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Fiasura! (An Asura Fiasco playset)

Started by sparkletwist, July 16, 2014, 07:27:42 PM

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sparkletwist

Fiasura

This is a Fiasco playset for the Asuraverse. Although a normal Asura game is about being an audacious hero (or perhaps a villain!), one must remember that the process of Transcendence is often quite random. What happens when a small-time punk, deranged weirdo, grizzled cynic, or some other not-too-impressive sort is gifted with cosmic power? It'll be just another fiasco... only with a lot more collateral damage, probably.

[ic=Relationships]
1 - Family
(1) Parent and child
(2) Brother and sister
(3) Long-lost distant cousins
(4) Orphan and caretaker
(5) Dynastic matriarch/patriarch and Black sheep
(6) Polygamously married to the same person

2 - Romance
(1) Star-crossed young lovers
(2) Seemingly happy couple with a dark secret
(3) Unhappy political marriage
(4) Acrimonious former couple
(5) Unrequited love
(6) Bizarre sexual obsession

3 - Friendship
(1) Lifelong friends
(2) Reluctant but necessary allies
(3) Master/Mistress and Loyal servant
(4) Followers of the same religion
(5) Transcended together
(6) One rescued the other, who now is trying to repay him/her

4 - Crime
(1) Gang of thieves
(2) Former cellmates
(3) Criminal Boss and Underling
(4) Assassin and Target
(5) Villain and Innocent person who is somehow the key to the whole scheme
(6) Arch-rivals united by a greater foe

5 - Combat
(1) Brothers (or sisters) in arms
(2) Warrior who sacrificed and Coward who didn't
(3) Idealistic Leader and Jaded Grunt
(4) Veteran and Rookie
(5) Former allies who drifted apart, brought back together
(6) Bitter enemies

6 - Asura Lineage
(1) Gold Demon and Iron Demon
(2) Faerie and Revenant
(3) Classy Paragon noble and Wild new Asura
(4) Agents of the Progenitor Alliance
(5) Hate each other's lineages
(6) Same origins, but clashing personalities
[/ic]

[ic=Needs]
1 - To get even with...
(1) ...those thugs that left you for dead
(2) ...that Asura who always kicked you around when you were a mere human
(3) ...those Progenitor soldiers that ruined your life
(4) ...Kosarya, the High-Priestess Queen of Varrdyen
(5) ...a society that never cared about you
(6) ...the Ancient Gods themselves, for making you this way

2 - To get rich...
(1) ...profiting from a brilliant invention, not necessarily yours
(2) ...by robbing the royalty and nobility
(3) ...by plundering a long-forgotten tomb
(4) ...by using your superior abilities to swindle people
(5) ...and hire an army of mercenaries to really make your mark
(6) ...enough to buy your own starship and get out of here

3 - To discover...
(1) ...ancient ruins of the Prismatic Imperium
(2) ...a lost necromantic ritual containing boundless power
(3) ...a priceless treasure thought gone forever
(4) ...a source of boundless inexpensive energy
(5) ...what lies beyond the outermost of the Outer Suns
(6) ...that thing you just can't remember

4 - To escape...
(1) ...the people who tried to keep you from Transcending
(2) ...agents working for the Progenitor Alliance
(3) ...a jealous ex-lover with better powers than yours
(4) ...an relentless assassin
(5) ...religious persecution
(6) ...a hideous monster that exists only to devour your soul

5 - To win...
(1) ...the heart of your one true love
(2) ...fabulous prizes in a sorcery tournament
(3) ...every time, so nobody will mess with you
(4) ...this battle, no matter what the cost
(5) ...against the forces of evil
(6) ...one last time before you retire

6 -To be a hero...
(1) ...because it's all actually your fault to begin with
(2) ...so your mentor will believe you amounted to something
(3) ...so everyone will realize how wrong they were about you
(4) ...and be declared a living god by the Satya church
(5) ...so they'll never see it coming when you take over
(6) ...because nobody else can
[/ic]


[ic=Locations]
1 - Urban Sarva
(1) Atop a pyramid in downtown Varrdyen
(2) Wandering about the busy Agahzan bazaar
(3) The posh offices of a Xeres megacorporation
(4) A loud and bustling Latorian pub
(5) The luxurious residence of a member of the Midvaran nobility
(6) A charming tea house in Velasi

