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The Dwarf Fortress Thread

Started by Polycarp, July 11, 2008, 10:47:34 PM

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Lmns Crn

New version's out (again); the "sleep of death plague" bug has been fixed.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Polycarp

Haha, the new version generated a human civilization called "the Incest of Apes."  :huh:

DF has the best names.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Nomadic

Finally got a taste of artifacts and it has been pleasant so far. First one was a masterwork barrel (haha). It was basically wood with wooden bands and rock crystal rings. Worth was 6000 so meh there though was glad I got it made and didn't lose my valuable carpenter dwarf.

Next one was a bit interesting when I noticed that my armorer kept going back for more gold bars. He managed to get everything he needed right away (instead of having to frantically mine out an area looking for gems like I did with the carpenter). Anyhow he finished up and I behold the mighty golden buckler he has made... worth is over 160k. I just got my migrant wave (after the latest merchants returned bearing stories of my wealth) and I have a feeling it's going to be big. I had to save and quit before I could see the full extent.

I was fortunate in that I had finally started carving out individual bedrooms (15 down and about 20-40 to go) I just hope I can house and feed them all. :x

Still haven't had any ambushes, only 2 baby snatchers and a thief. Baby snatcher one ran into my cage traps while baby snatcher two ran into the human caravan I was trading with (and its formidable defenses). The thief got into the fortress, and promptly had a bad day thanks to my floodgate/screw pump patented entrance flooding system.

I do have defenses now. The moat of course is there but now it goes into a small walled off area past the retractable drawbridge and cage traps. The walled off area is my trade point. To even get there one must get past the tower I have punched up through the ground with two fully armed marksdwarves and fortifications. Beyond the trade area is a lockable door and then a chained war dog outside the entrance. Once inside I have a flooding defense plus standard traps which looks something like:

Quote from:  floodgate
P = screwpump
S = stairs
R = river
t = stone-fall trap
. = floor
# = wall

F#..........
.######
.........ttttS
##F####
#...........#
#...........#
#.####.#
#P###F#
###RRR
[/quote
After that is my barracks hall which generally has some of my war dog assigned dwarves in it. Don't think I could yet take on anything major but I am hoping it's enough that I won't get slaughtered if anything surprises me.