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Planets made bitesize. -A Brainstorm.

Started by Towel Ninja, September 25, 2009, 03:14:36 PM

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Towel Ninja

Ok, the idea.

 [note]Yeah i realize im lazy and this is my old thread redone again..[/note] The world was once very whole like yours and mine, but that was long ago. No memory exists of this process, atleast not written or ever spoken.
Most refer to it as the severing but it varies from planet to planet. When the process began all the nations were on the verge of war or already at war, when the severing was preformed, the world over stopped and not a sound nor breath was made. If one were to remember the severing they would see the sky became solid white and feel the ground rumble. Then the worlds volcanos erupted and the land shook so violently that none should have remained standing.

After a few moments of this, anyone near a break point would have seen a chunk of planet simply being pulled away. The water in the oceans would cascade into the bowels of the planet and the fires of hell would thunder forth to claim the fragments left behind by the gods.


Ideas,

The world has been split into 7 pieces, each holding a varied amount of land. The pieces were taken by the gods who used them to form 7 small planets, the idea was that this would stop the conflict between the major nations of the worlds and prevent one another from marching their armies for war.

The 7 worlds are known commonly as the 7 treasures of the gods.

Each world will have a different setting sort of, I want to have like the 1st treasure is going to be the steam leader tech wise but maybe the 2nd treasure focuses on magic use. Maybe even another world could be more wildwest esque?

Each world will have 1-3 small moons that are fully life sustaining but is inhabited only by the gods and their closest followers. Most gods inhabit a moon on their own, wishing not to share with others but some gods share moons.

The worlds are connected by a series of magic currents that once ran invisibly along the surface of the planet. Now it is not more then a series of lines that shoot across space to connect the planets to one another. These lines can be used by mages to quickly traverse between planets. And in some rare areas where the flow was at its strongest their are full portals that can carry nations through to another world.
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Xeviat

Ick, that sucks. I've had something similar happen to me before, and it ended up creating something better than before, so good luck! Here's my thoughts:

Steam Tech: Trains and such, right? You say not so much over the top, except for the dwarves. Anything else out of the ordinary?

Alchemy: What do you mean by more fantasy? Like turning lead into gold?

What are the SkyFallen?: Yeah, that.

Other Races: Do your more common races have any differences from their traditional counterparts?

Otherwise, awesome on the map and such.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

SilvercatMoonpaw

Quote from: Towel NinjaIts going to be Steam based tech wise. Not much over the top steam machines except for the occasional steam mech guarding a dwarven fortress.
For what reasons do you want the steam tech?  Do you want it for practical development of a society, or do you want it for the look?  Do you prefer steam or soot?
Quote from: Towel NinjaLots of magic, not so many casters.
So are we talking wuxia, industrial magic, magical world........?
Quote from: Towel NinjaAlchemy will be prevalent, but not traditional alchemy. I will approach it from more of a fantasy perspective.
Advanced society + fantastic alchemy = <Obligatory Fullmetal Alchemist reference>.
Quote from: Towel Ninja...SkyFallen....[1/2] Elementals....
Explain these two, please.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Towel Ninja

Sorry for long replies, life creeps up on me every time i make a thread lol.

Steam,
I want steam for a few reasons.. I really, REALLY like the thought of steam powered world, I love the look of steam trains and the colors typically attributed to them, I enjoy the idea of making steam inventions to do things that are done by more advanced things we have now adays. Like one idea i have is in the steam capitol of the world i want to have it in the colder climate with snow and stuff constantly but none in the city because the heat from the pipes through out the city keep the temperature up. I can give a better explanation with more sleep and time? D:

As for more things that are over the top, they do exist but i dont have any that are solid enough ideas i feel so i wont put them forward just yet.

Magic,
What i mean by lots of magic and not so many casters is, i want to have a world where magic is natural in everyone but not all people are born with the natural ability to harness this natural power. So basically casters are around but not exactly common. Small towns such as what are they called...Hamlets? would only have a handfull of casters if that.

