• Welcome to The Campaign Builder's Guild.
 

Combining Hide and Move Silently

Started by Hibou, July 27, 2006, 09:35:02 AM

Previous topic - Next topic

Ishmayl-Retired

Meeps>
I disagree that it makes it a superskill to combine the two into one.  They're definitely related, and it seems very unlikely (in fact, almost impossible) that in real life, one could do one without at least attempting to do the other.  In my opinion, there are may other skills that could already be called "superskills." When compared with "Escape Artist" as a skill, "Stealth" seems actually much less powerful, since escape artist lets you both escape physical bonds (manacles and/or ropes), as well as squeeze through small passages, which don't have anything to do with one another.

Mezerous>
I like your thoughts.  I think it would be a good idea, just to give players more diversity in other, non-combat related skills.  It's no secret that skill selection tends to favor combat, and if you don't have to spend so many separate points on similar skills, you could focus on things like craft, knowledge, ride, or other fun-but-relatively-less-used skills.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Hibou

Aye, I thought it might be a good idea. In most cases bonuses to Spot or Listen could still affect Perception (or Hide/Move Silently bonuses could affect Stealth), but only in those particular conditions. In the case of perception and a rarer blind or deaf creature/character, one could simply take an extreme penalty to the skill, bar that section of it off altogether, or explain why they can still use Perception for those effects.

I like how it might help unique skill choices. I've always been one to pick up points in Use Rope, Heal, Profession(Herbalism) or Craft(architecture) or the like for fun more than for what it qualifies me for, and maybe if I do this it'll aid in making more 'fun' characters in my campaigns.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Epic Meepo

Quote from: IshmaylMeeps>
I disagree that it makes it a superskill to combine the two into one.  They're definitely related, and it seems very unlikely (in fact, almost impossible) that in real life, one could do one without at least attempting to do the other.
It makes a superskill in the sense that it throws the skill point balance out of whack. Hide and Move Silently used to require one-fourth of a rogue's base skill points, but Stealth only requires one-eighth of a rogue's base skill points. Same for Listen and Spot as compred to Perception.

So consider a rogue with both Perception and Stealth. Something that used to expend one-half of that rogue's base skill points now only expends one-fourth of his base skill points. You can either call that "superskills" or you can call it 2 extra skill points per level for sneaky, observant rogues. Either way, most non-rogues just got hosed unless some non-rogue class skills were also combined to effectively increase those classes' skill points per level.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Ishmayl-Retired

That is a point I hadn't thought of... I'll try to come up with a rebuttal ;)

Well, I guess one thing you could do, for that very specific situation, if you're going to make those changes (Perception and Stealth), then you could lower the rogue's skill point gain per level by 1/4.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Poseptune

You would have to do the same with the bard and ranger if you are going to take away the rogue's skill points.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Matt Larkin (author)

The truth is there are number of under-powered skills that could very easily be combined, and are in many games.

One example, Knowledge (local) and Gather Information have very similar in game functions.  You do different things with them, but there's no real reason you couldn't have a single Streetwise skill.

Other game systems combine Balance, Climb, Jump, and Tumble (and sometimes Swim) into a single Athletics skill.  I don't really recommend that here because that really would be a superskill.

One could argue that Knowledge (nature) and Survival belong together.

Search might go in Perception.  Even Sense Motive might fit.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design