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Pokemon SAME v0.9

Started by the_taken, August 16, 2007, 03:12:03 PM

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the_taken

Quote from: Ninja D!Yeah, 493. That's right. Obviously the Shaymin isn't truly legit but it isn't a hack, either. It was earned in the normal way, once unlocked. To my knowledge none of them are hacks but obviously to get that many I had to do a fair amount of online trading so I can't be positive. I know I've had some hacks pass through me and I may have a couple still in my boxes but I didn't simply cheat to get them all. It took a loooong time. I guess I'm a geek among geeks.

Way too much work to play the game, if you ask me. But if you liked that part...

Oh, and it's actually 467 moves.

QuoteDoes your first post not include your entire system? It doesn't seem to.

Nope, forgot about that. When I first posted it, not much interest was generated, so I didn't bother to post more. But there is now. Give me a moment to port it over. Edit-> Done

QuoteYour use of Effort Values don't really reflect how they work in the game unless I am missing something.

Let me explain. In the video game, you have three secret stats that affects you actual stat used for calculation. The base stat, based on species and multiplied by level, the Individual Values, which makes some PkMn better than others and is involved in keeping track of relatives, and the Effort Values, earned by beating PkMn. Then it's all divided by 4, and you get the number that appears in the PkMn's status screen.

When you defeat a PkMn, your active PkMn gets 1 to 3 points added to the EV of a stat based on the type of PkMn defeated. If you defeat a machamp, your active PkMn gets +3 to it's Strength. +1 to Special Attack from an odish.
Which doesn't make sense. When your PkMn uses Psychic (the move) shouldn't the user's Spec.Atk.EV increase. Or how about Strength (the move) improving the stat? Workout? Shouldn't a kadabra get better at fighting machamps as it levels? With the system as is, kadabra gets better at punchin machamps faster than it gains levels. Weird...
That system also makes it very hard to get the PkMn with the right array of stats using random encounters, and doesn't facilitate planned growth. Plus I didn't want too many variables to keep track of. My system facilitates natural growth via workout, and has fewer variables.

the_taken

Stating a Pokemon
Getting the PkMn from their video game to SAME isn't hard, you just need some inside knowledge. To get a same stat for a PkMn, find the base stat from the video game. You can get the base stats from in depth strategy guides, but this one's the prettiest.

Use the following table for conversion:

PKMN Base Stat SAME Stat Modifier
255+18
250++17
240++16
230++15
220++14
210++13
200++12
190++11
180++10
170++ 9
160++ 8
150++ 7
140++ 6
130++ 5
120++ 4
110++ 3
100++ 2
90++ 1
80++ 0
70+- 1
60+- 2
50+- 3
40+- 4
30+- 5
20+- 6
10+- 7
<10- 8

This table works for attacks too, with the following changes:
Double Kick's SAME power is increased by 1. Roll accuracy twice and pick the highest.
Multi-attack moves have their SAME power increased by 3. Roll accuracy twice and pick the highest. Defender rolls to soak twice and picks the lowest.
With high crit moves, for every point the accuracy roll beats the target's evasion, the total damage increases by 1.
Focus Energy does the same thing with the soak roll.

Weak buffs/debuffs like harden or tail whip modify a stat by 3, while good buffs/debuffs change a stat by 6, with the exception of evasion and accuracy modifiers which have a flat 3 point modifier and can only be stacked up thrice.

Ninja D!

Oddly enough, I already know how the Pokemon stat system works. I've done some EV training. I think it makes sense to increase your speed when you fight something that is fast but I do see where you are coming from.

So are you restricting what the EVs are used on?

the_taken

Quote from: Ninja D!So are you restricting what the EVs are used on?

For a pokemon, EVs can only be assigned to HP, Atk, Def, Spd, SAt, SDf. For humans, EVs cannot be assigned to Spd, but are instead assigned to Acc and Eva, and the total EVs split between determines the human's speed stat. But as you gain them, put them where you think is appropriate.

Loch Belthadd

[spoiler=my pikachu][/spoiler]  
a.k.a. gnomish cheetos
[spoiler=siggy]
[spoiler=gnomes]
Rock Gnomes:good
Lawn Gnomes:Evil[/spoiler]
 [spoiler=have a smiley]                    [/spoiler]
My Unitarian Jihad Name is Brother Rail Gun of Reasoned Discussion.

