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Izumo, the Spirit Kingdom

Started by Ariel Hapzid, July 27, 2008, 06:22:19 PM

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Ariel Hapzid

The Conflict

in an ancient time, the island kingdom of Izumo was burning as war stretched across the planes. The Immortal Emperor lead hundreds of thousands of warriors, warlocks, and wizards into battle, and the mighty rivers ran red with blood. They fought valiently against an unstopable army of Demons, Oni, and other evil and dark spirits.

In the end, the tide was turned away and the shadow forces were forced through a gate to Yomi, the land of the damned. For 1,000 years, The emperor ruled over the survivors of that holocaust, and they soon forgot the horrors of the war.

Now, the darkness stirs beyond the gate. The greedy Humans, the power hungry Ogres, the secretive Naga, the mystical Ittoku, and the wild Kodama must stand together against the coming tide.

Or else Izumo will burn beneath the feet of the demons.


Ariel Hapzid

So this is my write up of the Ittoku, a race of celestial refugees who have made their home in Izumo. This is the first race I have ever made, I kind of took some abilities from other races and put them together. The Ittoku are supposed to be the very intelligent and arcane race of the Spirit Kingdom.

Celestial

Ability Scores: +2 Wisdom, +2 Intelligence
Skill Bonus: +2 Arcana, +2 Religion
Weapon Proficiency: You gain proficiency with the Katana and Wakizashi, weapons for high ranking nobles.
Fey Origin: You were once a native of the Spirit World, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Trance: Rather than sleep, celestials enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6 hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Bold: You gain a +5 racial bonus to saving throws against fear.
Gliding Leap: You can use Gliding Leap as an encounter power.

GLIDING LEAP                                  Racial Power
You center your Chi and leap into the air with a flash of skill.
Encounter
Move Action Personal
Effect: You can fly up to 5 squares.

Numinous

I'll be watching this.  I'm not sure about the race's balance though, doesn't seem to frightening.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Ariel Hapzid

Thank you Montague, mostly I'm working on how to do something that hasn't been done before.