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Three Worlds: Rebooted

Started by Xeviat, March 21, 2008, 01:28:05 PM

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Xeviat

Possibly their birthplace, or the realm of the Air Dragon (the mortal plane analog to his dwelling on the Spirit World). Definitely something to do with the Air Dragon. I still haven't decided what role the God Dragons will play in the rest of the world; it's possible that the other three continents will have their own creation stories and major deities (I'm fairly sure that I'll keep the Elemental Dragons everywhere, I think it belittles them if they aren't that major).

They'll only be there during the summer, as the fall is spent traveling back to their northern home and the spring is spent traveling back south.

I am switching to 4th. The Wizard fly spell, if I remember correctly, isn't until 14th level or something; that seems like I'll have to keep true flight out of Valkyrie hands until Paragon levels (which is fine, only Paragon Valkyrie will fly). 3E allowed for gliders at first level, but we'll have to see what 4E will allow and stay balanced (they might have to start out as jumpers; a per encounter fly ability would feel weird). I'm thinking mounts would work best, as magic shouldn't be so common as to have mass teleportation and mass flight (and I think there will be religious significance in making the journey ones self, and not just teleporting if you can).
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