I am a (self-appointed) knght of the turtle. Are you?

Do not meddle in the affairs of dragons...for you are crunchy and taste good with ketchup...

 Make something idiot-proof and someone will invent a better idiot.
 [spoiler]Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!

fi yuo cna raed tihs, palce it in yuor siantugre.
[/spoiler]
[/spoiler]
  [spoiler=badges]= Elemental Elf's kamalga and the murkmire badge
 = Nomadic's quick play badge [/spoiler]

Ninja D!

Quote from: the_taken
Quote from: Ninja D!So are you restricting what the EVs are used on?

For a pokemon, EVs can only be assigned to HP, Atk, Def, Spd, SAt, SDf. For humans, EVs cannot be assigned to Spd, but are instead assigned to Acc and Eva, and the total EVs split between determines the human's speed stat. But as you gain them, put them where you think is appropriate.
Wait, humans are also involved in this? Using the same stats? Odd...I need to read more of this when I am more awake.

Loch Belthadd

[spoiler=pikachus new evolved form!!!!(blood and gore warning)] Picture Removed, per COC
-Ish
[/spoiler]
oops.
a.k.a. gnomish cheetos
[spoiler=siggy]
[spoiler=gnomes]
Rock Gnomes:good
Lawn Gnomes:Evil[/spoiler]
 [spoiler=have a smiley]                    [/spoiler]
My Unitarian Jihad Name is Brother Rail Gun of Reasoned Discussion.

I am a (self-appointed) knght of the turtle. Are you?

Do not meddle in the affairs of dragons...for you are crunchy and taste good with ketchup...

 Make something idiot-proof and someone will invent a better idiot.
 [spoiler]Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!

fi yuo cna raed tihs, palce it in yuor siantugre.
[/spoiler]
[/spoiler]
  [spoiler=badges]= Elemental Elf's kamalga and the murkmire badge
 = Nomadic's quick play badge [/spoiler]

the_taken

Quote from: Ninja D!
Quote from: the_taken
Quote from: Ninja D!So are you restricting what the EVs are used on?

For a pokemon, EVs can only be assigned to HP, Atk, Def, Spd, SAt, SDf. For humans, EVs cannot be assigned to Spd, but are instead assigned to Acc and Eva, and the total EVs split between determines the human's speed stat. But as you gain them, put them where you think is appropriate.
Wait, humans are also involved in this? Using the same stats? Odd...I need to read more of this when I am more awake.


Humans have stats to both to have the option to add them to combat (not recommended), but also to have a system set up to determine what classes of pokemon they are good at controlling. The closer you stats are to a pokemon's, the more likely you can control it. Players also have two types, just like pokemon, but this represents their personalty, not the effects of STAB and elemental effects. If you share a type with a pokemon, all your stats count as if they are higher, but your type is weak against the pokemon's type, you stats count as lower for the purpose of controlling them. Its to keep up the stereotype that people only use certain types of pokemon, unless they are inherently awesome.
Also, the human's Acu and Eva are used in determining pokeball rules.

the_taken

Beyond the Battles - The Skill System

What reasons would you have to travel around with potential rivals? You are competing for the rank of grand master right? Maybe, but it's really hard to get far on your own. You may end up contending with stranger things than caves and forests. Actually, considering that being the main characters means excitement and adventure, then the game becomes about the destined; you will encounter the more exotic. A character can only have so many abilities. As such to contend a greater variety of situations, you will need a greater variety of skills in the traveling group.

The skills are organized into trees. Every player begins with five skills. Every other level, a character can select a new skill. Skills in Parenthesis () appear elsewhere in the tree. Skills in Brackets [] are automatically acquired when the required skills are met. Some of these skills are self explanatory, but I'll go into greater later/on request.

