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Starcraft: Saga Edition

Started by Hibou, May 14, 2008, 12:42:28 AM

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Ra-Tiel

Quote from: destriethTroll mentioned he posted a thread here to get some critiques and my curiosity got the best of me so I decided to make an account so I can reply face-to-face...
Welcome to the CBG!

Quote from: destriethFirst of all, I appreciate your... how to put this... 'zeal' in contributions and discussing... however, we don't need/want your contributions, as some of the posts have already demonstrated a distinct lack of understanding of Saga's design philosophy. Not to name a specific example, but per/day powers are gone.
Ok, then I'll just stfu and make a note to myself to never ever again offer my suggestion and comments to either you, the_taken, or WickedTroll. If you don't want comments, why the hell did you make a thread asking about them? :-/

Quote from: destriethSecondly, my philosophy with this project is to stay as true to the Saga rule set as closely as possible. If it isn't broke, don't fix it, and if there's a conflict between the rules and the Starcraft fluff... the fluff is getting rewritten or omitted. [...]
As my final comment in this thread, let me explain my disagreement with this statement. I'd rather have a game that stays true to a setting's background, instead of leaving out or modifying fluff in blind adherence to a set of rules that wasn't even designed to handle such a setting in the first place.

destrieth

Well, it's one thing to offer suggestion and comments and another to launch into a tangential debate about 4e and infested Terran statblocks and calling each other fanboys.

Also, you seemed to have taken my exaggeration a little too seriously. There has been no conflict with the fluff that the rules are absolutely incapable of handling. I was simply using a little hyperbole to say that a fun, streamlined experience is Saga's design goal, and not something I am going to compromise for anything. I seriously doubt it's going to come to a situation where the rules are holding the fluff at gunpoint suggesting "It's him or me man, HIM OR ME!" :)

As for looking for input, when we want input we want it on game balance and consistency issues, not comments in the vein of 'this is how I would do it better.'