     [note= Magic Auras]Another thing to be noted about magic is that everyone when casting causes an aura to flair around them. The best way i can explain this is it looks like colored steam begins to pour from the casters skin.[/note]

Alchemy,
Hmm, Yeah fullmetal always stands out in my head when i think alchemy and i will slightly go in that direction. I intend to use alchemy to produce special effects like in full metal alchemist and i will use circles as a "medium" to their alchemic spells. The best way i can explain it at the moment is that alchemy is a different form of magic rapidly gaining in popularity because it allows those with no natural magic ability to cast. It also uses considerably less energy to cast and thus more people are able to due it efficiently, and because of this low energy drain it hardly causes the aura to flair and requires very trained eyes to notice someone actively preforming alchemy somewhere busy.

So to answer the question, yes lead being made into gold can be done.

1/2 Elemental,
A 1/2 Elemental is someone with one parent that is of a humanoid race and one that is an elemental in humanoid form. The child of such a pairing is typically powerful magically but slightly weak physically. They are born with markings on their body that "represent" their element. The best way to describe this is a fire elemental will be born with red hair typically, and their markings will be similar to a bright seemingly glowing tattoo in the shape of flames licking over the persons arms. Though i want the markings to be similar from one elemental to the next my friends keep wanting me to allow special occasions where someone will be born with very unique marks such as a dragon or other such things. Ideas on that??? Want more?

SkyFallen,
Currently the skyfallen have an uncertain fate lol, i may consider not using them but will explain some anyways.
The skyfallen are a race of celestial humanoids that basically used a fragment of their exploding planet to shelter them and eventually land them on a suitable planet. And they found Arannia, they also had engineered this magic to ensure planetary and self safety when crash landing. Basically they would bring with them a form of magitech if i include them and they power it via crystals charged with energy. Hmm thats about all i got for them now.

Space for rent.

Towel Ninja

Talking to my friend the other day i came up with a brilliant idea! What if through some event the gods spilt a world into x amount of pieces and then with those pieces crafting small worlds from them. So each piece would hold like a continent worth of mass and whatever was on it prior to the breaking(?). And then eventually the magic that once bound the world as a whole would produce wormholes between the planets. And then eventually mages would learn to do the same thing but on a much less grand scale.
Space for rent.

Nomadic

Sounds interesting... you should make the piece that once formed the core into a hellish land ruled by oppressive and selfish creatures... aka - a corporeal hell.

Towel Ninja

I was actually thinking about that. Cause my idea is the gods each will take with them a piece of the planet and then set about making it into its own planet. So in the end if i had 7 continents then there would be 7 "core" planets resulting from it. And then additional worlds would exist like you said the core becoming one would be the "hell" of my setting or atleast where the demons dwell on the physical realm. And then i could also have other planets crop up for future games. I see many possibilities with this.
Space for rent.

Towel Ninja

Talking mainly about multi world concept now. bump
Space for rent.

Mason

Whats next?
 
 -Who inhabits each planet? What dieties preside over them?
 
-Did these inhabitants have a choice in going to this planet? (Did they worship that god or were the gods fighting over who goes where?)

 -Why 7? I notice you said each planet is a treasure with one being a 'steam-punk-esque' planet , another revolving around magic, and a third centered on wild (or to use a 4ED term) 'primal' feel to it. Do you envision other power-centric themes for the other 4?
 
-How do these planets interact, and how does that provide 'adventure' for players?

-Do these planets know about each other?

-What is the general feeling between all of these planets and inhabitants?

 You also mentioned the gods wanted to seperate the races to inhibit their war making-
-What do the more militant gods think? (if their are any)
 
You said somthing about the steam-capital being in a colder climate. Maybe the whole planet is frigid-hence the necessity for steam, and that sort of snow-balled (literally) into a full implementation of the tech.
(assuming access to other technologies were not really worth it on that planet.)

  I guess your going for the 'outside-in' worldbuilding approach, which in my experience can be daunting but ultimately rewarding-especially if your players can get sucked right into your setting. Good luck.