Break Even Gambler "¬> [Good Gambler] "¬> [Great Gambler] "¬> [Awesome Gambler] "¬> [House Taker]
Math Wiz -> Genius "˜            Liar "¤      Intimidator "¤           (Empath) "˜
  "Œ> Librarian "´> Sage               ""> Actor           ""> Bully
Book Worm -> Writer            (Beauty) "´> [Star]
               "> Forgery Artist
Drawer  "'>  Artist  "¬> Great Artist
                (Genius)

Potion Use "'> Potion Maker "'> Ether Maker
    ",         Cook "¤ ""> Heal Maker "´> Full Restore Maker
    ",    (Empath)  ""> Vitamin Maker -> Stone Carver
    ""> Medic "´> Advanced Medic "´> Retrainer "´> [Evolutionist]
              (Move User) "¤
Patient Trainer "'> Empath "´> [Move Teacher] "'> TM Making
 (Ghost/Psychic Type) "´> Telepath "¬> Clairvoyant
                          (Ghost+Psychic Type)

Acorn Savant "'> Pokeball Maker "'> Great Ball Maker "'> Super Ball Maker
                    ",   "">     Special Ball Maker      "´> Master Ball Maker
           (Empath) "´> Snag Ball Maker "¼> Thief Ball Maker
Computer User "'> Programmer "'> Hacker  "˜
Electrician "'> Circuitry "´"'"'"
Mechanic    (Artist)        ",     (Special Ball Maker)
   ""> Engineer "¼> Architect "´> Roboticist "´> Mech Maker
           (Math Wiz)

   "Œ> Seeker
   ",     "> [Detective]
Spotter  ",    "Œ> [Ranger]
   ",  Sneaker "¤     "Œ> Desert Nomad  "
   "> Tracker "¤  "Œ"'"'"´> Tundra Walker "¼> [Survivor]
Wanderer "¬> Wildman "¬> [Mountaineer] "˜     ",
      Athlete "'> Climber                   ",    
         "> Swimmer "´>  Waterfall Climber  "´> [Ultimate Survivor]
         ",    "> Surfer
         ",    ""> Rafter
         "> Martial Artist "'> Move User*
         "> Acrobat
         ""> Skier

Pretty "'> Beauty "'> Gorgeous
  ",  (Artist) "¼> Beautician
  ",    ",  (Patient Trainer)
  ""'"'"'"'"´> Fashion Designer
Clothes Maker "¬> Disguiser
           (Actor)    (Telepath)
              "> Magician "´> Illusionist
Juggler "¬> [Pick Pocket]
 (Poison/Dark Type)

the_taken

The Wealth Stat and your Inventory

Different characters have differing amounts of cash in their pocket. The source of this money isn't too important. While the video games lets you easily keep track of you winnings and findings, it's simply too much work to keep track of at the gaming table, and it's far too much work for me to generate a massive number game for you.

The Wealth Stat is two numbers. A base stat which changes based on you character's level and how many badges he.she has acquired, which represents the allowance Mom mails to you, you winnings you receive from battles, and the amount of nuggets fate blesses you with. Then there's the current stat which is the base stat that has had modifiers applied to it. The base stat begins at 2, and increases at character levels 4, 8, 11, 14, 17, 20.

The idea behind the wealth stat is that you carry items, use them, then replace them back to town. Every time you go in to town and decide to stock up on items, chooses an item package based upon your modified wealth stat, then reset the modifiers to zero. Items you have remaining from the previous package are assumed to be traded in if necessary.

wealth 0 - You gonna have to go without eating for a while.
wealth 1 - You're not gonna starve, but you can't get a new Item Package. What ever you have remaining from the last one is what you've got.

Skill Descriptions

Acorn Savant - You have an understanding of the relationship between acorns and pokemon. For one day, you can attune an acorn to a specific wild pokemon. That pokemon must share at least one type with you, and must remain stationary while you attune the acorn. While attuned, the acorn counts as a pokeball for the attune pokemon, and you are the pokemon's trainer 'till the next sunrise, at which point the acorn turns to dust. Like with pokeballs, a pokemon can only be attuned to one acorn, and cannot be caught by a pokeball while so attuned.

Acrobat - You can jump up to places, climb ladders real fast and balance on bamboo shoots and cables.
Requires the Alhtlete skill.

Actor - You can pretend to be another character. While this isn't much use adventuring, it does grant a +1 modifier to your wealth stat if you perform in a production.
Requires the Liar skill.

