lycanthropes?
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Stargate525

My guess is that it would then be a factor of how close the moon happens to be to you. I also suspect that all lycanthropes that don't like their condition would then immediately head hubward to be as far from the moon as possible it all times.
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Atlantis

well, wouldnt they be a bit like barghests if there is an ever-present moon?
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 [spoiler The Ballad of Bilbo Baggins]In the middle of the earth in the land of the Shire
lives a brave little hobbit whom we all admire.
With his long wooden pipe,
fuzzy, woolly toes,
he lives in a hobbit-hole and everybody knows him

Bilbo! Bilbo! Bilbo Baggins
He's only three feet tall
Bilbo! Bilbo! Bilbo Baggins
The bravest little hobbit of them all

Now hobbits are a peace-lovin' folks you know
They don't like to hurry and they take things slow
They don't like to travel away from home
They just want to eat and be left alone
But one day Bilbo was asked to go
on a big adventure to the caves below,
to help some dwarves get back their gold
that was stolen by a dragon in the days of old.

Bilbo! Bilbo! Bilbo Baggins
He's only three feet tall
Bilbo! Bilbo! Bilbo Baggins
The bravest little hobbit of them all

Well he fought with the goblins!
He battled a troll!!
He riddled with Gollum!!!
A magic ring he stole!!!!
He was chased by wolves!!!!!
Lost in the forest!!!!!!
Escaped in a barrel from the elf-king's halls!!!!!!!

Bilbo! Bilbo! Bilbo Baggins
The bravest little hobbit of them all

Now he's back in his hole in the land of the Shire,
that brave little hobbit whom we all admire,
just a-sittin' on a treasure of silver and gold
a-puffin' on his pipe in his hobbit-hole.

Bilbo! Bilbo! Bilbo Baggins
He's only three feet tall
Bilbo! Bilbo! Bilbo Baggins
The bravest little hobbit of them all
 CLICK HERE! [/spoiler]

 [spoiler]Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!

fi yuo cna raed tihs, palce it in yuor siantugre.[/spoiler]

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Polycarp

I have to throw my hat in with Luminous Crayon here.

Let's say I, the DM, want to have my players discover a long-lost dungeon that is suddenly revealed by an earthquake.  I haven't mapped out the geological fault lines and continental rift zones of my world; on a flat world (which is currently the world I'm DMing in) continental drift might simply not work.  I don't lose sleep over it, and neither do my players (hopefully), because it falls into the realm of suspension of disbelief.

As the DM of a flat world, what I'm concerned with are things that impact the players directly.  What's on the other side?  What happens if you fall off the edge?  Are there tunnels from one side to another?  Unless your characters are interested in the tides, or the precise distance at which objects can be seen under totally clear conditions miles away, I would advise not to bother with it.  Better to spend that thought on things of more pressing concern to characters. :)
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"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Xeviat

Is the world "really" a rock floating in space, with an atmosphere clinging to its surface, or is it "really" a flat piece of land with edges, and maybe a dome overhead that holds the stars ...

Since you talk of an other side, I'm assuming it's a rock with a flat side. If you want to be realistic, then wouldn't the edges of the flat plane seem more like slopes, since gravity will want to pull towards the center of weight of the flat-sided rock. Since you probably don't want that, I wouldn't worry about it.

Most old cultures didn't have any concept of physics beyond what was applicable to them. I'm more impressed by a world that is entertaining, fun, and thought provoking rather than one that obeys all reasonable laws of physics.

The beauty of having a flat world means your players will be less likely to question things that wouldn't seem out of place amongst ancient myth. You should be able to get away with a lot more, because they will already know that the laws of nature as they know it don't apply perfectly.

I think the underside should be a horrendously mountainous wasteland, with countless caverns. If you were to dig through, there should be a point of "upside down, where gravity flips; if you were to go to the edge, you'd fall momentarily before finding yourself righted. I think the world should be rimmed by mountains, making it more difficult to find the edge; having a world sea that spills over the edge could be cool, though, and the rain would be the heavens giving water back to the world.
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Superfluous Crow

I think i'll have the gravity directed downwards, even if you end up on the underside. This could also lead to some strange lifeforms or civilizations who have adapted to live over a yawning abyss. Maybe a couple of standard hanging bridge villages, just with trees replaced by stalagtites. I considered having all of the world encompassed by mountains at one time, but then again, i quite like the idea of the water spilling over the edge too. But i think i'll just combine them so there are the mountains, and then there are a couple of water-filled mountain passes leading over the rim. But i'll probably make the mountains quite steep and inhospitable so they are hard too climb and live on; i don't want anyone to start building villages on them.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Thanuir

Maybe there is no underside. Endless series of caverns as long as you can and will burrow, with random Cthulhuan deities and balors along the way, waiting to be unearthed and released.

Polycarp

Quote from: Eldritch ArcanumI think i'll have the gravity directed downwards, even if you end up on the underside. This could also lead to some strange lifeforms or civilizations who have adapted to live over a yawning abyss. Maybe a couple of standard hanging bridge villages, just with trees replaced by stalagtites.

I really like this idea.  You could fall forever... or just maybe, you could find yourself hurtling through space until you were dumped on another plane.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

limetom

Quote from: Holy Carp!Let's say I, the DM, want to have my players discover a long-lost dungeon that is suddenly revealed by an earthquake.  I haven't mapped out the geological fault lines and continental rift zones of my world; on a flat world (which is currently the world I'm DMing in) continental drift might simply not work.  I don't lose sleep over it, and neither do my players (hopefully), because it falls into the realm of suspension of disbelief.
Living in Hawaii, which is smack dab in the middle of the Pacific plate on our own Earth, I have to mention that we have both volcanoes and earthquakes here.  In fact, one woke me up last year; it made it all the way from the Big Island to Oahu where I live.  So it would be entirely possible to have an earthquake (or a volcano) of significant magnitude even about as far away from the edge of a continental plate as you can get.

LordVreeg

Quote from: limetom
Quote from: Holy Carp!Let's say I, the DM, want to have my players discover a long-lost dungeon that is suddenly revealed by an earthquake.  I haven't mapped out the geological fault lines and continental rift zones of my world; on a flat world (which is currently the world I'm DMing in) continental drift might simply not work.  I don't lose sleep over it, and neither do my players (hopefully), because it falls into the realm of suspension of disbelief.
Oh, heck, possible without the underlying suspension that a sphere physically gives, the shockwaves may actually travel much further.  I just wonder what happens to these shckwaves when they hit the outside edge...
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AllWillFall2Me

That could be an interesting endgame problem, the edges of the world cracking off because of seismic activity. You'd have to go to the other side to explore what's causing it an how it can be stopped.
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