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The Dark Knight

Started by Elemental_Elf, July 18, 2008, 06:45:52 AM

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Elemental_Elf

Quote from: limetomand a lot of hype.

This is going to make me sound like I live under a rock but, I really heard and saw nothing for this movie until March, when my friend asked me to see it with him. After that, I saw a few trailers but no one really hyped it up for me. I had no idea the movie would be as big as it was as even non-nerds showed up at the 12:01 showing! So, yeah, I really thought the movie was underhyped and I had no real expectations going in, other than hoping Bale filled his cowl a bit better than he did in the last movie. :)



SA

Quote from: RaelifinWhy so serious?
Okay, so I'm going to focus on the negatives, here, but don't mistake that for a bad review.  I still thoroughly enjoyed the movie, and it is definitely among my fave comic movies.  Having said that...

None of the acting was really remarkable, save the Joker.  They were all reasonably competent, but their dialogue seemed rather perfunctory, and was practically drowned out by the relentlessly brooding score.  Then the music got irritatingly cheery and inspirational whenever they were talking about "freedom", or the "end of crime", or the "new light of Gotham", or whatever, which is frustrating because I always feel patronised when those moments can't be allowed to speak for themselves without the soundtrack rubbing your nose in it.

The whole scene with the two boats was tiresome for me.  It reminded me of all the corny civilian-related nonsense in the spiderman movies.

In general, if I was to shorten it, I'd remove most of the Dent stuff after the hospital.  After the Joker was captured the second time, I really lost interest.  Besides that, there was a lot of useless filler that I can't remember because I zoned out...

Again, fantastic movie.  One of my faves, but it's disappointing for me all the same

Ishmayl-Retired

I haven't read a single post in this thread yet, because this is a movie I refuse to be spoiled about (I haven't even watched any previews and trailers, or interviews for the past 2 months now).  But I did want to let all of you know (so you can be envious) that I am seeing it in IMAX tomorrow.

And then, I'm on vacation, and probably won't be around here for the next week.  Cheers!
!turtle Ishmayl, Overlord of the CBG

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For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Epic Meepo

Saw it. Loved it. I thought the pacing of the action was particularly clever. [spoiler]If you were to storyboard the Dark Knight movie and then storyboard a dozen issues of the Dark Knight comic book, the pacing in both storyboards would be identical: several episodic, self-contained events that fit into an overall story arc.[/spoiler]

(And the magic trick with the pencil was awesome.)

Quote from: Salacious AngelNone of the acting was really remarkable, save the Joker.
The whole scene with the two boats was tiresome for me...[/quote]In general, if I was to shorten it, I'd remove most of the Dent stuff after the hospital.[/quote]As the Joker admits in the hospital scene, "I just do things." Essentially, he was just a big plot device. Note that his 'character' has no background, no interpersonal relationships, and no long-term goals. It was hard to tell through Ledger's amazing performance, but behind all the spectacle, the Joker was surprisingly two-dimensional.[/spoiler]
The Unfinished World campaign setting
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Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

SA

QuoteI'd say this wasn't a movie about the Joker at all; it's primarily about Harvey Dent.
That may very well be, but then I thought most of the Harvey Dent stuff was rather dull.  His character was irritatingly noble, to the point where his transformation just made me go "wtf" and tune out.  The whole climax of the movie was disappointing.  I really didn't give a damn if Gordon's family lived or died, and the kid's apparent nonchalance, particularly after the confrontation, just proved why I shouldn't.

Maybe the fact that it was about Harvey Dent is precisely why I was disappointed.  I didn't believe in him at all.[/spoiler]

I would like to have seen more of Bruce Wayne.  His dilemma has always been my favourite thing about the comics (best explored in Miller's Dark Knight Returns - my fave comic ever), and there wasn't enough of that for me.  Hopefully the third movie makes up for it.

Elemental_Elf

Sorry, I hit the reply button by accident.

Epic Meepo

Quote from: Salacious Angel[spoiler]Maybe the fact that it was about Harvey Dent is precisely why I was disappointed.  I didn't believe in him at all.[/spoiler]
I thought Harvey Dent was believable as a goody-goody district attorney, but I'll grant you that the movie didn't do his Two-Face alter ego justice. If anything, I would have liked to see more and longer scenes justifying Dent's psychotic break. At the very least, the Joker needed to have a much better speech when convincing Dent to step outside the system. Seeing Dent buy into the argument given required some willing suspension of disbelief.

As for the final confrontation with Two-Face, I'll grant you that the threat to Gordon's family wasn't particularly compelling. But I thought the real tension came from the efforts of Batman and Gordon to talk Two-Face out of murdering the boy. I knew that they would stop him one way or another, but Batman's moral victory over the Joker was still hanging in the balance.