Architect - You have a deep understanding of how buidlings are made, and can make them yourself. Adults use this skill to have a base wealth of (n), but for trainers, it means you have a better time finding secret passages or plan demolition.
Requires the Artist, Engineering and Math Wiz skills.

Athlete - Your in good shape. You can jog all day, stay afloat in water and climb all the stairs in a skyscraper without complaining.

Beautician - You can pretty up you pokemon and enter it into beauty contests, and doing so gives you a +1 modifier to your wealth stat from winning. You can also dress up your friends and make them look nice too.
Requires the Artist, Beauty and Patient Trainer Skills

Beauty - You know how to accentuate your fine features. People react favorably to you, at least 'till they get to know you.
Requires being Pretty first.

Book Worm - You spend a fair bit of time reading books. During certain situations, you can ask the game master for tidbits of knowledge people generally may not know.

Break Even Gambler - You can go into gambling situations and not take a wealth penalty. Higher levels of this skill provide bonuses to your wealth stat based upon their tier. Good Gambler, grants +1, Great Gambler +2, Awesome Gambler +3. House Taker provides a +5 bonus once per area, then the casino won't let you back in.

Bully - You concentrate on being a jerk and threatening people. If you wealth stat has been modified to less than 1, you can bring it back up to 1 by being a thug.
Requires the Intimidator skill.

Circuitry - You have an understanding of computer parts. You can repair lightly damaged computers, use makeshift parts, or even make shoddy space consuming circuitry. NPC uses this skill for jobs.
Requires the Electrician skill.

Clairvoyant - You can sometimes see the future, the past, or the present, places near and far. You can't get a true hold on specifics, but its better than your common senses in many ways.
Requires the Telepathy skill, and must be both a Psychic and Ghost type trainer.

Climber - Your good at climbing. No mountain is an obstacle, no incline too steep. Ladders, ropes, poles are as easy as level ground to traverse to you.

Clothes Maker - You can take materials such as thread, rope, or sheets of cloth, and make hats out of them. Spending time doing this.

Computer User - Your knowledge of computer software is more than rudimentary. You can trouble shoot glitches and handle databases. You can also change settings without messing things up.

Cook - You can make good food out of ingredients, and you often receive compliments for it.

Desert Nomad - You can live in the most hot and arid conditions indefinitely. May not be the most comfortable way to live, but you can manage. You can even help others do the same.
Requires the Wildman skill.

Detective - Not like Sherlock Holmes, more like Herman Jones. You can find clues while being sneaky.
You get this skill for free if you have both the Seeker and Sneaker skills.

Disguiser - You can someone look like someone else.
Requires the Actor and Clothes Maker skills.

Drawer - You're good at making pictures. If you can see it, you can put it one paper. Not awesome

Artist - You're really good at making pictures. Your mastery of colour and shape allows you to express things with imagery. Or maybe this is sculpting, or really good photography. Either way, selling the masterpiece gives you a +1 modifier on your wealth stat.
Requires the Drawer skill.

Great Artist - Skills that require the Artist skills become better, at the very least improving their wealth modifier by +1.

Electrician - You have a basic understanding of electricity and hardware that uses it. You can use this skill to fix broken wiring, or even set it up. You can also use an Electric type pokemon as a power source.

Empath - You can feel emotions with a sixth sense. This allows you to tell someone's mood immediately. You can also sense when someone or something has hostile intent nearby.
Requires the Patient Trainer Skill.

Engineer - You can make and repair heavy machinery. You may require spare parts to do so.
Requires the Mechanic skill.

Ether Maker - You can transform a potion in an item to replenish a pokemon's stamina.
Requires the Potion Maker skill.

Evolutionist - You can coerce a pokemon to evolve without a stone or levels.

Fashion Designer - Your sense of beauty and skill at sewing grants you the ability create wonderful outfits. People wearing these outfits are received better than people wearing rags, generally speaking. NPCs use this skill to earn a decent living.
Requires being Pretty, and the Clothes Making and Artist skills.

Forgery Artist - You can make fake legal documents that can fool most people.
Require the Artist and Writer skills.

Full Restore Maker - You can craft the coveted FUll Restore form an Ether and a Full Heal.

Genius - You are really good at doing math and other egg head type of stuff. You can back track dates in you head, do short division, count in exponents and figure out and geometry problems like a block puzzles. Also, any ability that requires the Math Wiz skill gets better,at the very least improving their wealth modifier by +1.
Requires the Math Wiz skill.