2 - Rural Sarva
(1) Traveling with nomads across the Dragon Plains
(2) In the Greenwood, home of numerous cultists
(3) In the Great Desert next to your crashed spaceship
(4) Ascending to the snowy peaks of the Sun Mountains
(5) Deep in the lush jungles of the Central Basin
(6) On the run in the wastelands of the United Coalition

3 - Aboard the Progenitor Alliance cruiser Polaris
(1) On the Bridge
(2) Main Plasma Reactor
(3) Waste Disposal Unit #4
(4) Commander Aurelia's Quarters
(5) Science Lab Gamma
(6) In the Brig

4 - Earth
(1) Somewhere in a cornfield in Indiana
(2) A luxury hotel suite overlooking New York City
(3) Deep inside Area 51
(4) The sleaziest bar in Moscow
(5) A filthy warehouse in Hong Kong
(6) Aboard the International Space Station

5 - Parts Unknown
(1) Flying through space in an escape pod
(2) An underground Ammonitian city
(3) A research station on a planet 100% covered in water
(4) On the dark side of a desolate distant moon
(5) Atop a tower above the layer of clouds that completely shroud this planet
(6) A purple and orange alien jungle, as both suns are setting

6 - Way Out There
(1) The Great Pyramid of Giza... under construction
(2) Astrally projected into Farspace
(3) In the bowels of a seemingly endless labyrinth
(4) Orbiting a swirling Chaos Storm
(5) A blasted post-apocalyptic wasteland
(6) A used car dealership in Butte, Montana
[/ic]

[ic=Objects]
1 - Prana Powers 1
(1) Animal Form (Animal aspects and abilities)
(2) Elemental Sorcery (Blasts of elemental power)
(3) Sententia (Sensing emotions, nonverbal telepathy)
(4) Alchemy (Creation of alchemical compounds)
(5) Glamour (Illusions and deception)
(6) Ruinous Insubstance (Conjuration of weapons, death, and darkness)

2 - Prana Powers 2
(1) Elemental Form (Elemental aspects and abilities)
(2) Chaos Sorcery (Blasts of twisted chaos power)
(3) Kinesis (Fast motion and super strength)
(4) Synergy (Energetic auras that can influence people)
(5) Entropy (Control over seemingly random events)
(6) Prodigal Insubstance (Conjuration of plants, life, and light)

3 - Weapons
(1) Elegantly crafted Agahzan scimitar
(2) Crystalline sublimation pistol
(3) Rocket-propelled grenade
(4) A weird looking steampunk gadget that is clearly dangerous
(5) One-megaton Thermocrystalline Warhead
(6) Rusty pocketknife

4 - Valuables
(1) Black box containing a stable Progenitor Conduit
(2) Large suitcase full of blue and violet crystals
(3) Bag full of Xeres Confederation banknotes
(4) Golden statue of the Sultana of Agahza
(5) A chest full of silver coins from Latoria
(6) Ancient and priceless religious tome of Satya

5 - Weird Science
(1) Experimental starship drive
(2) Shiny Progenitor cybernetic implants
(3) Psychic scanner
(4) Polyphasic spectral meta-inverter
(5) Strange alien creature in a cozy terrarium
(6) Bottle of mysterious purple pills

6 - Unseemly
(1) A filthy love note from the so-called Queen of Succubi
(2) A syringe filled with some sort of slime
(3) Pictures from inside the Agahzan harem
(4) The skull of a necromancer that still acts quite alive
(5) Blasphemous religious artifacts
(6) Weird statue inscribed with an indecipherable language
[/ic]

Xathan

Not knowing anything about fiasco, it's hard to comment on...except that I felt a compulsive need to roll to determine a character as soon as I saw this, because that is an incredibly awesome list of traits for an Asura characters.

AnIndex of My Work

Quote from: Sparkletwist
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[/spoiler]

Weave

I got a character whose relationship is through former allies who drifted apart but were brought back together with a need to win against the forces of evil, who is in rural Sarva in the Great Desert next to my crashed spaceship, and I have animal form powers.

Did I do it right?

(I also know nothing of fiasco)

LordVreeg

I love how when people see cool charts...they MUST roll.....
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

sparkletwist

Quote from: WeaveDid I do it right?
Well, not quite, but I like what you came up with, and it could certainly make for a fun fiasco... :D