When Two-Face ultimately failed to relent, Batman's victory became something of a draw. The Joker had demonstrated that his own arguments about human nature were at least partially valid. Batman can stand between the innocent and the darker side of human nature, but he can never completely prevail.[/spoiler]
QuoteI would like to have seen more of Bruce Wayne.  His dilemma has always been my favourite thing about the comics... and there wasn't enough of that for me.
I agree: there's definitely tons of material left unexplored. On the other hand, I'm glad the filmmakers are pacing themselves.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

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15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Raelifin

:twocents:

[spoiler On Predictability]
Quote from: SalaciousThe whole scene with the two boats was tiresome for me. It reminded me of all the corny civilian-related nonsense in the spiderman movies.
know[/i], or perhaps fear, in our hearts and minds that humans are much more vile than we appear.

Thoughts?[/spoiler]

[spoiler On Pacing and Medium][quote Meepo]I thought the pacing of the action was particularly clever.
If you were to storyboard the Dark Knight movie and then storyboard a dozen issues of the Dark Knight comic book, the pacing in both storyboards would be identical: several episodic, self-contained events that fit into an overall story arc.[/quote])

Non-episodic television (soap opera is the technical term, but I despise it), on the other hand (particularly multiple-season dramas), deals with a meta-novel scope, which manages to handle far more characters and plots that most media by breaking the story up into chunks which are intended to be watched over a period of days, if not weeks. (Example: Lost)

Comics, when non-episodic, often follow the second paradigm. Notable exceptions are graphic novels, which run toward the novel/fat-movie format. Unlike either graphic novels or prose, however, the fat-movie enforces pacing, by which I mean that it cannot be "put down." While I admire the grandeur, I think it's ultimately dangerous to try and play out a story like this, as it might overwhelm or confuse the audience.

With older movies, like Treasure of the Siera Madre, or Gone with the Wind, they would often run 3+ hours, but they were blessed with an intermission. Each medium has its own advantages, of course, but I guess my question is this:

Given that the Dark Knight chose a series of plot-arcs to present the story, do you think that an added intermission (along with whatever footage was needed to ease the viewer into it) would have alowed better absorption, and reduced plot overload, or would it break immersion simply to lengthen a movie that was too long to begin with?[/spoiler]

As a side note, I thought that Gyllenhaal's performance was good. I didn't even realize that there was a recast.

[spoiler On Villians][quote Meepo]As the Joker admits in the hospital scene, "I just do things." Essentially, he was just a big plot device. Note that his 'character' has no background, no interpersonal relationships, and no long-term goals. It was hard to tell through Ledger's amazing performance, but behind all the spectacle, the Joker was surprisingly two-dimensional.[/quote]

Bruce Wayne would be an interesting topic for the sequel. I'm glad they didn't put much of him in this one, though.

I'll be seeing the film again in about a week. Who knows, I might pick something else up which I missed the first time around. I'll definitely listen to the soundtrack more.

Epic Meepo

Quote from: RaelifinOn pacing
On Boats and Ideology[/quote]I'm not sure that the boat scene was all that optimistic. Batman seems to think that it proves something about people being inherently good, but Batman is a bit hasty in making that claim. After all, the prisoners only failed to sacrifice the civilians because one man stepped up and took away that option. And the civilians only failed to sacrifice the prisoners because no one among them had the nerve to commit mass murder. Aside from that, everyone was more than happy to sacrifice others.

Of course, I'm not saying that the scene was entirely realistic. In the real world, some of the civilians would have had the nerve. But ultimately, the men with guns would have brutally suppressed this lot, and you would have ended up right where the movie did: with those civilians who lacked the nerve being the ones in control of the detonators.

In my mind, the only sugar-coating the movie did here was to forgo showing the brutal crowd suppression scene where the men with guns subdue the subset of civilians who end up acting out of pure desperation.

(In an even more realistic boat scene, at least some of the people involved would have suggested attempting to disable the explosives, calling people on the other boat to coordinate their efforts and make sure no one blows them up while they work.)

But even with the apparent moral victory in the boat scene, the Joker still proves his point. His manipulations were insufficient to control an entire city, but he proves that it is possible to thoroughly destroy one man.[/spoiler]

QuoteOn Villains
I'm still not convinced that the Joker was actually a developed character. The film is fairly clear about the distinction between Batman and Bruce Wayne: Batman is just an impersonal symbol, whereas Bruce Wayne is the person who creates and gives life to that symbol.

Like Batman, the Joker is also an impersonal symbol. But we don't know anything at all about the man who has chosen to create and give life to that symbol. The fact that he invents a new life story for the Joker every time he cuts someone's face is, to me, a fairy good indication that the Joker persona is entirely an act. Yet the film never introduces us to the actor.

But I'll grant you that it's more accurate to say that the movie is about the battle for Harvey's soul than it is about Harvey himself.[/spoiler]
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

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4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

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15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]