Gorgeous - You are really good at looking really good. Any skill that beneifts from the Beauty skill improves, at the very least improving their wealth modifier by +1.

Hacker - You can make computers do stuff people don't want them to do, like tell you the password, or open the door without the password. You can even do it without leaving a evidence of the hacking itself.

Heal Maker - You can make antidotes, burn heals, and other such items from everyday food stuff. If you have one of each of those, you can combine them to make Full Heals.

Illusionist - You can use you psychic powers to fool other people's senses. You can make them hear, see, feel or smell anything you want. You can use this to make really good magic shows, giving you a +3 wealth bonus.
Requires the Telepath and Magician skills.

Intimidator - You don't blink. You don't smile. You don't cry. Or atleast make people believe that. In any case, you're imposing, and have a knack for leveraging people's fears against them.

Juggler - You can keep throwing objects in the air and catching them.

Liar - You can say something, anything, and people often believe you.

Librarian - You have a collection of books. You have them organized. You also read them alot. Generally speaking, if ever someone wants to know something, you know where they can find it.
Require the Book Worm skill

Magician - You're skills at legerdemain are an impressive sight. Doing a performance gives you a +2 wealth bonus.
Requires the Pick Pocket and Artist skills.

Martial Artist - You're know how to fight. You're no Hitmonchan, but you not a to be trifled with. In a fight, you count as a Normal type pokemon with stats equal to your own, and you know the moves Tackle and Endure.
Requires the Athlete skill.

Math Wiz - Your good with numbers. They might not actually mean much.

Mech Maker - You can make big robotic vehicles. They have useless features like giant vacuum suction hoses, missiles, and vulcan cannons. But they are really cool and intimidating.

Mechanic - You can make an repair devices like pulleys, levers, door locks, and ramps.

Medic - You can patch up injuries, restoring health.
Requires the Potion Use skill.

Advanced Medic - You can heal serious injuries, restoring heal and removing status conditions.
Requires the Empathy and Medic skills.

Mountaineer - You can traverse rocky mountains as if they where paved cobblestone roads.
You get this skill for free if you have the Wildman and Climber Skills.

Move User - Chose a move that shares a type with you. You can perform that move in a fight as if you were a pokemon.
Requires the Martial Artist skill. You may learn this skill multiple times, choosing a new move each time.

Move Teacher - You can teach any pokemon any move you know, if it can learn that move.
You get this skill for free if you have the Empath skill.

Patient Trainer - You take the time to understand your pokemon thoroughly between fights. They generally like you more and more as time goes by.

Pick Pocket - You can steal loose change off of people without being noticed. Doing so nets you a +1 modifier to your wealth stat once, but repeated use will get you caught.
Requires the Juggler skill and must either be a Dark or Posion type.

Pokeball Maker - You can make Pokeballs from some mirrors, two hemisheres, a some pokemon tags, some acorn powder, and a small amount of phlebotinum.
Requires the Acorn Savant skill.

Special Ball Maker - You can make special pokeballs that are really good at catching certain types of pokemon. These special balls gives the defending wild pokemon a -4 penalty to it's rolls when trying to break free of the ball, if it's type matches one of your own.

Great Ball Maker - You can make Great Balls, better pokeballs, but requiring more phlebotinum, and some arbitrarium. Also, your if you can make special balls or snag balls, they use the Great Ball for base stats.
Requires the Pokeball Maker skill.

Super Ball Maker - You can make Superballs, even better pokeballs, but doing use requires large amounts of phlebotinum, arbitrarium, and aesoptinum. If you can make special balls or snag balls, they use the Super Ball for base stats.
Requires the Great Ball Maker skill.

Master Ball Maker - You can make the legendary Master Ball, able to catch any pokemon without fail. This requires pokeball parts, 10 acres of oak trees ground into sawdust, the blood of a doughnut, the blessings of a Buddhist monk, and must be struck by a katana channeling astral lightning for power.
Requires the Super Ball Maker and Special Ball Maker skills.

