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Ríoltad Brigantí (Kingdom of Brigantia)

Started by Tzi, January 08, 2016, 03:19:37 PM

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Tzi

#15
Sidonag (Sydonesian Empire)

"Shu lusha gire mau shu xefu thumai..." They say in Sydonian Cities. The meaning roughly means "The sun rises, and the birds still fly," reflecting an easy going people. To call them an Empire is to play mostly fast and loose with the term Empire. They do not strictly or centralize authority in any particular capital and the Government shifts from city to city depending on the season in a traveling court and council. They are principly mercantile, somewhat multi-ethnic and focused primarily on trade. They are the inheritors of both Lydia, Athos, and the Ancient Hyperians of distant lore.

Situated far south of Brigantia, they hug the northern portion of the continent of Magar, soaking in the sun and warmth of the sunny skies and using the fertile coastal lands that occupy a narrow green band on the north of Magar before the continent shifts into the rocky bad lands, The Anvil, the Hell pits and the Desolation. To their north there is the life giving sea, to the south a blistering rocky desert that is marginally navigable.

They engage in trade across the southern coasts and their ships even dock in Brigantia as their main trading partner in the north west. Lydia typically held the Sydonese Cities as their tributary City-States. Especially after a series of protracted wars allowed them to conquer these rich trade cities. But with Lydia gone, these cities are fusion of old Lydia and the old Sydonese. Currently they are ruled by a Lydian speaking elite. Particularly the descendants of Prince Mikelo and his Sydonese wife Theodarja. In most respects the Sydonese cities are a major piece of the old Lydian Empire that has remained stable. Some even referring to it as Lydia or the Southern Lydians.

Culturally however it is different. As it is linguistically. The Lydian language is in heavy use in official documents, diplomatic actions and among the educated elite. By the various dialects of Sydonese are the majority language. With it being said that in Thauitei one can here every language in the world, though this is perhaps a boastful exaggeration, it certainly would contain a speaker of most languages from across the the hemisphere. West of Thauitei sits Girauxa which is as much a jewel of merchants as it is knowledge. Housing 12 Libraries and schools and effectively an insular Magiocracy. Girauxa is both Culturally and Linguistically the most unique of the Sydonese at houses some of last living speakers of Hyperian as well as allegedly living descendants of a Hyperian Narcal or "Wizard King." Theodarja the current Empress is herself allegedly of this ancient bloodline of near Godlike magical potency and intellect.



City of Thauitei in daylight.

In terms of relationships with the Brigantian Kingdom it is one generally of trade, however Queen Sauscí has via them created a truce with the Lydians and borrowed money from Sydonesian lenders to finance her restoration of Brigantia. Some Sydonese people will travel to the area as its an off and on area of romanticism and fascination. The lure of its allegedly "Wild and Fierce," men or women sometimes lure a bit of tourism to the area.

Note: Inspired heavily by the Byzantines, Carthage, and Andulasia.

Tzi

Lydians / Lydian Empire

"Venko favoras la grasaj." Or Victory to the Bold! A time honored Lydian proverb. The Lydians began as legend has it far to the East of the Brigantian peoples, Vespaciia and the world of the Tarmanoi. They are with great legend the descendants of half of the last city of the Hyperians. They were born from a terrible famine that gripped an Island city, the last hub of their glorious Kith and Kin. The famine held out for years in the post Hyperian world. The King, whose name is lost to history is said to have ordered his people to play a game involving dice. Many many sorts of dice for months and months. First the game was made to distract these last Hyperians from the grim reality of the world after the legendary 7 days of fire and the War in Heaven that ended Hyperia.

Legend holds that after 10 years the King held a new game. Dividing the land in half the two factions competed for the glory. The glory was that the other half would be released from the crumbling citadel, deemed witty, worthy and crafty enough to go forth and rebuild what they had lost. More over the remaining would be able to survive on their dwindling resources.

The Lydians are the descendants of these Ancient Game Masters. Nobody knows exactly what the game was, or even the precise location of the ancient fortress. Though some ruins hold clues with symbols important to the Lydians.

This is/was a culture that loves competition and games. Crafty, intelligent, and gifted the Lydians are/were gifted sorcerers, soldiers, engineers and artisans. Their armies set out from Lydia, their capital, to recapture what was lost of Hyperia. Their armies proved nearly undefeatable. Even Brigantia was once a colony of theirs. But like all great triumphs Lydia is on hard times. The eruption of the Parpassus Caldera and the destruction within its Eastern realm of Kemet have left it a land of Famine, Climactic shift and Tsunamies devastated its coastal garrisons. Lydia is reduced to just a few provinces around its capital. The rest are mostly autonomous states claiming homage but realistically not ruled by the Lydian Emperor whom himself is a puppet of the equally corrupt Senate. Mass migrations, the Heglandic invasion and indeed the resurgent Tarmanoi Kingdoms such as Brigantia have crippled the Lion of Lydia. But like their ancestors before them, they are resilient and will likely rebuild as their forefathers allegedly set out to do nearly 1000 years prior.

Their relations with Brigantia are strained at best. Viewing the Ústúan Kings as geo-political rivals whom consistently harass their Westerly colony of Vespaciia. Thrice they have had to send soldiers at the request of the Vespacians to repel a Brigantian host. With the last time costing them the whole of the city of Valenpretar which was famously picked clean of everything including the stones of buildings which left only the streets and sewers and cisterns of the city left. However the Brigantians never fully defeated their Lydian rivals. Lydia has buttressed the client state with Heglandic peoples, mostly as a deal to stave of Heglandic tribes from invading the Lydian heartland. Cynically selling off their outer colonies for the security of the capital and to buy themselves time.



The edge of Lydia, sit atop hills and rock, the city is considered a marvel of engineering and Transmutative Magic.


Lydian Woman in a Palace, even in a crippled State Lydia is still a beacon of art and culture.

The Almanag: The Lydians are in the Tarmanoi lands called Almanag, and the region they settle in old Hyperian is Almaniumiia. Likewise the Lydians used the vivid green of the Star of Alma, the first planet in the Solar System on their banners. They also call themselves "The People of the Morning Star." As Alma is typically the first and brightest star in the Sky. They also Worship a Supreme Empress Goddess Alma or many do or did. Goddess of Beauty and Radiance and Sovereign of their People. Lydia is the name allegedly of the Citadel they came from in their founding mythos.

Vespaciia Protectorate: Vespaciia is the name of the province now quasi-independent state/fiefdom left over from the official Lydian occupation on the sub-continent of Vespas of which the Isle of Brigantia sits on its south western regions. This nether land of Empire now is a State largely on its own and pledging homage to the Emperor of Lydia. However its largely fractured between 4 powerful Warlords whom rule via council. Likewise the region has many peoples beyond just Tarmanoi speaking subjects whom have been Lydanized. It has Sydonese, some Magar peoples, and Heglanders imported in as protectors but for whom have largely carved parts of the Lydian Protectorate out into their own fiefdoms.

In terms of relationships with the Brigantians, its one of temporary uneasy peace. The goal of ending raids and incursions was high for the Vespaciia Protectorate, giving them breathing room to regroup and solidify their remaining provinces. Mostly its been a relationship of hostility.