Towel Ninja

Quote from: Sarisa-Who inhabits each planet? What dieties preside over them?
Out of my core races i plan to have each planet lean more towards one race. The idea i have is that each race primarily stuck to their homeland so when they got separated each planet ended with a much higher population of said race. Think i explained that right...O.o
Quote from: Sarisa-Did these inhabitants have a choice in going to this planet? (Did they worship that god or were the gods fighting over who goes where?)
Yes, and no. Most of the religion worked that is was more racial based, the elves worshipped the 3 elven gods and so those gods took the elven homeland. If someone was taken on a piece of land that was not their homeland they had a one time grace to return to where they came from or be left. Humans however, did not recieve this grace for whatever reason none know.
Quote from: Sarisa-Why 7? I notice you said each planet is a treasure with one being a 'steam-punk-esque' planet , another revolving around magic, and a third centered on wild (or to use a 4ED term) 'primal' feel to it. Do you envision other power-centric themes for the other 4?
 
The fact that their are seven so far has no meaning other then i felt it was the right number, that is currently so im sure ill have one eventually xD. Yes, i do envision other themes for the other worlds, though what will have what im not entirely sure. I know that ill have the ones you listed and another planet focused around Magitech. The rest im still thinking on but if you have ideas that would be great.

Quote from: Sarisa-How do these planets interact, and how does that provide 'adventure' for players?
 
The planets interact quite often and usually on a peaceful level. Its been a long time since the world was split and most of the races have quelled their hate for others(such as orcs no longer actively hunting elves as a trophy when they see them). They also have a well established trade system in most worlds and they trade between one another. They interact via a magical flow that they can use to teleport between worlds but it comes at a most painful cost to the mage (Severe fatigue, headaches, muscleaches, Seizures in some rare cases, etc.)
Oh and their are also large gates that can be made using alchemy, magitech, and vir...Chicken sacrifice.. o.O But yeah, Alchemy, Magitech and magic can be used to make large gates roughly a little larger then a train. (or atleast thats the largest hey have managed to make) and the gates have to be made in pairs so they only go between the two and not teleport you randomly into space.

Oh, and as for adventure i would imagine the adventure could be any number of things, such as being stuck in the wild area where only one major gate exists and teleporting oneself via magic is considered a taboo practice by elves because of the chance for error being so large with natural magic. So the players could have to either get to the gate or find an artifact in a lost temple to teleport them.

Idk, im terrible with plot hooks until one just comes to me xD. It will provide for adventure im pretty sure.

Quote from: Sarisa-Do these planets know about each other?
 
I think i answered this one already xD
Quote from: Sarisa-What is the general feeling between all of these planets and inhabitants?
 
The planets feelings? I dont think they are happy that they got torn to bits xD
The people of the planets are typically very neutral when it comes to the other planets. They view them as neither enemy nor ally, just far off neighbors to trade with. Some government bodies however have other thoughts and see them as resources and land. So while it is peaceful now, it wont last long. This is not saying there is now war however, because there are wars amongst countries on the planets just no interplanetary battle yet. I think interplanetary was the right word there..

Quote from: SarisaYou also mentioned the gods wanted to seperate the races to inhibit their war making-
-What do the more militant gods think? (if their are any)
 
Hm, well for gods to do stuff on a grand scale(like the breaking) they all have to agree and preform a joint ritual. The gods are rarely involved in the strife and conflict of mortals and when they are it is for a reason, the war that was being fought would have ended badly for the gods and mortals alike so they stepped in. So even the most militant god would have had no issue with ending this war.

Quote from: SarisaYou said somthing about the steam-capital being in a colder climate. Maybe the whole planet is frigid-hence the necessity for steam, and that sort of snow-balled (literally) into a full implementation of the tech.
 
Ah, that would make alot of sense. Kinda like how alaska replaced dogs with trains. I like that, ill have it be a more frigid, rough area. Somewhere that you wouldnt want to wander far from town unless you knew where you were going. I like that. Oh and that steam capital, i was thinking, how logical(though logic isnt a biggy) would it be to have a town that was so steam tech oriented that the pipes snaking through (and above) the city raised the temperature enough to melt the snow so it more or less is a steam that hangs above the city and sometimes fogs over the city. Im imagining this city to resemble midgar from finalfantasy 7 if viewed from above. Minus the big center building and advanced tech.
Quote from: SarisaI guess your going for the 'outside-in' worldbuilding approach, which in my experience can be daunting but ultimately rewarding-especially if your players can get sucked right into your setting. Good luck.

Thanks for the reply and ill need the luck i think xD.
Space for rent.