Potion Maker - You can turn water into wine. But you can't drink it because you're underage. Your pokemon can, and it restores their health.
Requires the Potion Use skill

Potion Use - You can use everyday food stuff to restore the health of you pokemon.

Pretty - Your good looking. People react favorably towards you.

Programmer - You can make computers do stuff other people can't comprehend.

Rafter - You can put planks of wood together (or other floaty stuff) and move across water bodies without getting wet.
Requires the Swimmer skill.

Ranger - You can keep track of an area of wilderness, knowing how many pokemon there are there, for as long as you live there.
You get this skill for free is you have the Tracker, Sneaker and Wildman skills.

Retrainer - By spending alot of time with a pokemon, you can rearrange its stats and even teach it new moves.

Roboticist - You can make and repair complex machinery. These robots are stationary and require an outside power source.
Requires the Architect, Circuitry and Programmer Skills.

Sage - If it's not a secret, you know it. You're also have permission act as is you have an ornery weedle up you butt.

Seeker - You notice things around you other people often overlook. If someone is trying to be sneeky, you'll notice.
Requires the Spotter skill.

Skier - Using a solid sheet if material, you can go downhill really fast, and do it really cool.
Requires the Athlete skill.

Snag Ball Maker - You can make the Snag Ball, a special pokeball capable of overriding another trainer's ownership of a pokemon, if said pokemon is a Shadow pokemon.
Requires the Empathy and Pokeball Maker skills.

Sneaker - You can be in places and get by people without drawing attention. Doesn't always work, but generally if nobody is expecting anyone, you'll go unnoticed.

Spotter - If you apply yourself, you can see things others miss. A magnifying glass or a telescope often helps, but generally, if you're looking for something and it's there, you'll find it.

Star - You are a really good actor. You are sought out for movies, TV and theater productions. Performing in them get you a +2 modifier to your wealth stat.
You get this skill for free if you have the Actor and Beauty skills.

Stone Carver - You can make evolutionary stones from their composite ores.
Requires the Vitamin Maker skill.

Surfer - Using a solid sheet of any material, you can ride the waves and look really cool doing it. You can enter surfing contests and gain a +1 wealth bonus when you do. You also learn the move Surf as if you where a pokemon.
Requires the Swimmer skill.

Survivor - You can live off the land indefinitely, and reach anywhere with great logistics.
You can this skill for free if you have the Desert Nomad, Tundra Walker and Mountaineer skills.

Ultimate Survivor - You can breath underwater and eat cold poison.
You can this skill for free if you have the Waterfall Climber and Survivor Skills.

Swimmer - You can swim really good. Water bodies are not an impediment to you.
Require the Athlete skill.

Telepath - You can read the thoughts of others. This isn't simple, but you can outright tell when others are lying, unless they are also a telepath. You're also really good at giving people impressions and vague feelings.
Requires the Empathy skill and must be either a Ghost or Psychic type.

Thief Ball Maker - You can make the forbidden Thief Ball, which can override another trainer's ownership of a pokemon and make it your own.
Requires the Hacker, Special Ball Maker and Snag Ball Maker skills.

TM Making - You can make technical machines that allow anyone to teach a pokemon a move you know without you being present. Or even alive... Doing so requires a bunch of materials, and some complex machinery.
Requires the Move Teacher skill.

Tracker - You can follow people without seeing them.
Requires the Wanderer skill.

Tundra Walker - You can live in the most cold and arid conditions indefinitely. May not be the most comfortable way to live, but you can manage. You can even help others do the same.
Requires the Wildman skill.

Vitamin Maker - You can fashion vitamins and stat boosters from common foodstuff and plants you find in the woods.
Requires the Cook and Potion Maker skills.

Wanderer - You have an understanding of the patterns of civilization. No matter where you go, you know where to find basic food and shelter. Your base wealth stat increases by 1, and no matter the modifiers, it never drops below 1.

Waterfall Climber - You can swim in dangerous waters, like torrential floods, offshore hurrican storms and up waterfalls.
Requires the Climber and Swimmer skills.

Wildman - You can live in the woods no problem. You can fashion shelter from materials you can find anywhere.

Writer - You're creativity is tuned to expressing yourself using literary means. You can write novels, and completing one increases you base wealth by 1 for one session, from collecting royalties. Simply state the synopsis to the game master.