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Fantasy Tech (now three items)

Started by Epic Meepo, June 01, 2006, 03:31:44 PM

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CYMRO

QuoteThat character can activate the wand as a standard action by pulling the trigger of the ray gun, even if he would not normally be able to activate that wand (as though he had made a successful Use Magic Device check to activate the wand).

QuoteGood suggestion. I'm already getting ready some items for bursts, spreads, and touch spells, but I hadn't though of cones yet.


Are you not effectively castrating the Rogue class by universalizing one of that class' best skills (UMD)?


Epic Meepo

Quote from: CYMROAre you not effectively castrating the Rogue class by universalizing one of that class' best skills (UMD)?

Damn straight.  *snip, snip* :)

Then again, if Use Magic Device is the deciding factor as to whether or not a given rogue has any balls, then you need to take that rogue and slap him silly, because he's doing something wrong.
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Xeviat

I like it, and the price is decent enough. I'd kick it up to 20,000, though, and expand the restriction from rays to rays, targetted bursts (not ones centered on the user), cones, and lines. That way you could fire off fireball beads and all that.

When you compare this to what a magic bow (let's say +5 with ghost touch) with a host of good magic arrows (+1 with flaming, frost, shock, and anything else you want), you'll get something similar to this device. I don't think it's entirely out of the question at all.
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CYMRO

Quote from: Epic Meepo
Quote from: CYMROAre you not effectively castrating the Rogue class by universalizing one of that class' best skills (UMD)?

Damn straight.  *snip, snip* :)

Then again, if Use Magic Device is the deciding factor as to whether or not a given rogue has any balls, then you need to take that rogue and slap him silly, because he's doing something wrong.

It may not be the deciding factor, but it is a defining factor of the class...

Epic Meepo

Except for the quote from an earlier post, the content of this post is Open Game Content, as defined in the Open Game License version 1.0a Section 1(d).

Quote from: Xeviat TranionI like it, and the price is decent enough. I'd kick it up to 20,000, though, and expand the restriction from rays to rays, targetted bursts (not ones centered on the user), cones, and lines. That way you could fire off fireball beads and all that.

When you compare this to what a magic bow (let's say +5 with ghost touch) with a host of good magic arrows (+1 with flaming, frost, shock, and anything else you want), you'll get something similar to this device. I don't think it's entirely out of the question at all.
+5 ghost touch bow[/i] with any one item.  A +5 ghost touch bow is worth 72,000 gp, not counting the cost of the assorted ammunition that makes it so versatile, and I'm trying to err on the side of affordable.  That way, I can justify the item being fairly common amongst mid- to high-level NPCs in whatever futuristic fantasy world it calls home.

Of course, I'm not done yet, so I may yet change my mind and adopt these or other suggestions.

Which reminds me; thanks to everyone for the suggestions, and keep them coming!

P.S.  I've updated the original post to tweak my wand-powered gun and to add a wand-powered gauntlet, the first of several new wand-powered items I have in mind.
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Raelifin

You don't make unarmed attacks with a gauntlet, you attack with the gauntlet itself.

Epic Meepo

The content of this post is Open Game Content, as defined in the Open Game License version 1.0a Section 1(d).

Actually, an attack with a gauntlet counts as an unarmed attack:

Quote from: SRDGauntlet: This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack.
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Unless noted otherwise, this post contains no Open Game Content.
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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Soup Nazi

The Dweomer Vambrace sounds like the perfect way to handle this. I can already envision a fighter wearing his vambrace, with a gauntlet, and a gun at his hip, with a whole quiver of wands to choose from.

Lets him have options in combat other than his trusty sword, and makes magic more accessable for him too. I just may have to gank this idea. I'll probably stick to the Arcane Arbelast flavor and keep the arcane limitation, but that's more of a personal flavor preferance than any indication of disapproval of your creation. Well done!

-Nasty-
The spoon is mightier than the sword


Xeviat

I too advocate anything that makes magic items more accessable. I dislike the fact that the fighter is almost nothing without their magic items, or that casters are allowed to function with relatively little items.

Also, the image of the quiver of wands is just cool. If you can have a magic arrow that explodes on contact in a ball of fiery ... flames ... why not have a wand that fires off those balls for you, with the appropriate "launcher".
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Elven Doritos

Quote from: Xeviat TranionI too advocate anything that makes magic items more accessable. I dislike the fact that the fighter is almost nothing without their magic items, or that casters are allowed to function with relatively little items.

So, you want to decrease a fighter's dependency on magic items....


with a magic item...
 :rolleyes:
Oh, how we danced and we swallowed the night
For it was all ripe for dreaming
Oh, how we danced away all of the lights
We've always been out of our minds
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Epic Meepo

Quote from: nastynateI just may have to gank this idea. I'll probably stick to the Arcane Arbelast flavor and keep the arcane limitation, but that's more of a personal flavor preferance than any indication of disapproval of your creation. Well done!

If you gank it, they will come...

Wait, no.  That just sounds nasty.  What I mean to say is: if people are willing to gank it, it must be good.  So I must be doing something right: first, astrological alignment is ganked, and now this.  (Incidentally, when I finish the suite of items, I'm thinking of calling them "dweomer tech", as in: technology powered by charges stored in magic items.  Feel free to call it such when you gank it, should you so choose.)

Quote from: Elven DoritosSo, you want to decrease a fighter's dependency on magic items....


with a magic item...
 :rolleyes:

Be fair!  He's advocating decreasing a fighter's dependency on magic items...

with three or more related magic items (not just one)... :)
The Unfinished World campaign setting
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Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

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4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

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12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

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15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Elven Doritos

Quote from: Epic Meepo
Quote from: Elven DoritosSo, you want to decrease a fighter's dependency on magic items....


with a magic item...
 :rolleyes:

Be fair!  He's advocating decreasing a fighter's dependency on magic items...

with three or more related magic items (not just one)... :)

I know. I was being facetious. ;)
Oh, how we danced and we swallowed the night
For it was all ripe for dreaming
Oh, how we danced away all of the lights
We've always been out of our minds
-Tom Waits, Rain Dogs

Epic Meepo

Quote from: Elven DoritosI know. I was being facetious. ;)

Ah, then we have something in common, at least as far as our last few posts are concerned. ;)
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
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[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

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Raelifin

Quote from: Epic MeepoActually, an attack with a gauntlet counts as an unarmed attack:

Quote from: SRDGauntlet: This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack.
>_< Um... Yeah.