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A PDF on ancient-like economy for RPG worlds

Started by Ghostman, April 21, 2012, 09:35:27 AM

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Ghostman

This article about modeling an economy for a mundane/low-fantasy setting looks to be a useful worldbuilding resource. While it makes references to the Legend RPG, the information in it could be easily adapted for general conworlds inspired by classical antiquity.
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* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Kindling

Fantastic. The lower-end populations for the city-states in that will work really well for Neshoi holds and Grimdowner settlements in Dark Silver. Thanks for sharing.
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LordVreeg

Um.
I used to have a White Dwarf subscription, back in the day.
I enjoyed ther PDF, though for me it also illustrated (in negative space) the differences between a medieval setting and other, slightly higher tech/magic levels.
VerkonenVreeg, The Nice.Celtricia, World of Factions

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Cheomesh

Reading it now.  There's a few like this floating around for the middle ages, looking to see what they do differently here.

I remember this one also being useful, though not for the ancient world:  http://e23.sjgames.com/item.html?id=BEN3610

M.
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