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Unfinished OPGS

Started by Eladris, August 02, 2009, 10:10:31 PM

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Eladris

[note]OPGS: One Page Gaming System I am putting my half formed thoughts up here because Llum and I are bored in IRC[/note]Health 0-10
Energy 0-10
Mana 0-10

All Skills are rated 0-5.  When asked to check a Skill, roll a die for each associated Skill your character possesses and sum the results.  The type of die (d4, d6, etc.) rolled for each Skill is dependent on its level: 0, no die is rolled; 1, 1d4 is rolled; 2, 1d6 is rolled; 3, 1d8 is rolled; 4, 1d10 is rolled; 5, 1d12 is rolled.  Compare your sum against the sum of your opponent or against the static difficulty of the check (set by the GM).  The initiator of the check always wins ties unless a power used in the conflict specifically states otherwise.

Skills, Basic (no prerequisites): Archery, Athletics, Discipline, Imagination, Melee, Memory, Perception, Socialize, Stealth

Skills, Advanced (require one or more parent skills at equal or higher rating): Bluff (Imagination, Socialize), Climb (Athletics), Concentrate (Discipline), Craft (Discipline, Imagination), Dodge (Athletics), Dreams* (Imagination), Gossip (Socialize), Intimidate (Socialize), Jump (Athletics), Knowledge (Discipline or Memory; chosen separately), Listen (Perception), Mediate (Socialize), Mists* (Stealth), Portals* (Perception), Profession (Discipline; chosen separately), Run (Athletics), Spot (Perception), Swim (Athletics), Wards* (Discipline or Memory), Weapon Mastery (Archery or Melee; a ranged or melee weapon, or unarmed combat, chosen separately).

* Governs magic use in Wake.

Combat

Determine initiative.

Start of Turn: Return your choice of 1 Energy or 1 Mana.
Movement: You may walk your speed, spend 1 Energy to move double your speed or spend 2 Energy to move triple your speed.  You may move at any time during your turn, provided you are able.
Action: Declare your Action and spend Energy or Mana equal to the cost of the action you wish to take.  You may act at any time during your turn, provided you are able.
Reaction: Once per round, when it is not your turn, you may use a Reaction in response to another character's Action (e.g. Counterattack) .
Reflexive: Once per round, when it is not your turn, you may use a Reflexive Action in response to another character's declared Action (e.g. Dodge).

Llum

First off, I like how simple the system is. I do have a few questions.

As your skill goes up, you only gain a higher max range. So it is still possible for someone lower level to beat you. I gather that this is intended? If not, would you changed to something like 1d4, 1d6, 1d8, 2d4, 2d6?

What is the difference between a Reaction and a Reflex?

Eladris

As I said in IRC (this is really for those not privy to that discussion), I don't exactly remember why I separated Reaction and Reflex, so I guess it wasn't a good reason.

Someone with minimal skill (a 1-1) could beat a master (a 5-5), but the odds of 2d4 regularly out-rolling 2d12 are pretty dismal.

Superfluous Crow

I'm guessing you did it because reactions happen after a given trigger action while reflexes set in before the trigger action? Makes sense with the counterattack/dodge examples.
And i like this system :) Very simplistic, yet also interesting to play since it involves choices for the player.
The energy stat is a clever idea, i might just use that myself.
I love having imagination as a basic skill :D
I'm guessing this is meant to be fairly statless (besides basic skills)? So Atheletics take the place of strength and so on. Is it possible to have 0 points in a basic skill then? How is health/energy/mana determined? The sum of two basic skills?
What is the difference between having discipline knowledge and memory knowledge?

Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Cheomesh

I like it.

Can I do a reflex and a reaction in the same round?

M.
I am very fond of tea.