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Magic System: Or, Stargate525 tries again

Started by Stargate525, April 19, 2009, 07:03:44 PM

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Llum

Quote from: Stargate525one of which is 'run away.'

This does not make for fun gaming IMO.

Now, following my personal taste I would just custom make every spell for the new system, drawing ideas from D&D spells but modifying values and adjusting the level.

Another way is to simply make damage spells cost 1 point per 1d6 damage and then graft on an additional cost to non-damaging offensive spells (save-or-suck/save-or-die).

Stargate525

Quote from: LlumThis does not make for fun gaming IMO.
But realistic. Nothing like getting your butt handed to and coming back to finish it off.

But I was referring to the opponents in that case, not the players.
My Setting: Dilandri, The World of Five
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Llum

Quote from: Stargate525But I was referring to the opponents in that case, not the players.

I know, its like, oh look the enemies are fleeing for their lives again, after my 1-2 rounds of casting.. this is fun! :P